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CIRCLE WITH A DOT

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  3. I hadnt used my Series X since I unsubscribed from GamePass... I hooked it up to a big TV today and I had forgotten how gorgeous games look.

I hadnt used my Series X since I unsubscribed from GamePass... I hooked it up to a big TV today and I had forgotten how gorgeous games look.

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  • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

    @afreytes i think games should have more standardised controls instead of spending innovation points on swapping roll/attack buttons

    bovaz@misskey.socialB This user is from outside of this forum
    bovaz@misskey.socialB This user is from outside of this forum
    bovaz@misskey.social
    wrote last edited by
    #8
    @bri7@social.treehouse.systems @afreytes@mastodon.gamedev.place Everytime I pickup tthe controller for my pc, I want to firebomb both Nintendo and Microslop, because they inverted labels on the buttons. So the fool that I am, with a controller compatible with both pc and switch, on pc has to press Y when the on screen control says X.
    bri7@social.treehouse.systemsB txtechnician@mastodon.socialT naclknight@c.imN 3 Replies Last reply
    0
    • bovaz@misskey.socialB bovaz@misskey.social
      @bri7@social.treehouse.systems @afreytes@mastodon.gamedev.place Everytime I pickup tthe controller for my pc, I want to firebomb both Nintendo and Microslop, because they inverted labels on the buttons. So the fool that I am, with a controller compatible with both pc and switch, on pc has to press Y when the on screen control says X.
      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systemsB This user is from outside of this forum
      bri7@social.treehouse.systems
      wrote last edited by
      #9

      @bovaz @afreytes the letters and the layout are patented because…. confusing players is essential to their profits

      bri7@social.treehouse.systemsB 1 Reply Last reply
      0
      • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

        @bovaz @afreytes the letters and the layout are patented because…. confusing players is essential to their profits

        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systemsB This user is from outside of this forum
        bri7@social.treehouse.systems
        wrote last edited by
        #10

        @bovaz @afreytes imagine if cars did this-

        though it looks like XBox’s version is becoming the defacto standard. disappointing that ms is winning at anything but i don’t care really who wins as long as it’s someone

        bovaz@misskey.socialB 1 Reply Last reply
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        • bri7@social.treehouse.systemsB bri7@social.treehouse.systems

          @bovaz @afreytes imagine if cars did this-

          though it looks like XBox’s version is becoming the defacto standard. disappointing that ms is winning at anything but i don’t care really who wins as long as it’s someone

          bovaz@misskey.socialB This user is from outside of this forum
          bovaz@misskey.socialB This user is from outside of this forum
          bovaz@misskey.social
          wrote last edited by
          #11
          @bri7@social.treehouse.systems @afreytes@mastodon.gamedev.place car UX/UI is enough of a mess already for everything except the steering wheel, I think.
          1 Reply Last reply
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          • octopuddle@mastodon.gamedev.placeO octopuddle@mastodon.gamedev.place

            @afreytes If games need anything, it's an optional tutorial refresher when they see a big time difference in loading of saves

            txtechnician@mastodon.socialT This user is from outside of this forum
            txtechnician@mastodon.socialT This user is from outside of this forum
            txtechnician@mastodon.social
            wrote last edited by
            #12

            @octopuddle @afreytes dude for real that would be useful. I get to game infrequently.

            And it's really hard to remember controls for games like Red Dead.

            Bethesda games are pretty much engraved in my brain though.

            octopuddle@mastodon.gamedev.placeO 1 Reply Last reply
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            • bovaz@misskey.socialB bovaz@misskey.social
              @bri7@social.treehouse.systems @afreytes@mastodon.gamedev.place Everytime I pickup tthe controller for my pc, I want to firebomb both Nintendo and Microslop, because they inverted labels on the buttons. So the fool that I am, with a controller compatible with both pc and switch, on pc has to press Y when the on screen control says X.
              txtechnician@mastodon.socialT This user is from outside of this forum
              txtechnician@mastodon.socialT This user is from outside of this forum
              txtechnician@mastodon.social
              wrote last edited by
              #13

              @bovaz @afreytes @bri7 Ya I've gotten into emulators recently.

              I'm about to buy a Playstation controller cuz fuck all that AB nonsense.

              1 Reply Last reply
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              • txtechnician@mastodon.socialT txtechnician@mastodon.social

                @octopuddle @afreytes dude for real that would be useful. I get to game infrequently.

                And it's really hard to remember controls for games like Red Dead.

                Bethesda games are pretty much engraved in my brain though.

                octopuddle@mastodon.gamedev.placeO This user is from outside of this forum
                octopuddle@mastodon.gamedev.placeO This user is from outside of this forum
                octopuddle@mastodon.gamedev.place
                wrote last edited by
                #14

                @txtechnician @afreytes It often puts me off going back to something, since even just redoing the tutorial level is an overly long and laborious process that takes too long.

                1 Reply Last reply
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                • bovaz@misskey.socialB bovaz@misskey.social
                  @bri7@social.treehouse.systems @afreytes@mastodon.gamedev.place Everytime I pickup tthe controller for my pc, I want to firebomb both Nintendo and Microslop, because they inverted labels on the buttons. So the fool that I am, with a controller compatible with both pc and switch, on pc has to press Y when the on screen control says X.
                  naclknight@c.imN This user is from outside of this forum
                  naclknight@c.imN This user is from outside of this forum
                  naclknight@c.im
                  wrote last edited by
                  #15

                  @bovaz @afreytes @bri7

                  Funny enough, Microsoft uses the same button placement as Sega's consoles did, in part cause the original XBox took a lot of design cues from the Dreamcast

                  1 Reply Last reply
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                  • afreytes@mastodon.gamedev.placeA afreytes@mastodon.gamedev.place

                    I hadnt used my Series X since I unsubscribed from GamePass... I hooked it up to a big TV today and I had forgotten how gorgeous games look.

                    Anyway I launched Dark Souls... A game I have never finished.

                    I do not remember anything. Feels like I forgot how to even walk.

                    (cue to a post I made rencently about games needing a re-introduction to basic controls mini tutorials)

                    naclknight@c.imN This user is from outside of this forum
                    naclknight@c.imN This user is from outside of this forum
                    naclknight@c.im
                    wrote last edited by
                    #16

                    @afreytes How far did you get in DS? Or is this you restarting it again?

                    That game has some spots i dread returning to even as someone who's finished it 2 or 3 times

                    vilelasagna@mastodon.gamedev.placeV 1 Reply Last reply
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                    • naclknight@c.imN naclknight@c.im

                      @afreytes How far did you get in DS? Or is this you restarting it again?

                      That game has some spots i dread returning to even as someone who's finished it 2 or 3 times

                      vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                      vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                      vilelasagna@mastodon.gamedev.place
                      wrote last edited by
                      #17

                      @NaClKnight @afreytes **long annoyed sigh in Tomb of Giants**

                      afreytes@mastodon.gamedev.placeA 1 Reply Last reply
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                      • vilelasagna@mastodon.gamedev.placeV vilelasagna@mastodon.gamedev.place

                        @NaClKnight @afreytes **long annoyed sigh in Tomb of Giants**

                        afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                        afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                        afreytes@mastodon.gamedev.place
                        wrote last edited by
                        #18

                        @VileLasagna @NaClKnight This is still my first DS play through. From whenever Dark Souls Remastered was discounted and on XBox.

                        I think I am one boss away from opening the door that the snake warps you to.

                        But I think that boss, which has clones, I have to have the curse so I can damage it (like the ghosts).

                        Honestly, I think DS is fun to play. What I dislike, since I dont know it by heart, is when you need some item, and the game maybe tells you once.

                        vilelasagna@mastodon.gamedev.placeV 1 Reply Last reply
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                        • afreytes@mastodon.gamedev.placeA afreytes@mastodon.gamedev.place

                          @VileLasagna @NaClKnight This is still my first DS play through. From whenever Dark Souls Remastered was discounted and on XBox.

                          I think I am one boss away from opening the door that the snake warps you to.

                          But I think that boss, which has clones, I have to have the curse so I can damage it (like the ghosts).

                          Honestly, I think DS is fun to play. What I dislike, since I dont know it by heart, is when you need some item, and the game maybe tells you once.

                          vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                          vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                          vilelasagna@mastodon.gamedev.place
                          wrote last edited by
                          #19

                          @afreytes @NaClKnight Hmmm.... would you like some guidance in that direction or would you like to figure things out by yourself from here?

                          Also, yeah, these games have a weird relationship to information. They like being obtuse and cryptic with a lot of stuff. I enjoy playing mostly blind at first but these games really assume a community to figure them out and share info in many ways so they CAN be frustrating with many things

                          afreytes@mastodon.gamedev.placeA 2 Replies Last reply
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                          • vilelasagna@mastodon.gamedev.placeV vilelasagna@mastodon.gamedev.place

                            @afreytes @NaClKnight Hmmm.... would you like some guidance in that direction or would you like to figure things out by yourself from here?

                            Also, yeah, these games have a weird relationship to information. They like being obtuse and cryptic with a lot of stuff. I enjoy playing mostly blind at first but these games really assume a community to figure them out and share info in many ways so they CAN be frustrating with many things

                            afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                            afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                            afreytes@mastodon.gamedev.place
                            wrote last edited by
                            #20

                            @VileLasagna absolutely not

                            vilelasagna@mastodon.gamedev.placeV 1 Reply Last reply
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                            • afreytes@mastodon.gamedev.placeA afreytes@mastodon.gamedev.place

                              @VileLasagna absolutely not

                              vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                              vilelasagna@mastodon.gamedev.placeV This user is from outside of this forum
                              vilelasagna@mastodon.gamedev.place
                              wrote last edited by
                              #21

                              @afreytes In that case, don't give up, skeleton!

                              always important to ask, imo. There's a whole spectrum between "I don't want to know ANYTHING" and "please tell me exactly where to go for an easy time because I'm done with this faffing about". Your mileage WILL vary with where you land there at any particular time if you keep playing FromSoft stuff XD

                              1 Reply Last reply
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                              • vilelasagna@mastodon.gamedev.placeV vilelasagna@mastodon.gamedev.place

                                @afreytes @NaClKnight Hmmm.... would you like some guidance in that direction or would you like to figure things out by yourself from here?

                                Also, yeah, these games have a weird relationship to information. They like being obtuse and cryptic with a lot of stuff. I enjoy playing mostly blind at first but these games really assume a community to figure them out and share info in many ways so they CAN be frustrating with many things

                                afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                                afreytes@mastodon.gamedev.placeA This user is from outside of this forum
                                afreytes@mastodon.gamedev.place
                                wrote last edited by
                                #22

                                @VileLasagna @NaClKnight I feel like...

                                1) if a mcguffin is needed to proceed, then that information should be repeated always at the same place

                                2) obscure information or non-repeated dialogue should only lead you to bonus items or things that are helpful but not necessary/required to progress

                                I actually like FromSoft approach to story/lore... It's just sometimes it depends on the player doing trial and error trying to find out which item is required in which section

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