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  3. I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

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  • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

    @chosunone So you want mutability of fields to be controlled at declaration site and not binding site. What's the... Can you give me a for instance?

    chosunone@pleroma.chosunone.ioC This user is from outside of this forum
    chosunone@pleroma.chosunone.ioC This user is from outside of this forum
    chosunone@pleroma.chosunone.io
    wrote last edited by
    #27
    @fasterthanlime When I borrow `self` mutably, it ends up locking down the entire self from immutable borrows, but really I just want certain fields to be locked down. Some fields will never be mutably borrowed and so I should allow immutable borrows to self that only access those fields. Basically in the direction of field projection.
    ianthetechie@fosstodon.orgI 1 Reply Last reply
    0
    • chebra@mstdn.ioC chebra@mstdn.io

      @fasterthanlime Redeclaring a variable of the same name should be an error.

      aru@hachyderm.ioA This user is from outside of this forum
      aru@hachyderm.ioA This user is from outside of this forum
      aru@hachyderm.io
      wrote last edited by
      #28

      @chebra @fasterthanlime in case you're not already aware (and haven't found this to be insufficient), Clippy has the shadow_* family of lints that address this.

      chebra@mstdn.ioC 1 Reply Last reply
      0
      • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

        @lizzy what properties would the remake have?

        lizzy@social.vlhl.devL This user is from outside of this forum
        lizzy@social.vlhl.devL This user is from outside of this forum
        lizzy@social.vlhl.dev
        wrote last edited by
        #29
        @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

        cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

        as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
        fasterthanlime@hachyderm.ioF lizzy@social.vlhl.devL 2 Replies Last reply
        0
        • lizzy@social.vlhl.devL lizzy@social.vlhl.dev
          @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

          cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

          as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
          fasterthanlime@hachyderm.ioF This user is from outside of this forum
          fasterthanlime@hachyderm.ioF This user is from outside of this forum
          fasterthanlime@hachyderm.io
          wrote last edited by
          #30

          @lizzy Okay, I see where you're coming from. Unfortunately, it covers a lot more ground than just cargo, but yeah.

          1 Reply Last reply
          0
          • lizzy@social.vlhl.devL lizzy@social.vlhl.dev
            @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

            cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

            as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
            lizzy@social.vlhl.devL This user is from outside of this forum
            lizzy@social.vlhl.devL This user is from outside of this forum
            lizzy@social.vlhl.dev
            wrote last edited by
            #31
            @fasterthanlime by the way, ironically, distros are also facing issues with security caused by rust, because if there is a vulnerability found in one crate, they can't simply bump that crate (and potentially trigger a rebuild for all its dependencies), but instead they either have to wait for upstream devs to update their lockfiles or individually patch every single lockfile in every single project and make sure that it still works etc.
            1 Reply Last reply
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            • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

              I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

              (*one per reply, multiple replies per household are allowed)

              chosunone@pleroma.chosunone.ioC This user is from outside of this forum
              chosunone@pleroma.chosunone.ioC This user is from outside of this forum
              chosunone@pleroma.chosunone.io
              wrote last edited by
              #32
              @fasterthanlime I'm not sure what the right solution is, but self references that "move" with the struct. So if you move a struct, any self references get updated. Maybe a non-trivial runtime penalty, but just make it possible. I don't like reinventing pointers for referencing items in a collection I own.
              pierrelebeaupin@mastodon.gougere.frP 1 Reply Last reply
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              • aru@hachyderm.ioA aru@hachyderm.io

                @chebra @fasterthanlime in case you're not already aware (and haven't found this to be insufficient), Clippy has the shadow_* family of lints that address this.

                chebra@mstdn.ioC This user is from outside of this forum
                chebra@mstdn.ioC This user is from outside of this forum
                chebra@mstdn.io
                wrote last edited by
                #33

                @aru Thanks, didn't know, that sounds like it could be enough for me.

                1 Reply Last reply
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                • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                  I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                  (*one per reply, multiple replies per household are allowed)

                  fasterthanlime@hachyderm.ioF This user is from outside of this forum
                  fasterthanlime@hachyderm.ioF This user is from outside of this forum
                  fasterthanlime@hachyderm.io
                  wrote last edited by
                  #34

                  I think I may have accidentally come up with a drinking game

                  If someone mentions function coloring, you have to finish your glass

                  fasterthanlime@hachyderm.ioF sdowney@mastodon.socialS graydon@types.plG 3 Replies Last reply
                  0
                  • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                    I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                    (*one per reply, multiple replies per household are allowed)

                    samir@mastodon.functional.computerS This user is from outside of this forum
                    samir@mastodon.functional.computerS This user is from outside of this forum
                    samir@mastodon.functional.computer
                    wrote last edited by
                    #35

                    @fasterthanlime Better handling of & so I don’t ever have to call .as_ref(), and similar syntax for impl AsRef<Thing> so I don’t have to care about whether it’s an Rc or an Arc or whatever.

                    1 Reply Last reply
                    0
                    • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                      I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                      (*one per reply, multiple replies per household are allowed)

                      samir@mastodon.functional.computerS This user is from outside of this forum
                      samir@mastodon.functional.computerS This user is from outside of this forum
                      samir@mastodon.functional.computer
                      wrote last edited by
                      #36

                      @fasterthanlime Future should be a wrapper around Pin<Box<dyn FutureImpl>>. It would cost almost nothing and make a lot of async stuff way easier.

                      (Bonus points if Pin goes away entirely. The wrapper also wins because if we do get a better way to handle pinning, it could be removed in an edition upgrade.)

                      1 Reply Last reply
                      0
                      • chebra@mstdn.ioC chebra@mstdn.io

                        @fasterthanlime Redeclaring a variable of the same name should be an error.

                        chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                        chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                        chosunone@pleroma.chosunone.io
                        wrote last edited by
                        #37
                        @chebra @fasterthanlime this is actually really useful for doing things like temporary mutability, where after you are done changing something you "lock" it by redeclaring it but without the mutability modifier.
                        1 Reply Last reply
                        0
                        • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                          I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                          (*one per reply, multiple replies per household are allowed)

                          lesto@hachyderm.ioL This user is from outside of this forum
                          lesto@hachyderm.ioL This user is from outside of this forum
                          lesto@hachyderm.io
                          wrote last edited by
                          #38

                          @fasterthanlime I want coloured function, user coloured and compiler enforced.
                          For example would be nice to mark functions as "blocking" (for whatever definition of blocking) and avoid them to be used by async unless enforced.
                          In embedded, in an interrupt, no other code can run or only other interrupt with higher priority if reentrant interrupt are supported and enabled.
                          this allow to call some simplified locking functions, but also you cant call locking that may hang...

                          1 Reply Last reply
                          0
                          • yosh@toot.yosh.isY This user is from outside of this forum
                            yosh@toot.yosh.isY This user is from outside of this forum
                            yosh@toot.yosh.is
                            wrote last edited by
                            #39

                            @arichtman @fasterthanlime

                            Hah, I'm not Amos and I don't have a kuma, but here's my take on Iterator semantics from my blog:

                            A survey of every iterator variant

                            favicon

                            (blog.yoshuawuyts.com)

                            And my take on Iterator trait naming:

                            Musings on iterator trait names

                            favicon

                            (blog.yoshuawuyts.com)

                            IMO the big painful one is that iterators in Rust only have a type `Item` for the item they yield. They don't have a type `Output` for the type they return, which is hard-coded to always be unit.

                            1 Reply Last reply
                            0
                            • lutzky@ohai.socialL lutzky@ohai.social

                              @fasterthanlime support a "slow but correct" mode. Rust's tradeoff is "fight the compiler hard, but resulting code is fast and correct". I'd like an option for "less compiler fighting, slower is OK, less correct is not OK". Something like "implicitly wrap all my shit with garbage collection". I'd like Go-level performance with rust-level correctness.

                              samir@mastodon.functional.computerS This user is from outside of this forum
                              samir@mastodon.functional.computerS This user is from outside of this forum
                              samir@mastodon.functional.computer
                              wrote last edited by
                              #40

                              @lutzky @fasterthanlime I would very much like a garbage-collected language that shares the Rust standard library and has first-class interop with Rust libraries.

                              I have no idea if it’s possible though.

                              piecritic@hachyderm.ioP 1 Reply Last reply
                              0
                              • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                I think I may have accidentally come up with a drinking game

                                If someone mentions function coloring, you have to finish your glass

                                fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                fasterthanlime@hachyderm.io
                                wrote last edited by
                                #41

                                Unfortunately the ecosystem is split between colored functions and coloured functions

                                ianthetechie@fosstodon.orgI fasterthanlime@hachyderm.ioF niq@fosstodon.orgN pierrelebeaupin@mastodon.gougere.frP 4 Replies Last reply
                                0
                                • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                  I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                  (*one per reply, multiple replies per household are allowed)

                                  pndc@social.treehouse.systemsP This user is from outside of this forum
                                  pndc@social.treehouse.systemsP This user is from outside of this forum
                                  pndc@social.treehouse.systems
                                  wrote last edited by
                                  #42

                                  @fasterthanlime How has nobody else mentioned the orphan rule yet?

                                  1 Reply Last reply
                                  0
                                  • fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                    fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                    fasterthanlime@hachyderm.io
                                    wrote last edited by
                                    #43

                                    @arichtman @yosh told ya

                                    1 Reply Last reply
                                    0
                                    • fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                      fasterthanlime@hachyderm.ioF This user is from outside of this forum
                                      fasterthanlime@hachyderm.io
                                      wrote last edited by
                                      #44

                                      @arichtman @pndc yeah exactly the fix is unsoundness so..

                                      piecritic@hachyderm.ioP 1 Reply Last reply
                                      0
                                      • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                        I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                        (*one per reply, multiple replies per household are allowed)

                                        waltertross@mastodon.onlineW This user is from outside of this forum
                                        waltertross@mastodon.onlineW This user is from outside of this forum
                                        waltertross@mastodon.online
                                        wrote last edited by
                                        #45

                                        @fasterthanlime
                                        let mut → var

                                        1 Reply Last reply
                                        0
                                        • pndc@social.treehouse.systemsP This user is from outside of this forum
                                          pndc@social.treehouse.systemsP This user is from outside of this forum
                                          pndc@social.treehouse.systems
                                          wrote last edited by
                                          #46

                                          @arichtman @fasterthanlime It's not quite the same thing because the languages approach traits and the problems solved by traits differently, but Scala handles this by (massive handwave over the details) giving the implementations a name, which has to be imported by the code which uses it. That way there doesn't need to be One True Implementation which limits where it can be defined. The flip side is that it needs to be imported by all library users and isn't automatically available, but since Scala code tends to wildcard-import from libraries, this is not particularly onerous.

                                          pndc@social.treehouse.systemsP 1 Reply Last reply
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