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  3. I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc.

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  • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

    I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

    (*one per reply, multiple replies per household are allowed)

    tribaal@hachyderm.ioT This user is from outside of this forum
    tribaal@hachyderm.ioT This user is from outside of this forum
    tribaal@hachyderm.io
    wrote last edited by
    #21

    @fasterthanlime I think I’d just make tokio part of the standard and avoid the async function colouring problem. Then spend time on the compiler to be smart about the actually necessary async inclusion vs compiling to sync

    soc@chaos.socialS 1 Reply Last reply
    0
    • fasterthanlime@hachyderm.ioF This user is from outside of this forum
      fasterthanlime@hachyderm.ioF This user is from outside of this forum
      fasterthanlime@hachyderm.io
      wrote last edited by
      #22

      @arichtman @yosh This is going to be a very, very, very, very long thread.

      1 Reply Last reply
      0
      • chosunone@pleroma.chosunone.ioC chosunone@pleroma.chosunone.io
        @fasterthanlime Marking fields as mutable on a struct, immutable by default
        fasterthanlime@hachyderm.ioF This user is from outside of this forum
        fasterthanlime@hachyderm.ioF This user is from outside of this forum
        fasterthanlime@hachyderm.io
        wrote last edited by
        #23

        @chosunone So you want mutability of fields to be controlled at declaration site and not binding site. What's the... Can you give me a for instance?

        chosunone@pleroma.chosunone.ioC 1 Reply Last reply
        0
        • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

          I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

          (*one per reply, multiple replies per household are allowed)

          lutzky@ohai.socialL This user is from outside of this forum
          lutzky@ohai.socialL This user is from outside of this forum
          lutzky@ohai.social
          wrote last edited by
          #24

          @fasterthanlime support a "slow but correct" mode. Rust's tradeoff is "fight the compiler hard, but resulting code is fast and correct". I'd like an option for "less compiler fighting, slower is OK, less correct is not OK". Something like "implicitly wrap all my shit with garbage collection". I'd like Go-level performance with rust-level correctness.

          samir@mastodon.functional.computerS lutzky@ohai.socialL 2 Replies Last reply
          0
          • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

            I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

            (*one per reply, multiple replies per household are allowed)

            chosunone@pleroma.chosunone.ioC This user is from outside of this forum
            chosunone@pleroma.chosunone.ioC This user is from outside of this forum
            chosunone@pleroma.chosunone.io
            wrote last edited by
            #25
            @fasterthanlime lots of syntax sugar for pinned things
            1 Reply Last reply
            0
            • yosh@toot.yosh.isY yosh@toot.yosh.is

              @poliorcetics @cyberia @fasterthanlime

              Tuples are anonymous structs. To my knowledge anonymous enums have not been accepted; I agree they would be nice.

              poliorcetics@social.treehouse.systemsP This user is from outside of this forum
              poliorcetics@social.treehouse.systemsP This user is from outside of this forum
              poliorcetics@social.treehouse.systems
              wrote last edited by
              #26

              @yosh @cyberia @fasterthanlime tuple are a sad replacement for what C allows for example.

              Found the rust rfc, 2102

              1 Reply Last reply
              0
              • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                @chosunone So you want mutability of fields to be controlled at declaration site and not binding site. What's the... Can you give me a for instance?

                chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                chosunone@pleroma.chosunone.io
                wrote last edited by
                #27
                @fasterthanlime When I borrow `self` mutably, it ends up locking down the entire self from immutable borrows, but really I just want certain fields to be locked down. Some fields will never be mutably borrowed and so I should allow immutable borrows to self that only access those fields. Basically in the direction of field projection.
                ianthetechie@fosstodon.orgI 1 Reply Last reply
                0
                • chebra@mstdn.ioC chebra@mstdn.io

                  @fasterthanlime Redeclaring a variable of the same name should be an error.

                  aru@hachyderm.ioA This user is from outside of this forum
                  aru@hachyderm.ioA This user is from outside of this forum
                  aru@hachyderm.io
                  wrote last edited by
                  #28

                  @chebra @fasterthanlime in case you're not already aware (and haven't found this to be insufficient), Clippy has the shadow_* family of lints that address this.

                  chebra@mstdn.ioC 1 Reply Last reply
                  0
                  • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                    @lizzy what properties would the remake have?

                    lizzy@social.vlhl.devL This user is from outside of this forum
                    lizzy@social.vlhl.devL This user is from outside of this forum
                    lizzy@social.vlhl.dev
                    wrote last edited by
                    #29
                    @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

                    cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

                    as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
                    fasterthanlime@hachyderm.ioF lizzy@social.vlhl.devL 2 Replies Last reply
                    0
                    • lizzy@social.vlhl.devL lizzy@social.vlhl.dev
                      @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

                      cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

                      as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
                      fasterthanlime@hachyderm.ioF This user is from outside of this forum
                      fasterthanlime@hachyderm.ioF This user is from outside of this forum
                      fasterthanlime@hachyderm.io
                      wrote last edited by
                      #30

                      @lizzy Okay, I see where you're coming from. Unfortunately, it covers a lot more ground than just cargo, but yeah.

                      1 Reply Last reply
                      0
                      • lizzy@social.vlhl.devL lizzy@social.vlhl.dev
                        @fasterthanlime it should allow distros to package crates separately (even if they are ultimately statically linked together), shouldn't force download at build time (many distros network-sandbox their build environment). the only way to do this currently is downloading the crates ahead of time, running a checksum and then adding a fake repository locally to overwrite crates.io. it should also be able to allow specifying external C dependencies properly because crates vendoring C code is hell for packagers. it should be less reliant on lockfiles and the ecosystem should ideally have less 0.x packages and less very small trivial creates like is_docker that bloat the dependency graph.

                        cargo obviously is quite convenient for upstream devs because it becomes very easy to add dependencies and so on, and for the most part, cargo could still function similarly for developers but also be more aware of distribution models that aren't "just vendor everything by downloading it from a centralized repository at build time". meson using subprojects and wrapfiles shows how a good compromise could work.

                        as is a lot of packagers and distro people have zero enthusiasm for rust because it essentially makes their life hell (hence also creating opposition to something like the python cryptography rewrite in rust), and I think that is quite sad because Rust as a language has a lot useful features for developers.
                        lizzy@social.vlhl.devL This user is from outside of this forum
                        lizzy@social.vlhl.devL This user is from outside of this forum
                        lizzy@social.vlhl.dev
                        wrote last edited by
                        #31
                        @fasterthanlime by the way, ironically, distros are also facing issues with security caused by rust, because if there is a vulnerability found in one crate, they can't simply bump that crate (and potentially trigger a rebuild for all its dependencies), but instead they either have to wait for upstream devs to update their lockfiles or individually patch every single lockfile in every single project and make sure that it still works etc.
                        1 Reply Last reply
                        0
                        • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                          I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                          (*one per reply, multiple replies per household are allowed)

                          chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                          chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                          chosunone@pleroma.chosunone.io
                          wrote last edited by
                          #32
                          @fasterthanlime I'm not sure what the right solution is, but self references that "move" with the struct. So if you move a struct, any self references get updated. Maybe a non-trivial runtime penalty, but just make it possible. I don't like reinventing pointers for referencing items in a collection I own.
                          pierrelebeaupin@mastodon.gougere.frP 1 Reply Last reply
                          0
                          • aru@hachyderm.ioA aru@hachyderm.io

                            @chebra @fasterthanlime in case you're not already aware (and haven't found this to be insufficient), Clippy has the shadow_* family of lints that address this.

                            chebra@mstdn.ioC This user is from outside of this forum
                            chebra@mstdn.ioC This user is from outside of this forum
                            chebra@mstdn.io
                            wrote last edited by
                            #33

                            @aru Thanks, didn't know, that sounds like it could be enough for me.

                            1 Reply Last reply
                            0
                            • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                              I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                              (*one per reply, multiple replies per household are allowed)

                              fasterthanlime@hachyderm.ioF This user is from outside of this forum
                              fasterthanlime@hachyderm.ioF This user is from outside of this forum
                              fasterthanlime@hachyderm.io
                              wrote last edited by
                              #34

                              I think I may have accidentally come up with a drinking game

                              If someone mentions function coloring, you have to finish your glass

                              fasterthanlime@hachyderm.ioF sdowney@mastodon.socialS graydon@types.plG 3 Replies Last reply
                              0
                              • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                (*one per reply, multiple replies per household are allowed)

                                samir@mastodon.functional.computerS This user is from outside of this forum
                                samir@mastodon.functional.computerS This user is from outside of this forum
                                samir@mastodon.functional.computer
                                wrote last edited by
                                #35

                                @fasterthanlime Better handling of & so I don’t ever have to call .as_ref(), and similar syntax for impl AsRef<Thing> so I don’t have to care about whether it’s an Rc or an Arc or whatever.

                                1 Reply Last reply
                                0
                                • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                  I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                  (*one per reply, multiple replies per household are allowed)

                                  samir@mastodon.functional.computerS This user is from outside of this forum
                                  samir@mastodon.functional.computerS This user is from outside of this forum
                                  samir@mastodon.functional.computer
                                  wrote last edited by
                                  #36

                                  @fasterthanlime Future should be a wrapper around Pin<Box<dyn FutureImpl>>. It would cost almost nothing and make a lot of async stuff way easier.

                                  (Bonus points if Pin goes away entirely. The wrapper also wins because if we do get a better way to handle pinning, it could be removed in an edition upgrade.)

                                  1 Reply Last reply
                                  0
                                  • chebra@mstdn.ioC chebra@mstdn.io

                                    @fasterthanlime Redeclaring a variable of the same name should be an error.

                                    chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                                    chosunone@pleroma.chosunone.ioC This user is from outside of this forum
                                    chosunone@pleroma.chosunone.io
                                    wrote last edited by
                                    #37
                                    @chebra @fasterthanlime this is actually really useful for doing things like temporary mutability, where after you are done changing something you "lock" it by redeclaring it but without the mutability modifier.
                                    1 Reply Last reply
                                    0
                                    • fasterthanlime@hachyderm.ioF fasterthanlime@hachyderm.io

                                      I am NOT making a Rust replacement, but — if you could fix one* thing about Rust syntax/semantics/etc. what would you fix?

                                      (*one per reply, multiple replies per household are allowed)

                                      lesto@hachyderm.ioL This user is from outside of this forum
                                      lesto@hachyderm.ioL This user is from outside of this forum
                                      lesto@hachyderm.io
                                      wrote last edited by
                                      #38

                                      @fasterthanlime I want coloured function, user coloured and compiler enforced.
                                      For example would be nice to mark functions as "blocking" (for whatever definition of blocking) and avoid them to be used by async unless enforced.
                                      In embedded, in an interrupt, no other code can run or only other interrupt with higher priority if reentrant interrupt are supported and enabled.
                                      this allow to call some simplified locking functions, but also you cant call locking that may hang...

                                      1 Reply Last reply
                                      0
                                      • yosh@toot.yosh.isY This user is from outside of this forum
                                        yosh@toot.yosh.isY This user is from outside of this forum
                                        yosh@toot.yosh.is
                                        wrote last edited by
                                        #39

                                        @arichtman @fasterthanlime

                                        Hah, I'm not Amos and I don't have a kuma, but here's my take on Iterator semantics from my blog:

                                        A survey of every iterator variant

                                        favicon

                                        (blog.yoshuawuyts.com)

                                        And my take on Iterator trait naming:

                                        Musings on iterator trait names

                                        favicon

                                        (blog.yoshuawuyts.com)

                                        IMO the big painful one is that iterators in Rust only have a type `Item` for the item they yield. They don't have a type `Output` for the type they return, which is hard-coded to always be unit.

                                        1 Reply Last reply
                                        0
                                        • lutzky@ohai.socialL lutzky@ohai.social

                                          @fasterthanlime support a "slow but correct" mode. Rust's tradeoff is "fight the compiler hard, but resulting code is fast and correct". I'd like an option for "less compiler fighting, slower is OK, less correct is not OK". Something like "implicitly wrap all my shit with garbage collection". I'd like Go-level performance with rust-level correctness.

                                          samir@mastodon.functional.computerS This user is from outside of this forum
                                          samir@mastodon.functional.computerS This user is from outside of this forum
                                          samir@mastodon.functional.computer
                                          wrote last edited by
                                          #40

                                          @lutzky @fasterthanlime I would very much like a garbage-collected language that shares the Rust standard library and has first-class interop with Rust libraries.

                                          I have no idea if it’s possible though.

                                          piecritic@hachyderm.ioP 1 Reply Last reply
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