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  3. It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

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  • tomf@mastodon.gamedev.placeT tomf@mastodon.gamedev.place

    @brouhaha @cloudhop Also, if you're writing code, all the punctuation means you're moving your hands almost as much as hunt-n-peck anyway.

    tomf@mastodon.gamedev.placeT This user is from outside of this forum
    tomf@mastodon.gamedev.placeT This user is from outside of this forum
    tomf@mastodon.gamedev.place
    wrote last edited by
    #70

    @brouhaha @cloudhop Of course I'm not really "hunt-n-peck" as such - I use three fingers on the left hand and four on the right. But it's in a random-ass way I made up myself, with a lot of hand movement.

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    • cloudhop@equestria.socialC cloudhop@equestria.social

      It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

      miawinter@tech.lgbtM This user is from outside of this forum
      miawinter@tech.lgbtM This user is from outside of this forum
      miawinter@tech.lgbt
      wrote last edited by
      #71

      @cloudhop "30% of all sewing is now done by our interns, this means our workers are no longer constraint by how fast they can change out the threads in their sewing machines anymore but by how clearly they can tell the interns to do it for them"

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      • cloudhop@equestria.socialC cloudhop@equestria.social

        It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

        cstross@wandering.shopC This user is from outside of this forum
        cstross@wandering.shopC This user is from outside of this forum
        cstross@wandering.shop
        wrote last edited by
        #72

        @cloudhop More classically for software engineering, per Fred Brooks (1975): "one woman can produce a baby in nine months but nine women cannot produce a baby in one month".

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        • cloudhop@equestria.socialC cloudhop@equestria.social

          It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

          kwramm@mastodon.gamedev.placeK This user is from outside of this forum
          kwramm@mastodon.gamedev.placeK This user is from outside of this forum
          kwramm@mastodon.gamedev.place
          wrote last edited by
          #73

          @cloudhop I knew it! Having taken a typing class over that expensive Comp Sci degree was the right choice! /s

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          • abramkedge@beige.partyA abramkedge@beige.party

            @cloudhop seriously... I spent far longer planning and designing a complex embedded system than actually coding it. Typing in the code is the easy part.

            gilesgoat@toot.walesG This user is from outside of this forum
            gilesgoat@toot.walesG This user is from outside of this forum
            gilesgoat@toot.wales
            wrote last edited by
            #74

            @AbramKedge @cloudhop My personal experience goes that coding often involves "quite some time" staring at code that is already there/thinking maybe even 2 ..3 days like that touching few lines at the time. Then you start getting "the new ideas" and could be a few days of "code this and that rinse and repeat" only finally you get "the moment" where maybe you can even write 5000 lines of code in a few hours where 4995 will be correct and 5 will take 2 weeks to debug πŸ˜…

            abramkedge@beige.partyA 1 Reply Last reply
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            • gilesgoat@toot.walesG gilesgoat@toot.wales

              @AbramKedge @cloudhop My personal experience goes that coding often involves "quite some time" staring at code that is already there/thinking maybe even 2 ..3 days like that touching few lines at the time. Then you start getting "the new ideas" and could be a few days of "code this and that rinse and repeat" only finally you get "the moment" where maybe you can even write 5000 lines of code in a few hours where 4995 will be correct and 5 will take 2 weeks to debug πŸ˜…

              abramkedge@beige.partyA This user is from outside of this forum
              abramkedge@beige.partyA This user is from outside of this forum
              abramkedge@beige.party
              wrote last edited by
              #75

              @gilesgoat @cloudhop my cube was outside the VP of Engineering's office. For weeks I saw him quietly fuming as he walked past. Often I'd be sketching ideas on a whiteboard, or sitting back staring at it with my feet up on a filing cabinet. Four o'clock each afternoon I disappeared off to the war room to chat with the other three system architects.

              Sometimes he saw me actually typing into a code editor. "How's it going?"

              "Pretty good - I've got the data structures locked down, most of the function headers in place, just working on the state machine now."

              "So no code yet?"

              "Not yet."

              The code worked the first time it was flashed into the fpga prototype, reading and writing data to a RAM disk. In three months from the start of the project, we were booting Windows from that prototype.

              For comparison, the previous ground-up firmware project took 18 months to get to the same point. Code-first only *feels* faster.

              gilesgoat@toot.walesG 1 Reply Last reply
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              • abramkedge@beige.partyA abramkedge@beige.party

                @gilesgoat @cloudhop my cube was outside the VP of Engineering's office. For weeks I saw him quietly fuming as he walked past. Often I'd be sketching ideas on a whiteboard, or sitting back staring at it with my feet up on a filing cabinet. Four o'clock each afternoon I disappeared off to the war room to chat with the other three system architects.

                Sometimes he saw me actually typing into a code editor. "How's it going?"

                "Pretty good - I've got the data structures locked down, most of the function headers in place, just working on the state machine now."

                "So no code yet?"

                "Not yet."

                The code worked the first time it was flashed into the fpga prototype, reading and writing data to a RAM disk. In three months from the start of the project, we were booting Windows from that prototype.

                For comparison, the previous ground-up firmware project took 18 months to get to the same point. Code-first only *feels* faster.

                gilesgoat@toot.walesG This user is from outside of this forum
                gilesgoat@toot.walesG This user is from outside of this forum
                gilesgoat@toot.wales
                wrote last edited by
                #76

                @AbramKedge @cloudhop To me coding 'unless I start already with some developed idea in mind' of course always involves quite a bit of thinking/re-watching some code I already done. I tend to 'split a big problem into a set of smaller problems' and work/test them one by one before to attempt "the big merge". Sometime I quickly type things in the editor as 'they are quick ideas I want to test' that then after much rework can turn into real functional code. Erm do I see a brony here 😎 ?

                abramkedge@beige.partyA cloudhop@equestria.socialC 2 Replies Last reply
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                • gilesgoat@toot.walesG gilesgoat@toot.wales

                  @AbramKedge @cloudhop To me coding 'unless I start already with some developed idea in mind' of course always involves quite a bit of thinking/re-watching some code I already done. I tend to 'split a big problem into a set of smaller problems' and work/test them one by one before to attempt "the big merge". Sometime I quickly type things in the editor as 'they are quick ideas I want to test' that then after much rework can turn into real functional code. Erm do I see a brony here 😎 ?

                  abramkedge@beige.partyA This user is from outside of this forum
                  abramkedge@beige.partyA This user is from outside of this forum
                  abramkedge@beige.party
                  wrote last edited by
                  #77

                  @gilesgoat @cloudhop absolutely - especially when adapting or extending existing code. My process is very much the same as yours.

                  The scary part of that big project was that it was the frontend processor tightly bound to a hugely complex SAS interface hardware block - I tested what I could by simulation, but that was only about 10%!

                  gilesgoat@toot.walesG 1 Reply Last reply
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                  • abramkedge@beige.partyA abramkedge@beige.party

                    @gilesgoat @cloudhop absolutely - especially when adapting or extending existing code. My process is very much the same as yours.

                    The scary part of that big project was that it was the frontend processor tightly bound to a hugely complex SAS interface hardware block - I tested what I could by simulation, but that was only about 10%!

                    gilesgoat@toot.walesG This user is from outside of this forum
                    gilesgoat@toot.walesG This user is from outside of this forum
                    gilesgoat@toot.wales
                    wrote last edited by
                    #78

                    @AbramKedge @cloudhop Have you ever found yourself "in the paradox" of having to also write "test programs" to test the code you are writing but then those too would need testing almost leading to 'an infinite recursion of debug' ? πŸ˜‚ I really almost ALWAYS found the 90% 10% rule working .. 90% of what you wrote will be bug free and doing exactly what you wanted how you wanted .. BUT .. is the 10% that will consume 90% of the time to figure out what is wrong with it, usually few lines of code 😐

                    abramkedge@beige.partyA 1 Reply Last reply
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                    • gilesgoat@toot.walesG gilesgoat@toot.wales

                      @AbramKedge @cloudhop Have you ever found yourself "in the paradox" of having to also write "test programs" to test the code you are writing but then those too would need testing almost leading to 'an infinite recursion of debug' ? πŸ˜‚ I really almost ALWAYS found the 90% 10% rule working .. 90% of what you wrote will be bug free and doing exactly what you wanted how you wanted .. BUT .. is the 10% that will consume 90% of the time to figure out what is wrong with it, usually few lines of code 😐

                      abramkedge@beige.partyA This user is from outside of this forum
                      abramkedge@beige.partyA This user is from outside of this forum
                      abramkedge@beige.party
                      wrote last edited by
                      #79

                      @gilesgoat @cloudhop I was frustrated by test-driven design purists who seemed to want to continually test whether the processor could add two numbers!

                      I tended not to write test programs - except where running the real program could corrupt real persistent data. Then I separated out all the "doing the work" code from the "writing the results" code, and made a parallel data-safe test version of the program.

                      Other than that, Debug builds of the code that added sanity checking on function parameters seemed to catch most errors.

                      cloudhop@equestria.socialC 1 Reply Last reply
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                      • abramkedge@beige.partyA abramkedge@beige.party

                        @gilesgoat @cloudhop I was frustrated by test-driven design purists who seemed to want to continually test whether the processor could add two numbers!

                        I tended not to write test programs - except where running the real program could corrupt real persistent data. Then I separated out all the "doing the work" code from the "writing the results" code, and made a parallel data-safe test version of the program.

                        Other than that, Debug builds of the code that added sanity checking on function parameters seemed to catch most errors.

                        cloudhop@equestria.socialC This user is from outside of this forum
                        cloudhop@equestria.socialC This user is from outside of this forum
                        cloudhop@equestria.social
                        wrote last edited by
                        #80

                        @AbramKedge @gilesgoat I find that relying on spec driven or test driven development too early is useless when dependencies lie about their capabilities or are just broken. I prefer prototyping a design before writing any tests just so I can work with the libraries and get a better sense of what problems I might run into. I only write exhaustive tests after I have an architecture that has a working, functional end-to-end minimal example.

                        gilesgoat@toot.walesG 1 Reply Last reply
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                        • gilesgoat@toot.walesG gilesgoat@toot.wales

                          @AbramKedge @cloudhop To me coding 'unless I start already with some developed idea in mind' of course always involves quite a bit of thinking/re-watching some code I already done. I tend to 'split a big problem into a set of smaller problems' and work/test them one by one before to attempt "the big merge". Sometime I quickly type things in the editor as 'they are quick ideas I want to test' that then after much rework can turn into real functional code. Erm do I see a brony here 😎 ?

                          cloudhop@equestria.socialC This user is from outside of this forum
                          cloudhop@equestria.socialC This user is from outside of this forum
                          cloudhop@equestria.social
                          wrote last edited by
                          #81

                          @gilesgoat

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                          • cloudhop@equestria.socialC cloudhop@equestria.social

                            It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                            patterfloof@meow.socialP This user is from outside of this forum
                            patterfloof@meow.socialP This user is from outside of this forum
                            patterfloof@meow.social
                            wrote last edited by
                            #82

                            @cloudhop getting anything resembling a specification is the hardest part of programming, the second hardest is choosing variable names

                            also, it's a thought activity, not a words per minute

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                            • cloudhop@equestria.socialC cloudhop@equestria.social

                              It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                              nafithebear@snaggletooth.lifeN This user is from outside of this forum
                              nafithebear@snaggletooth.lifeN This user is from outside of this forum
                              nafithebear@snaggletooth.life
                              wrote last edited by
                              #83

                              @cloudhop except for the rest the funny sidenote would've been, that if typing speed was the issue: Executives should've adopted Dvorak and Neo as main keyboard Layouts and improving on that more and more.

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                              • cloudhop@equestria.socialC cloudhop@equestria.social

                                It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                jeffalyanak@social.rights.ninjaJ This user is from outside of this forum
                                jeffalyanak@social.rights.ninjaJ This user is from outside of this forum
                                jeffalyanak@social.rights.ninja
                                wrote last edited by
                                #84

                                @cloudhop

                                Even before LLMs I used to have to remind people that typing is the easiest part of coding. 😭

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                                • cloudhop@equestria.socialC cloudhop@equestria.social

                                  It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                  aapis@mastodon.worldA This user is from outside of this forum
                                  aapis@mastodon.worldA This user is from outside of this forum
                                  aapis@mastodon.world
                                  wrote last edited by
                                  #85

                                  @cloudhop @burnoutqueen i got over my imposter syndrome real quick when i realized management has absolutely no idea how anything works

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                                  • cloudhop@equestria.socialC cloudhop@equestria.social

                                    It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                    a@pdx.socialA This user is from outside of this forum
                                    a@pdx.socialA This user is from outside of this forum
                                    a@pdx.social
                                    wrote last edited by
                                    #86

                                    @cloudhop @cstross I don't think we've been constrained by input speed since we stoped using the toggle switches on the consoles.

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                                    • n_dimension@infosec.exchangeN This user is from outside of this forum
                                      n_dimension@infosec.exchangeN This user is from outside of this forum
                                      n_dimension@infosec.exchange
                                      wrote last edited by
                                      #87

                                      @bencourtice @coolcalmcollected @bangskij @cloudhop

                                      I always suspected software developers were holding back human progress by being slow typists...

                                      ...they even talk to rubber duckies to infuriate C-execs!

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                                      • cloudhop@equestria.socialC cloudhop@equestria.social

                                        It's either very funny or very depressing to watch executives trip over themselves to prove who has the worst understanding of what software development actually entails.

                                        yon@sakurajima.moeY This user is from outside of this forum
                                        yon@sakurajima.moeY This user is from outside of this forum
                                        yon@sakurajima.moe
                                        wrote last edited by
                                        #88

                                        @cloudhop It’s not constrained by knowledge and understanding. Which is clearly the issue. The quality is dropping. Rapidly.

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                                        • cloudhop@equestria.socialC cloudhop@equestria.social

                                          @AbramKedge @gilesgoat I find that relying on spec driven or test driven development too early is useless when dependencies lie about their capabilities or are just broken. I prefer prototyping a design before writing any tests just so I can work with the libraries and get a better sense of what problems I might run into. I only write exhaustive tests after I have an architecture that has a working, functional end-to-end minimal example.

                                          gilesgoat@toot.walesG This user is from outside of this forum
                                          gilesgoat@toot.walesG This user is from outside of this forum
                                          gilesgoat@toot.wales
                                          wrote last edited by
                                          #89

                                          @cloudhop @AbramKedge Well I don't test 'minimal pieces' at all but at the present I am working on a set of cross platforms libraries ( APIs ) so I want to be sure that "if I call banana() with params P1" I get the same "external" identical result/behaviour in all the platforms. So I need "a test program" to call a number of functions in certain ways and verify "they produce really the same results" and believe me there's ALWAYS SOMETHING that falls through and/or needs to be adjusted πŸ™„

                                          abramkedge@beige.partyA 1 Reply Last reply
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