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wren6991@types.plW

wren6991@types.pl

@wren6991@types.pl
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  • Someone on Lobsters wondered "how a modern compiler would fare against hand-optimized asm" in reference to Abrash's TransformVector (3x3 matrix-vector multiply) hand-written x87 routine in Quake.
    wren6991@types.plW wren6991@types.pl

    @rygorous @TomF @zeux @wolf480pl @pervognsen Zcb is compressed forms of byte load/store, sign- and zero-extend, mul and not. Zcmp is compressed push/pop/return and a limited form of double-mov. They put together a nice spreadsheet showing the impact of each instruction: https://docs.google.com/spreadsheets/d/1bFMyGkuuulBXuIaMsjBINoCWoLwObr1l9h5TAWN8s7k/edit?gid=1837831327#gid=1837831327

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  • Someone on Lobsters wondered "how a modern compiler would fare against hand-optimized asm" in reference to Abrash's TransformVector (3x3 matrix-vector multiply) hand-written x87 routine in Quake.
    wren6991@types.plW wren6991@types.pl

    @rygorous @TomF @zeux @wolf480pl @pervognsen Would be interested to see how RISC-V fared with addition of B, Zcmp and Zcb. I find it's usually pretty close to Thumb. Zcb in particular is just "oops we forgot to put this in the C extension" and there's not much excuse not to implement it

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