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CIRCLE WITH A DOT

thomastc@mastodon.gamedev.placeT

thomastc@mastodon.gamedev.place

@thomastc@mastodon.gamedev.place
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  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    @jsbarretto So basically mipmaps πŸ˜‰

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    @jonbro Thanks! Tbh, I am considering using smooth shading (not so flat looking triangles) for the terrain. Will have to see how that looks.

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    @jsbarretto Yeah, that's the idea. The gradient needs to be smoothed, otherwise small underwater bumps will do weird things. The definition of "small" depends on wavelength though. Maybe something something mipmaps.

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    @aeva Thanks 😊 Just some subpixel stuff to be sorted out... quantizing a varying is hard.

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    @toerror It's also because waves grow under the prolonged influence of wind (called "fetch"), so waves coming off the shore haven't had a chance to grow yet.

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    Interaction between incoming waves and the coast. The effect is based purely on local depth. As the waves approach the shallows, they get shorter and taller, until a point where they suddenly lose a lot of amplitude.

    If the wind blows away from the shore, though, this becomes a mess. I'll need to check the gradient of the distance to the coast and inhibit the effect.

    #GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Nope, no bugs here.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    It's cool that my custom screen-space reflections still seem to work, kind of.

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Nope, no bugs here.
    thomastc@mastodon.gamedev.placeT thomastc@mastodon.gamedev.place

    Nope, no bugs here. What are you talking about?
    #GameDev #IndieDev #IndieGame #GodotEngine #Godot

    Uncategorized gamedev indiedev indiegame godotengine godot
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