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CIRCLE WITH A DOT

simon@en.osm.townS

simon@en.osm.town

@simon@en.osm.town
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  • To keep #OpenStreetMap.org up and running while we're being deluged by scrapers, we've blocked 320,000+ primarily residential IPv4 addresses in the last 24 hours (+ 100,000 IPv6) involved in scraping.
    simon@en.osm.townS simon@en.osm.town

    @utf_7 @felixcremer the easiest way to calculate this is to use the Haversine distance, see https://en.wikipedia.org/wiki/Haversine_formula

    Outside of that nodes are placed where they are deemed necessary to replicate the geometry of the objects. Naturally a rendering on a map can smooth that out if the designer wants to (most don't though).

    Uncategorized openstreetmap bots abuse

  • To keep #OpenStreetMap.org up and running while we're being deluged by scrapers, we've blocked 320,000+ primarily residential IPv4 addresses in the last 24 hours (+ 100,000 IPv6) involved in scraping.
    simon@en.osm.townS simon@en.osm.town

    @felixcremer @utf_7 I didn't mention this, but should have: prior to OSM API 0.5 (October 2007) objects were not versioned, the original "node 1" was deleted prior to that date and therefore doesn't actually exist in the current OSM data at all. The current "node 1" is a reuse of the old id IIRC.

    Uncategorized openstreetmap bots abuse

  • To keep #OpenStreetMap.org up and running while we're being deluged by scrapers, we've blocked 320,000+ primarily residential IPv4 addresses in the last 24 hours (+ 100,000 IPv6) involved in scraping.
    simon@en.osm.townS simon@en.osm.town

    @felixcremer @utf_7 because you are looking at version 43 of the node which has been subject to redaction (licence change), vandalism, and simply buggy software over 20+ years https://www.openstreetmap.org/node/1/history#map=18/1.999999/2.000000

    Uncategorized openstreetmap bots abuse
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