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ravetracer_22@phpc.socialR

ravetracer_22@phpc.social

@ravetracer_22@phpc.social
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  • Valve massively raised the prices for the Steam Deck:
    ravetracer_22@phpc.socialR ravetracer_22@phpc.social

    @masek For example: I'm playing "Enshrouded" since some weeks now and learned, that the developers wrote their own engine for the game which does the tasks especially for the game instead of using a full fledged available engine with features they might not need. The entry hardware requirements for big available engines are already very high.

    Uncategorized gaming

  • Valve massively raised the prices for the Steam Deck:
    ravetracer_22@phpc.socialR ravetracer_22@phpc.social

    @masek If only GameDevs would code like the guys from "Farbrausch" 😉

    Uncategorized gaming

  • Valve massively raised the prices for the Steam Deck:
    ravetracer_22@phpc.socialR ravetracer_22@phpc.social

    @masek Maybe the time has come where developers start to write optimized code again as it was with hardware limitations back in the 90s. Lot's of them got lazy with every new drop of RAM and CPU prizes in the last years. They had power and memory without limits and it was cheap. This could be the end of overpowered engines like Unreal Engine and Unity and the revival of custom made engines specialized and optimized for specific tasks.

    Uncategorized gaming
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