@moses_izumi all scummvm replaces in that regard is the native code, in the case of the above engines the actual script bytecode runtime and stuff like video playback
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mothcompute@merping.synth.download
@mothcompute@merping.synth.download
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new scumm engine named 'UZLoom' -
new scumm engine named 'UZLoom'@moses_izumi i dont think they do; especially judging by their wiki they are executing the original compiled scripts for each engine
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new scumm engine named 'UZLoom'@moses_izumi i do think scummvm's scumm support does kind of count as emulation, but only insofar as one might consider a from-scratch jvm or cil runtime an emulator
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new scumm engine named 'UZLoom'@moses_izumi i figure part of it is that many of their internal systems (movement, screen transitions, sequencing) are either similar or the same even across engines (scumm, hypercard, sci, agi, etc) so scummvm kind of gets away with doing everything under one codebase where other games might have more severe complicating factors that prevent that
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new scumm engine named 'UZLoom'new scumm engine named 'UZLoom'