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lesley@mastodon.gamedev.placeL

lesley@mastodon.gamedev.place

@lesley@mastodon.gamedev.place
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  • I can't stop thinking about the LLM-generated compiler that passes all the unit tests but emits inner loops that benchmark over 150,000x slower than a gcc debug build.
    lesley@mastodon.gamedev.placeL lesley@mastodon.gamedev.place

    @0xabad1dea I have a feeling that this writing replies on LLM way too much

    Uncategorized

  • So You Want To Write An Open Source Discord Replacement
    lesley@mastodon.gamedev.placeL lesley@mastodon.gamedev.place

    @0xabad1dea Agree with other stuff.

    Federation was a "must" for me, but you make me think whether we actually need it if clients can just manage credentials for multiple servers. The friction can still be a bit high to create one account for each server, but maybe OAuth can help

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    lesley@mastodon.gamedev.placeL lesley@mastodon.gamedev.place

    @demofox Cool stuff! I used to use SDL to draw to screen from CPU, but this feels much easier for someone to start.

    DX12 means it won't be easy to use on Linux, though

    Uncategorized
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