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CIRCLE WITH A DOT

jsbarretto@social.coopJ

jsbarretto@social.coop

@jsbarretto@social.coop
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  • Interaction between incoming waves and the coast.
    jsbarretto@social.coopJ jsbarretto@social.coop

    @thomastc Ah, fair enough. Perhaps just sampling a handful of times over a wide area would be enough? The further apart the samples, the less effect any small discontinuities would have, and it's not like you really care to capture any significant detail

    Uncategorized gamedev indiedev indiegame godotengine godot

  • Interaction between incoming waves and the coast.
    jsbarretto@social.coopJ jsbarretto@social.coop

    @thomastc Nice work! I think a solution probably looks like taking the dot product of the wind vector and the terrain gradient and using that to determine wave amplitude. Awesome stuff 🙂

    Uncategorized gamedev indiedev indiegame godotengine godot
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