Hi there @csilverman @root42 
In brief, the approach is:
1. Load the code and resources from the original module
2. Execute the original 68k module code using https://github.com/kstenerud/Musashi (Thank you kstenerud!)
3. Add handling for unhandled traps to draw to a Metal view, reimplementing the behaviors of QuickDraw one at a time (setting pixels, drawing rects, sprites, etc)
Huge thanks to the M.A.C.E project for demonstrating this approach might be viable.