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CIRCLE WITH A DOT

dsilverz@catodon.rocksD

dsilverz@catodon.rocks

@dsilverz@catodon.rocks
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  • int a = int(floor(20.*sin(x/10.)));int b = int(floor(20.*sin(y/10.)));return (a*a | b*a) ^ a ^ b;
    dsilverz@catodon.rocksD dsilverz@catodon.rocks

    @conchoid@mastodon.gamedev.place

    Just out of curiosity, I tried this code of yours as a
    #Blender Z function surface. It looks quite great as a terrain generator, moreso than Simplex/Perlin noise.

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  • proposal: instead of using x/y/z for 3d coordinates, use h/v/d, horizontal, vertical, depth
    dsilverz@catodon.rocksD dsilverz@catodon.rocks

    @eniko@mastodon.gamedev.place Inspired by Kerbal Space Program and flight simulators, I'd suggest pitch/roll/yaw for rotation as well.

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