@rygorous @zeux @pervognsen
Is there still a battle between x87 fpu stack and the mmx registers? femms and all that?
I remember needing to reset the fpu stack after calling Direct3D functions.
dominikg@mastodon.gamedev.place
@dominikg@mastodon.gamedev.place
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Someone on Lobsters wondered "how a modern compiler would fare against hand-optimized asm" in reference to Abrash's TransformVector (3x3 matrix-vector multiply) hand-written x87 routine in Quake.