Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

demofox@mastodon.gamedev.placeD

demofox@mastodon.gamedev.place

@demofox@mastodon.gamedev.place
About
Posts
7
Topics
1
Shares
0
Groups
0
Followers
0
Following
0

View Original

Posts

Recent Best Controversial

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @fell someone said they like this:
    https://github.com/emoon/minifb

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @LunaticDancer its real fast, no overhead in the library.
    The pixel values persist across frames, so you could do "dirty rectangles" instead of updating every pixels every frame. If you knew which pixels were updated each frame, you could copy just those regions.
    The examples run like pixel shaders as well and iterate overall pixels, but you could blit rectangles instead.
    But its real fast. These demos are like 0.3ms per frame on my machine in release.

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @RueNahcMohr @lisyarus is thinking about making a Linux friendly backend!

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @compassing im telling my wife, who was less impressed ๐Ÿ˜‚

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @JamesWidman @lesley someone should implement the api with vulkan on the backend maybe.

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    @aeva TY Aeva ๐Ÿ™‚

    Uncategorized

  • Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.
    demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

    I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

    Examples include a mandelbrot viewer and a playable mine sweeper game.

    MIT licensed.

    Link Preview Image
    GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

    Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

    favicon

    GitHub (github.com)

    Uncategorized
  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups