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alexhaydock@infosec.exchangeA

alexhaydock@infosec.exchange

@alexhaydock@infosec.exchange
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  • If you meet *all* the following criteria, please let me know here!
    alexhaydock@infosec.exchangeA alexhaydock@infosec.exchange

    @neil Seems like an interesting idea... I'm in!

    Uncategorized

  • Things we know:
    alexhaydock@infosec.exchangeA alexhaydock@infosec.exchange

    Things we know:

    * Valve have been working on an unknown project called” HLX”
    * Valve promised an updated version of the Half-Life 2 “Raising the Bar” book in 2025, but missed the deadline for unknown reasons
    * Valve’s new hardware launch has been delayed by the RAM crisis

    …there is a non-zero chance that Sam Altman has delayed Half-Life 3

    Uncategorized

  • The new "AI Kill Switch" in Firefox is a welcome addition, but did they really not hook this up to the Enterprise Policy framework?
    alexhaydock@infosec.exchangeA alexhaydock@infosec.exchange

    @firefoxwebdevs Thanks!

    FWIW the individual toggles do seem to be properly controlled by the existing GenerativeAI policy, but I think it'd make sense if GenerativeAI.Enabled = false toggled this primary switch, then the policy doesn't need updating for future "new" AI features and they all default to off.

    Uncategorized

  • The new "AI Kill Switch" in Firefox is a welcome addition, but did they really not hook this up to the Enterprise Policy framework?
    alexhaydock@infosec.exchangeA alexhaydock@infosec.exchange

    The new "AI Kill Switch" in Firefox is a welcome addition, but did they really not hook this up to the Enterprise Policy framework?

    Doesn't seem to be affected by the existing GenerativeAI policy.

    @firefoxwebdevs

    Uncategorized
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