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CIRCLE WITH A DOT

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  3. working on gcc is killing me, haha

working on gcc is killing me, haha

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  • thephd@pony.socialT This user is from outside of this forum
    thephd@pony.socialT This user is from outside of this forum
    thephd@pony.social
    wrote last edited by
    #1

    working on gcc is killing me, haha

    swetland@chaos.socialS astraleureka@social.treehouse.systemsA thephd@pony.socialT 3 Replies Last reply
    0
    • thephd@pony.socialT thephd@pony.social

      working on gcc is killing me, haha

      swetland@chaos.socialS This user is from outside of this forum
      swetland@chaos.socialS This user is from outside of this forum
      swetland@chaos.social
      wrote last edited by
      #2

      @thephd Do you also work on llvm? If so, does it usher you toward death at a greater or lesser rate?

      thephd@pony.socialT 1 Reply Last reply
      0
      • thephd@pony.socialT thephd@pony.social

        working on gcc is killing me, haha

        astraleureka@social.treehouse.systemsA This user is from outside of this forum
        astraleureka@social.treehouse.systemsA This user is from outside of this forum
        astraleureka@social.treehouse.systems
        wrote last edited by
        #3

        @thephd i believe you have invented the world's best compression algorithm. "haha" - the amount of pain contained within those 32 bits is astronomical

        1 Reply Last reply
        0
        • swetland@chaos.socialS swetland@chaos.social

          @thephd Do you also work on llvm? If so, does it usher you toward death at a greater or lesser rate?

          thephd@pony.socialT This user is from outside of this forum
          thephd@pony.socialT This user is from outside of this forum
          thephd@pony.social
          wrote last edited by
          #4

          @swetland I finished working on LLVM already. It was monumentally easier, but only because all of my usual type-based refactoring techniques worked. GCC is a lot more type-sloppy (everything is either a tree or an rtx) and so it's impossible to trace the effect of things at compile-time using types or signatures. You just have to stick data in the machine and observe GCC chug away at it in a debugger or with verbose prints to track down what is going on.

          archiloque@felin.socialA david_chisnall@infosec.exchangeD 2 Replies Last reply
          0
          • thephd@pony.socialT thephd@pony.social

            working on gcc is killing me, haha

            thephd@pony.socialT This user is from outside of this forum
            thephd@pony.socialT This user is from outside of this forum
            thephd@pony.social
            wrote last edited by
            #5

            if you EVER hear me say "I think I'll implement this in GCC for fun" ever, I want you to slap the shit out of me. Just let loose. Doesn't matter if I lose a tooth or two, if that thought comes into my head again I deserve it.

            thephd@pony.socialT matus_chochlik@mastodon.onlineM 2 Replies Last reply
            0
            • thephd@pony.socialT thephd@pony.social

              if you EVER hear me say "I think I'll implement this in GCC for fun" ever, I want you to slap the shit out of me. Just let loose. Doesn't matter if I lose a tooth or two, if that thought comes into my head again I deserve it.

              thephd@pony.socialT This user is from outside of this forum
              thephd@pony.socialT This user is from outside of this forum
              thephd@pony.social
              wrote last edited by
              #6

              Do not let me do this again unless I am being paid real money.

              markuswerle@nrw.socialM sol_hsa@mastodon.gamedev.placeS 2 Replies Last reply
              0
              • thephd@pony.socialT thephd@pony.social

                if you EVER hear me say "I think I'll implement this in GCC for fun" ever, I want you to slap the shit out of me. Just let loose. Doesn't matter if I lose a tooth or two, if that thought comes into my head again I deserve it.

                matus_chochlik@mastodon.onlineM This user is from outside of this forum
                matus_chochlik@mastodon.onlineM This user is from outside of this forum
                matus_chochlik@mastodon.online
                wrote last edited by
                #7

                @thephd this sounds somewhat familiar.. 😛

                1 Reply Last reply
                0
                • thephd@pony.socialT thephd@pony.social

                  Do not let me do this again unless I am being paid real money.

                  markuswerle@nrw.socialM This user is from outside of this forum
                  markuswerle@nrw.socialM This user is from outside of this forum
                  markuswerle@nrw.social
                  wrote last edited by
                  #8

                  @thephd one or two more ICEs are fine with us.

                  1 Reply Last reply
                  0
                  • thephd@pony.socialT thephd@pony.social

                    Do not let me do this again unless I am being paid real money.

                    sol_hsa@mastodon.gamedev.placeS This user is from outside of this forum
                    sol_hsa@mastodon.gamedev.placeS This user is from outside of this forum
                    sol_hsa@mastodon.gamedev.place
                    wrote last edited by
                    #9

                    @thephd Pieces of eight?

                    1 Reply Last reply
                    0
                    • thephd@pony.socialT thephd@pony.social

                      @swetland I finished working on LLVM already. It was monumentally easier, but only because all of my usual type-based refactoring techniques worked. GCC is a lot more type-sloppy (everything is either a tree or an rtx) and so it's impossible to trace the effect of things at compile-time using types or signatures. You just have to stick data in the machine and observe GCC chug away at it in a debugger or with verbose prints to track down what is going on.

                      archiloque@felin.socialA This user is from outside of this forum
                      archiloque@felin.socialA This user is from outside of this forum
                      archiloque@felin.social
                      wrote last edited by
                      #10

                      @thephd @swetland is it mandatory to provide two implementations by yourself?

                      thephd@pony.socialT 1 Reply Last reply
                      0
                      • archiloque@felin.socialA archiloque@felin.social

                        @thephd @swetland is it mandatory to provide two implementations by yourself?

                        thephd@pony.socialT This user is from outside of this forum
                        thephd@pony.socialT This user is from outside of this forum
                        thephd@pony.social
                        wrote last edited by
                        #11

                        @archiloque No. But the rules for proposals are different for me, unlike all of my colleagues.

                        1 Reply Last reply
                        0
                        • thephd@pony.socialT thephd@pony.social

                          @swetland I finished working on LLVM already. It was monumentally easier, but only because all of my usual type-based refactoring techniques worked. GCC is a lot more type-sloppy (everything is either a tree or an rtx) and so it's impossible to trace the effect of things at compile-time using types or signatures. You just have to stick data in the machine and observe GCC chug away at it in a debugger or with verbose prints to track down what is going on.

                          david_chisnall@infosec.exchangeD This user is from outside of this forum
                          david_chisnall@infosec.exchangeD This user is from outside of this forum
                          david_chisnall@infosec.exchange
                          wrote last edited by
                          #12

                          @thephd @swetland

                          A little over 20 years ago, I wrote a replacement for the GCC Objective-C runtime that supported more modern features. People tried to persuade me to add support for the language features into FSF GCC (they were already in Apple GCC and ‘just’ needed porting). At the time, clang had no support for Objective-C code generation, though it could build a(n almost correct) Objective-C AST.

                          After a week of failing to figure out what the GCC code was doing, I added code generation support for Objective-C to clang. Support for Objective-C on non-Apple platforms has roughly kept parity since then in clang (we actually shipped blocks support six months before their public release) and has gained support for things like SEH-compatible exceptions on Windows. GCC remains stuck on a turn-of-the-millennium dialect of Objective-C.

                          P 1 Reply Last reply
                          0
                          • david_chisnall@infosec.exchangeD david_chisnall@infosec.exchange

                            @thephd @swetland

                            A little over 20 years ago, I wrote a replacement for the GCC Objective-C runtime that supported more modern features. People tried to persuade me to add support for the language features into FSF GCC (they were already in Apple GCC and ‘just’ needed porting). At the time, clang had no support for Objective-C code generation, though it could build a(n almost correct) Objective-C AST.

                            After a week of failing to figure out what the GCC code was doing, I added code generation support for Objective-C to clang. Support for Objective-C on non-Apple platforms has roughly kept parity since then in clang (we actually shipped blocks support six months before their public release) and has gained support for things like SEH-compatible exceptions on Windows. GCC remains stuck on a turn-of-the-millennium dialect of Objective-C.

                            P This user is from outside of this forum
                            P This user is from outside of this forum
                            pinskia@hachyderm.io
                            wrote last edited by
                            #13

                            @david_chisnall @thephd @swetland
                            The objective c frontend in gcc has always been bad. I blame next/apple for that mess.

                            david_chisnall@infosec.exchangeD 1 Reply Last reply
                            0
                            • P pinskia@hachyderm.io

                              @david_chisnall @thephd @swetland
                              The objective c frontend in gcc has always been bad. I blame next/apple for that mess.

                              david_chisnall@infosec.exchangeD This user is from outside of this forum
                              david_chisnall@infosec.exchangeD This user is from outside of this forum
                              david_chisnall@infosec.exchange
                              wrote last edited by
                              #14

                              @pinskia @thephd @swetland

                              I think RMS gets a lot of the blame. If he hadn’t been so keen to get a win for GPL enforcement, the GCC team could have just rejected it as terrible code and never merged it, and maybe added a properly engineered version later.

                              1 Reply Last reply
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