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  3. i'm making a #QBasic game using mode 13h, 320x200 8bpp.

i'm making a #QBasic game using mode 13h, 320x200 8bpp.

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qbasicpixelartdosretrocomputingretrodev
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  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote last edited by
    #1

    i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100

    i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does

    here's a thread of images showing what that looks like

    1/5

    #PixelArt #QBasic #dos #RetroComputing #RetroDev

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