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CIRCLE WITH A DOT

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  3. Evening doodle: a quick and dirty asteroid generator in #Blender.

Evening doodle: a quick and dirty asteroid generator in #Blender.

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blenderb3dgeometrynodeswip
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  • sml@chaos.socialS This user is from outside of this forum
    sml@chaos.socialS This user is from outside of this forum
    sml@chaos.social
    wrote last edited by
    #1

    Evening doodle: a quick and dirty asteroid generator in #Blender.

    Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

    #B3D #GeometryNodes #WIP

    jupiter@mastodon.gamedev.placeJ multisn8@mastodon.catgirl.cloudM eldritch48@mastodon.socialE chateauerin@mastodon.socialC 4 Replies Last reply
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    • sml@chaos.socialS sml@chaos.social

      Evening doodle: a quick and dirty asteroid generator in #Blender.

      Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

      #B3D #GeometryNodes #WIP

      jupiter@mastodon.gamedev.placeJ This user is from outside of this forum
      jupiter@mastodon.gamedev.placeJ This user is from outside of this forum
      jupiter@mastodon.gamedev.place
      wrote last edited by
      #2

      @sml Ohh, you dirty asteroid, you.

      sml@chaos.socialS 1 Reply Last reply
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      • jupiter@mastodon.gamedev.placeJ jupiter@mastodon.gamedev.place

        @sml Ohh, you dirty asteroid, you.

        sml@chaos.socialS This user is from outside of this forum
        sml@chaos.socialS This user is from outside of this forum
        sml@chaos.social
        wrote last edited by
        #3

        @jupiter I'm sure certain billionaires are dreaming about cleaning up those dirty asteroids, but luckily we're not there yet.

        jupiter@mastodon.gamedev.placeJ 1 Reply Last reply
        0
        • sml@chaos.socialS sml@chaos.social

          Evening doodle: a quick and dirty asteroid generator in #Blender.

          Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

          #B3D #GeometryNodes #WIP

          multisn8@mastodon.catgirl.cloudM This user is from outside of this forum
          multisn8@mastodon.catgirl.cloudM This user is from outside of this forum
          multisn8@mastodon.catgirl.cloud
          wrote last edited by
          #4

          @sml@chaos.social Dang, that is really convincing. Congrats!

          1 Reply Last reply
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          • sml@chaos.socialS sml@chaos.social

            @jupiter I'm sure certain billionaires are dreaming about cleaning up those dirty asteroids, but luckily we're not there yet.

            jupiter@mastodon.gamedev.placeJ This user is from outside of this forum
            jupiter@mastodon.gamedev.placeJ This user is from outside of this forum
            jupiter@mastodon.gamedev.place
            wrote last edited by
            #5

            @sml
            I like Asteroids. I'm making a game about them. More or less. 😄

            1 Reply Last reply
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            • R relay@relay.mycrowd.ca shared this topic
              R relay@relay.publicsquare.global shared this topic
            • sml@chaos.socialS sml@chaos.social

              Evening doodle: a quick and dirty asteroid generator in #Blender.

              Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

              #B3D #GeometryNodes #WIP

              eldritch48@mastodon.socialE This user is from outside of this forum
              eldritch48@mastodon.socialE This user is from outside of this forum
              eldritch48@mastodon.social
              wrote last edited by
              #6

              @sml looks amazing:)

              1 Reply Last reply
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              • sml@chaos.socialS sml@chaos.social

                Evening doodle: a quick and dirty asteroid generator in #Blender.

                Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.

                #B3D #GeometryNodes #WIP

                chateauerin@mastodon.socialC This user is from outside of this forum
                chateauerin@mastodon.socialC This user is from outside of this forum
                chateauerin@mastodon.social
                wrote last edited by
                #7

                @sml I will now refuse to believe that "bloating" is not a term used by astronomers studying asteroids.

                1 Reply Last reply
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                • R relay@relay.an.exchange shared this topic
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