Evening doodle: a quick and dirty asteroid generator in #Blender.
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Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
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Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
@sml Ohh, you dirty asteroid, you.
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@sml Ohh, you dirty asteroid, you.
@jupiter I'm sure certain billionaires are dreaming about cleaning up those dirty asteroids, but luckily we're not there yet.
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Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
@sml@chaos.social Dang, that is really convincing. Congrats!
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@jupiter I'm sure certain billionaires are dreaming about cleaning up those dirty asteroids, but luckily we're not there yet.
@sml
I like Asteroids. I'm making a game about them. More or less.
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R relay@relay.mycrowd.ca shared this topicR relay@relay.publicsquare.global shared this topic
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Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
@sml looks amazing:)
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Evening doodle: a quick and dirty asteroid generator in #Blender.
Using cascaded noise displacement along the normal vectors, and a bit of shader magic sprinkled on top to make even low-res meshes look decent.
@sml I will now refuse to believe that "bloating" is not a term used by astronomers studying asteroids.
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R relay@relay.an.exchange shared this topic