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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Even my iPhone 12 Pro Max can raytrace!

    Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

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    caseyneiba@framapiaf.orgC This user is from outside of this forum
    caseyneiba@framapiaf.orgC This user is from outside of this forum
    caseyneiba@framapiaf.org
    wrote last edited by
    #225

    @stroughtonsmith Petition to rename all A Series SoC as M Series "Mini".
    A14 -> M1 Mini
    A18 Pro -> M4 Mini

    The benchmarks don't lie.

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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Even my iPhone 12 Pro Max can raytrace!

      Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

      Link Preview Image
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #226

      That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

      Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

      The raytracer still needs a bunch of work, but it’s more and more capable day by day

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      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

        Sadly, Apple waited until most developers had run out of patience with the platform.

        If this thing had Xcode, a real Xcode, it would be effectively complete

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        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.socialT This user is from outside of this forum
        theejj@mastodon.social
        wrote last edited by
        #227

        @stroughtonsmith Much like with the windowed UI, I feel like Apple is putting in more work avoiding Xcode while previously making Swift Playgrounds nearly capable enough. It seems simpler to just have Xcode at this point.

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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          (Maybe I should vibe code Xcode, next.)

          arno_app@mastodon.onlineA This user is from outside of this forum
          arno_app@mastodon.onlineA This user is from outside of this forum
          arno_app@mastodon.online
          wrote last edited by
          #228

          @stroughtonsmith yes please! Would be interesting how much of the toolchain can be included out of the box (of course not AppStore compatible)

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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

            Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

            The raytracer still needs a bunch of work, but it’s more and more capable day by day

            Link Preview Image
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #229

            I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

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            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

              Link Preview Image
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #230

              Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

              stroughtonsmith@mastodon.socialS eierund@mastodon.socialE midnite@infosec.exchangeM 3 Replies Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                Sadly, Apple waited until most developers had run out of patience with the platform.

                If this thing had Xcode, a real Xcode, it would be effectively complete

                Link Preview Image
                chancerubbage@mastodon.socialC This user is from outside of this forum
                chancerubbage@mastodon.socialC This user is from outside of this forum
                chancerubbage@mastodon.social
                wrote last edited by
                #231

                @stroughtonsmith @viticci

                A Xcode you can develop on with only an iPad, or an Xcode you can develop for for the iPad only, on a laptop?

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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #232

                  I feel like I need a bunch of Apple's glass spheres on my desk to try to fine-tune my raytracer 😂

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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                    eierund@mastodon.socialE This user is from outside of this forum
                    eierund@mastodon.socialE This user is from outside of this forum
                    eierund@mastodon.social
                    wrote last edited by
                    #233

                    @stroughtonsmith do you think codex is better than Claude Code?

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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                      midnite@infosec.exchangeM This user is from outside of this forum
                      midnite@infosec.exchangeM This user is from outside of this forum
                      midnite@infosec.exchange
                      wrote last edited by
                      #234

                      @stroughtonsmith context starts to fall off at around 260k iirc, it’s very easy to pollute so be mindful of that if you do see some issues.
                      5.4 by all accounts is a huge step up

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