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CIRCLE WITH A DOT

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Back at it

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  • finnvoorhees@mastodon.socialF finnvoorhees@mastodon.social

    @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #110

    @finnvoorhees I'm already using the metalfx denoiser after every pass, but I want to render out high res images, not just upsampled ones

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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Trying not to fry my GPU with caustics, but Metal isn't happy

      callin@hachyderm.ioC This user is from outside of this forum
      callin@hachyderm.ioC This user is from outside of this forum
      callin@hachyderm.io
      wrote last edited by
      #111

      @stroughtonsmith Did you see Glaze from Raycast? https://www.glazeapp.com/

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      • dgriffinjones@tech.lgbtD dgriffinjones@tech.lgbt

        @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #112

        @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

        dgriffinjones@tech.lgbtD 1 Reply Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

          dgriffinjones@tech.lgbtD This user is from outside of this forum
          dgriffinjones@tech.lgbtD This user is from outside of this forum
          dgriffinjones@tech.lgbt
          wrote last edited by
          #113

          @stroughtonsmith Fair enough!

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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Trying not to fry my GPU with caustics, but Metal isn't happy

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #114

            I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

            matcha06@mastodon.socialM stroughtonsmith@mastodon.socialS 2 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

              matcha06@mastodon.socialM This user is from outside of this forum
              matcha06@mastodon.socialM This user is from outside of this forum
              matcha06@mastodon.social
              wrote last edited by
              #115

              @stroughtonsmith Thank goodness this project has been years in the making or else i would be mad at the efficiency and rapid development.

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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #116

                While this raytracer may never become a finished app, there are certainly elements from it I intend to yoink for future projects — like the really neat toolbars that go around all the screen edges, they would fit into a complex pro app very nicely

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                stroughtonsmith@mastodon.socialS T 2 Replies Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  While this raytracer may never become a finished app, there are certainly elements from it I intend to yoink for future projects — like the really neat toolbars that go around all the screen edges, they would fit into a complex pro app very nicely

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #117

                  Just casually building and raytracing a scene on an iPad mini 6, nbd

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                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Maybe I should have bought a faster Mac before trying to write a raytracer…

                    berndgoldschmidt@mastodon.socialB This user is from outside of this forum
                    berndgoldschmidt@mastodon.socialB This user is from outside of this forum
                    berndgoldschmidt@mastodon.social
                    wrote last edited by
                    #118

                    @stroughtonsmith Add a feature to use all the macs in the network as a render farm 😁

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • berndgoldschmidt@mastodon.socialB berndgoldschmidt@mastodon.social

                      @stroughtonsmith Add a feature to use all the macs in the network as a render farm 😁

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #119

                      @BerndGoldschmidt XSan support? 😜

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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Just casually building and raytracing a scene on an iPad mini 6, nbd

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                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #120

                        Of course it runs on iPhone, what do you take me for?

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                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

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                          alpacheez@social.bitsnbytes.dev
                          wrote last edited by
                          #121

                          @stroughtonsmith a few things to look into that have to due with light interacting with objects: Rayleigh Scattering, Mie scattering, Kubelka-Munk scattering and absorption model, Saunderson correction to said K-M model. I have no clue if these are ever used in a typical ray tracing algorithm, but they come up when discussing the color development of coatings. My understanding of typical ray tracing is that it follows Snell's Law but I don't know beyond that.

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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Of course it runs on iPhone, what do you take me for?

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                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #122

                            Liquid, Glass

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                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Liquid, Glass

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                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #123

                              So, like, what do I even do with this app?

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                              theejj@mastodon.socialT grynspan@hachyderm.ioG K easeout@mastodon.socialE cianwalsh@mastodon.socialC 10 Replies Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                So, like, what do I even do with this app?

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                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.socialT This user is from outside of this forum
                                theejj@mastodon.social
                                wrote last edited by
                                #124

                                @stroughtonsmith post it on GitHub.

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  So, like, what do I even do with this app?

                                  Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                  grynspan@hachyderm.ioG This user is from outside of this forum
                                  grynspan@hachyderm.ioG This user is from outside of this forum
                                  grynspan@hachyderm.io
                                  wrote last edited by
                                  #125

                                  @stroughtonsmith This is just Bryce!

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                                  • theejj@mastodon.socialT theejj@mastodon.social

                                    @stroughtonsmith post it on GitHub.

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #126

                                    @TheEjj 🤣

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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      So, like, what do I even do with this app?

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                                      K This user is from outside of this forum
                                      K This user is from outside of this forum
                                      kaptin@mastodon.social
                                      wrote last edited by
                                      #127

                                      @stroughtonsmith at the start I thought you were going for something like a desktop Tinkercad or Shapr 3D, I would use that 😊

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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        So, like, what do I even do with this app?

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                                        easeout@mastodon.socialE This user is from outside of this forum
                                        easeout@mastodon.socialE This user is from outside of this forum
                                        easeout@mastodon.social
                                        wrote last edited by
                                        #128

                                        @stroughtonsmith You might have to get used to the idea of making stuff just for fun again 🙂

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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          So, like, what do I even do with this app?

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                                          cianwalsh@mastodon.socialC This user is from outside of this forum
                                          cianwalsh@mastodon.socialC This user is from outside of this forum
                                          cianwalsh@mastodon.social
                                          wrote last edited by
                                          #129

                                          @stroughtonsmith It could be a scene blocking app. Attaching a material tag to each color which can be passed along to an AI generator with adherence instructions.

                                          Currently > Reference Photograph > FSpy > Blender > Workbench Render Image with separated colours > Gemini is a bit fiddly. But an AI friendly simple modeller could make this a lot easier.

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