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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Maybe I should have bought a faster Mac before trying to write a raytracer…

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #107

    Trying not to fry my GPU with caustics, but Metal isn't happy

    finnvoorhees@mastodon.socialF dgriffinjones@tech.lgbtD callin@hachyderm.ioC stroughtonsmith@mastodon.socialS 4 Replies Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Trying not to fry my GPU with caustics, but Metal isn't happy

      finnvoorhees@mastodon.socialF This user is from outside of this forum
      finnvoorhees@mastodon.socialF This user is from outside of this forum
      finnvoorhees@mastodon.social
      wrote last edited by
      #108

      @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Trying not to fry my GPU with caustics, but Metal isn't happy

        dgriffinjones@tech.lgbtD This user is from outside of this forum
        dgriffinjones@tech.lgbtD This user is from outside of this forum
        dgriffinjones@tech.lgbt
        wrote last edited by
        #109

        @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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        • finnvoorhees@mastodon.socialF finnvoorhees@mastodon.social

          @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #110

          @finnvoorhees I'm already using the metalfx denoiser after every pass, but I want to render out high res images, not just upsampled ones

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            Trying not to fry my GPU with caustics, but Metal isn't happy

            callin@hachyderm.ioC This user is from outside of this forum
            callin@hachyderm.ioC This user is from outside of this forum
            callin@hachyderm.io
            wrote last edited by
            #111

            @stroughtonsmith Did you see Glaze from Raycast? https://www.glazeapp.com/

            1 Reply Last reply
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            • dgriffinjones@tech.lgbtD dgriffinjones@tech.lgbt

              @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #112

              @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

              dgriffinjones@tech.lgbtD 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

                dgriffinjones@tech.lgbtD This user is from outside of this forum
                dgriffinjones@tech.lgbtD This user is from outside of this forum
                dgriffinjones@tech.lgbt
                wrote last edited by
                #113

                @stroughtonsmith Fair enough!

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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  Trying not to fry my GPU with caustics, but Metal isn't happy

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #114

                  I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                  matcha06@mastodon.socialM stroughtonsmith@mastodon.socialS 2 Replies Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                    matcha06@mastodon.socialM This user is from outside of this forum
                    matcha06@mastodon.socialM This user is from outside of this forum
                    matcha06@mastodon.social
                    wrote last edited by
                    #115

                    @stroughtonsmith Thank goodness this project has been years in the making or else i would be mad at the efficiency and rapid development.

                    1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #116

                      While this raytracer may never become a finished app, there are certainly elements from it I intend to yoink for future projects — like the really neat toolbars that go around all the screen edges, they would fit into a complex pro app very nicely

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                      stroughtonsmith@mastodon.socialS T 2 Replies Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        While this raytracer may never become a finished app, there are certainly elements from it I intend to yoink for future projects — like the really neat toolbars that go around all the screen edges, they would fit into a complex pro app very nicely

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #117

                        Just casually building and raytracing a scene on an iPad mini 6, nbd

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                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Maybe I should have bought a faster Mac before trying to write a raytracer…

                          berndgoldschmidt@mastodon.socialB This user is from outside of this forum
                          berndgoldschmidt@mastodon.socialB This user is from outside of this forum
                          berndgoldschmidt@mastodon.social
                          wrote last edited by
                          #118

                          @stroughtonsmith Add a feature to use all the macs in the network as a render farm 😁

                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                          • berndgoldschmidt@mastodon.socialB berndgoldschmidt@mastodon.social

                            @stroughtonsmith Add a feature to use all the macs in the network as a render farm 😁

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #119

                            @BerndGoldschmidt XSan support? 😜

                            1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Just casually building and raytracing a scene on an iPad mini 6, nbd

                              Link Preview Image
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #120

                              Of course it runs on iPhone, what do you take me for?

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                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                                Link Preview ImageLink Preview Image
                                A This user is from outside of this forum
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                                alpacheez@social.bitsnbytes.dev
                                wrote last edited by
                                #121

                                @stroughtonsmith a few things to look into that have to due with light interacting with objects: Rayleigh Scattering, Mie scattering, Kubelka-Munk scattering and absorption model, Saunderson correction to said K-M model. I have no clue if these are ever used in a typical ray tracing algorithm, but they come up when discussing the color development of coatings. My understanding of typical ray tracing is that it follows Snell's Law but I don't know beyond that.

                                1 Reply Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Of course it runs on iPhone, what do you take me for?

                                  Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #122

                                  Liquid, Glass

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                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Liquid, Glass

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                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #123

                                    So, like, what do I even do with this app?

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                                    theejj@mastodon.socialT grynspan@hachyderm.ioG K easeout@mastodon.socialE cianwalsh@mastodon.socialC 10 Replies Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      So, like, what do I even do with this app?

                                      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                      theejj@mastodon.socialT This user is from outside of this forum
                                      theejj@mastodon.socialT This user is from outside of this forum
                                      theejj@mastodon.social
                                      wrote last edited by
                                      #124

                                      @stroughtonsmith post it on GitHub.

                                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        So, like, what do I even do with this app?

                                        Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                                        grynspan@hachyderm.ioG This user is from outside of this forum
                                        grynspan@hachyderm.ioG This user is from outside of this forum
                                        grynspan@hachyderm.io
                                        wrote last edited by
                                        #125

                                        @stroughtonsmith This is just Bryce!

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                                        • theejj@mastodon.socialT theejj@mastodon.social

                                          @stroughtonsmith post it on GitHub.

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #126

                                          @TheEjj 🤣

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