Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
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Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
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@gamingonlinux The main issue I have with this is them hiding which parts are AI generated. Open-source should always have that clearly labelled, as anything AI generated really
@Konim96 @gamingonlinux that's the point, if you can't tell it really doesn't matter.
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@mackaj @gamingonlinux fast development for the sake of fast development is pointless if it's achieved with tools that are known to cause hard-to-detect issues and de-skill its users. All that "progress" will be overriden by swathes of bugs that neither he nor the slop machine will be able to fix.
Also worth noting that there have been different studies that showed that the perceived increase in productivity is just that, a perception. The actual results are an equal or slower development speed
@Kiloku Studies also show that there can be increases in productivity depending on how you use it, but you get similar increases using other auto completion tools that are not gen AI, like function templates.
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@gamingonlinux overall an unpleasant situation. The issue reads like an insult "is lutris slop now" and was responded to with defensiveness (hiding claude co authorship). There were no heroes here and nothing of substance was achieved. In a better world this would've been a productive discussion
@Xtrems876 @gamingonlinux using an LLM to produce vommits for a once beloved free software project is what feels like an insult in the first place
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Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
I can't even use half of the reason I initially started using Lutris because ability to connect to your itch account and download itch games has been broken for months but sure
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Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
@gamingonlinux@mastodon.social let's not use lutris then :v
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Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
@gamingonlinux interesting article. I mostly agree with the Lutris authors comments. We use LLMs at our company and I also know many friends who do it at their daily work too.
I personally review every line of code I push and will change it if it is not up to **my** standards. So for the same reasons I wouldn't add an attribution on my commits to my code editor which generally contains a lot of tools which will help rewrite code, I don't do it for LLM generated code. It's not really "hiding"
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Lutris now being built with Claude AI, developer decides to hide it after backlash https://www.gamingonlinux.com/2026/03/lutris-now-being-built-with-claude-ai-developer-decides-to-hide-it-after-backlash/
I think using AI to speed up development is acceptable, especially when the code undergoes thorough review. The main concern here isn’t the use of AI itself, but the removal of Claude’s co-authorship. Keeping the co-authorship would help future developers spot which parts of the code might need extra fact-checking during bug fixes or maintenance.