Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
@jalefkowit finally we have the technology to yassify kirby in real time
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
@jalefkowit Press release mentions “DLSS” 24 times. Defines DLSS zero times. No notes.
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
@jalefkowit so this technology upscales source to 4k, cranks up contrast and gamma, and then replaces foreground face with Aubrey Plaza. Can’t imagine hat kind of use case that video processing pipeline was originally developed for
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
Jensen Huang leans forward over a crowded conference table. "After all these years of work," he tells the hushed room, "we finally have it. We have the technology to make Ms. Pac-Man fuckable"
DLSS 5 looks like a real-time generative AI filter for video games
Nvidia revealed DLSS 5 at GTC, with AI upscaling that can adjust a game’s lighting and materials frame by frame, and maybe adjusts them too much.
The Verge (www.theverge.com)
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Jensen Huang leans forward over a crowded conference table. "After all these years of work," he tells the hushed room, "we finally have it. We have the technology to make Ms. Pac-Man fuckable"
DLSS 5 looks like a real-time generative AI filter for video games
Nvidia revealed DLSS 5 at GTC, with AI upscaling that can adjust a game’s lighting and materials frame by frame, and maybe adjusts them too much.
The Verge (www.theverge.com)
@jalefkowit rad so all that cpu, all that gpu, all that power, time, wear and tear, meticulous time of the people who built the 3d models and did all the lighting - all that shit that your gpu spent time rendering
oh its all gone now, cuz the ai removed it
great. thanks.
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@jalefkowit rad so all that cpu, all that gpu, all that power, time, wear and tear, meticulous time of the people who built the 3d models and did all the lighting - all that shit that your gpu spent time rendering
oh its all gone now, cuz the ai removed it
great. thanks.
@Viss Those people are just artists, what do they know
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Jensen Huang leans forward over a crowded conference table. "After all these years of work," he tells the hushed room, "we finally have it. We have the technology to make Ms. Pac-Man fuckable"
DLSS 5 looks like a real-time generative AI filter for video games
Nvidia revealed DLSS 5 at GTC, with AI upscaling that can adjust a game’s lighting and materials frame by frame, and maybe adjusts them too much.
The Verge (www.theverge.com)
@jalefkowit
old and busted: pivot to ai
new hotness: pivot to ai porn -
Jensen Huang leans forward over a crowded conference table. "After all these years of work," he tells the hushed room, "we finally have it. We have the technology to make Ms. Pac-Man fuckable"
DLSS 5 looks like a real-time generative AI filter for video games
Nvidia revealed DLSS 5 at GTC, with AI upscaling that can adjust a game’s lighting and materials frame by frame, and maybe adjusts them too much.
The Verge (www.theverge.com)
@jalefkowit ::snort::
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Wondering when we will see the gaming equivalent of a dying Orson Welles begging the world to keep Ted Turner's Crayolas off his movies
NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
NVIDIA Newsroom (nvidianews.nvidia.com)
@jalefkowit I bet good money that press release was written by AI.
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Jensen Huang leans forward over a crowded conference table. "After all these years of work," he tells the hushed room, "we finally have it. We have the technology to make Ms. Pac-Man fuckable"
DLSS 5 looks like a real-time generative AI filter for video games
Nvidia revealed DLSS 5 at GTC, with AI upscaling that can adjust a game’s lighting and materials frame by frame, and maybe adjusts them too much.
The Verge (www.theverge.com)
@jalefkowit
Can't wait to use the "shitty uncanny valley" filter in all my games -
R relay@relay.infosec.exchange shared this topic