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  3. This is a prime example of what I mean when I say you need to have a good head on your shoulders when it comes to generated AI imagery.

This is a prime example of what I mean when I say you need to have a good head on your shoulders when it comes to generated AI imagery.

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gamedevgenaiaiart
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  • fortyseven@defcon.socialF This user is from outside of this forum
    fortyseven@defcon.socialF This user is from outside of this forum
    fortyseven@defcon.social
    wrote last edited by
    #1

    This is a prime example of what I mean when I say you need to have a good head on your shoulders when it comes to generated AI imagery.

    As a game developer you need to be able to look at this cover art and say to yourself "whoa, hold up, we shouldn't use this pic because it looks like someone shat it directly out of Gemini -- let's try something else".

    This isn't a knock against the game itself. I have no idea if it's actually any good. I've barely looked at the screenshots.

    But I do know that this is what you decided would make a good first impression on Steam.

    I'm not toting an anti-AI stance, I'm toting a "recognize what 'slop' looks like and maybe put some fucking real effort and pride into your work" stance.

    #gamedev #genai #aiart

    jstevenyork@mastodon.socialJ wonziu@ioc.exchangeW 2 Replies Last reply
    0
    • fortyseven@defcon.socialF fortyseven@defcon.social

      This is a prime example of what I mean when I say you need to have a good head on your shoulders when it comes to generated AI imagery.

      As a game developer you need to be able to look at this cover art and say to yourself "whoa, hold up, we shouldn't use this pic because it looks like someone shat it directly out of Gemini -- let's try something else".

      This isn't a knock against the game itself. I have no idea if it's actually any good. I've barely looked at the screenshots.

      But I do know that this is what you decided would make a good first impression on Steam.

      I'm not toting an anti-AI stance, I'm toting a "recognize what 'slop' looks like and maybe put some fucking real effort and pride into your work" stance.

      #gamedev #genai #aiart

      jstevenyork@mastodon.socialJ This user is from outside of this forum
      jstevenyork@mastodon.socialJ This user is from outside of this forum
      jstevenyork@mastodon.social
      wrote last edited by
      #2

      @fortyseven
      AI: For when you really, Really, REALLY want to make it look like you just didn't care enough to make an effort...

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      • fortyseven@defcon.socialF fortyseven@defcon.social

        This is a prime example of what I mean when I say you need to have a good head on your shoulders when it comes to generated AI imagery.

        As a game developer you need to be able to look at this cover art and say to yourself "whoa, hold up, we shouldn't use this pic because it looks like someone shat it directly out of Gemini -- let's try something else".

        This isn't a knock against the game itself. I have no idea if it's actually any good. I've barely looked at the screenshots.

        But I do know that this is what you decided would make a good first impression on Steam.

        I'm not toting an anti-AI stance, I'm toting a "recognize what 'slop' looks like and maybe put some fucking real effort and pride into your work" stance.

        #gamedev #genai #aiart

        wonziu@ioc.exchangeW This user is from outside of this forum
        wonziu@ioc.exchangeW This user is from outside of this forum
        wonziu@ioc.exchange
        wrote last edited by
        #3

        @fortyseven even if you ignore the cover there is not much left about that "game" that not makes you think it's some low effort scam/slop 😛

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