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That was a really hard port, because none of the ancient native Amiga C-toolchains can compile Nethack, so after updating the source for 3.6.7, I had to resort to crosscompiling.
But all the levels and dungeon descriptions are generated by compiling text descriptions to binary data and you can't to that on little endian 64 bit machines and use the files on a 32 Bit big endian architecture.
So I had to use an m68k-linux toolchain and m68k-qemu for that.
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@ipaschke Have you looked at the devel version, 3.7? Cross-compiling that to DOS is easy, so perhaps something similar could be done with Amiga...
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