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  3. And you thought your old hard drive was slow to load!

And you thought your old hard drive was slow to load!

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  • sjvn@mastodon.socialS sjvn@mastodon.social

    And you thought your old hard drive was slow to load! Ha!

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    drajt@fosstodon.orgD This user is from outside of this forum
    drajt@fosstodon.orgD This user is from outside of this forum
    drajt@fosstodon.org
    wrote last edited by
    #7

    @sjvn pre turbo-tape loaders, some games could take over 40 minutes to load on a C64. The technology was quite robust but painfully slow... Even with a turbo load it could be painful.

    The venerable floppy drives were only a little bit faster, though again turbo loaders made all the difference.

    These days I have a Kung-Fu Flash cartridge which makes it like magic.

    #Commodore #retrocomputing #retrogaming #C64

    dersammler@oldbytes.spaceD 1 Reply Last reply
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    • drajt@fosstodon.orgD drajt@fosstodon.org

      @sjvn pre turbo-tape loaders, some games could take over 40 minutes to load on a C64. The technology was quite robust but painfully slow... Even with a turbo load it could be painful.

      The venerable floppy drives were only a little bit faster, though again turbo loaders made all the difference.

      These days I have a Kung-Fu Flash cartridge which makes it like magic.

      #Commodore #retrocomputing #retrogaming #C64

      dersammler@oldbytes.spaceD This user is from outside of this forum
      dersammler@oldbytes.spaceD This user is from outside of this forum
      dersammler@oldbytes.space
      wrote last edited by
      #8

      @drajt Which game took over 40 minutes to load - examples please! I don't think any game was ever released on a tape running more than 15 minutes per side, so that is the maximum time loading can take.

      Also, even with the slow kernal routines, 40 minutes would load over 100 kb of data. There's not enough ram in the C64 for that.

      I think memories often trick us. It was not that slow.

      drajt@fosstodon.orgD 1 Reply Last reply
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      • sjvn@mastodon.socialS sjvn@mastodon.social

        And you thought your old hard drive was slow to load! Ha!

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        guysoft@hayu.shG This user is from outside of this forum
        guysoft@hayu.shG This user is from outside of this forum
        guysoft@hayu.sh
        wrote last edited by
        #9
        I just literally found one of these in the electronics recycle bin last month. Donated to the makerspace.
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        • dersammler@oldbytes.spaceD dersammler@oldbytes.space

          @drajt Which game took over 40 minutes to load - examples please! I don't think any game was ever released on a tape running more than 15 minutes per side, so that is the maximum time loading can take.

          Also, even with the slow kernal routines, 40 minutes would load over 100 kb of data. There's not enough ram in the C64 for that.

          I think memories often trick us. It was not that slow.

          drajt@fosstodon.orgD This user is from outside of this forum
          drajt@fosstodon.orgD This user is from outside of this forum
          drajt@fosstodon.org
          wrote last edited by
          #10

          @derSammler I've got some games that fill one half of a C90 tape, which was the upper limit I think. To be fair the longest games were multi-part, so you could play a stage, then had to carry on loading for each subsequent stage. I'll have to look through my box of tapes.

          turre@mementomori.socialT 1 Reply Last reply
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          • sjvn@mastodon.socialS sjvn@mastodon.social

            And you thought your old hard drive was slow to load! Ha!

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            hittitezombie@mastodon.me.ukH This user is from outside of this forum
            hittitezombie@mastodon.me.ukH This user is from outside of this forum
            hittitezombie@mastodon.me.uk
            wrote last edited by
            #11

            @sjvn Mid-90s, I'd boot up OS/2 Warp on my 486 with 8MB RAM and go and brew a strong tea. 5 mins later both would be ready.

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            • drajt@fosstodon.orgD drajt@fosstodon.org

              @derSammler I've got some games that fill one half of a C90 tape, which was the upper limit I think. To be fair the longest games were multi-part, so you could play a stage, then had to carry on loading for each subsequent stage. I'll have to look through my box of tapes.

              turre@mementomori.socialT This user is from outside of this forum
              turre@mementomori.socialT This user is from outside of this forum
              turre@mementomori.social
              wrote last edited by
              #12

              @drajt @derSammler
              It really was that slow. I remember Heroes of Karn loading around 40 minutes from the cassette. Long enough that I often managed to do my homework in the meantime πŸ˜†

              The reason the numbers don't seem to add up is that programs are stored twice on the tape for error correction [1]. I remember accidentally stumbling on that effect once before learning about this: a game that would fail to load actually worked fine if you hit run/stop-restore around around a certain counter number after the halfway point. Even as a kid, this was quite suspicious: if the game already works, then what on earth is it doing all the time after?

              [1] https://en.wikipedia.org/wiki/Commodore_Datasette#Features

              drajt@fosstodon.orgD 1 Reply Last reply
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              • turre@mementomori.socialT turre@mementomori.social

                @drajt @derSammler
                It really was that slow. I remember Heroes of Karn loading around 40 minutes from the cassette. Long enough that I often managed to do my homework in the meantime πŸ˜†

                The reason the numbers don't seem to add up is that programs are stored twice on the tape for error correction [1]. I remember accidentally stumbling on that effect once before learning about this: a game that would fail to load actually worked fine if you hit run/stop-restore around around a certain counter number after the halfway point. Even as a kid, this was quite suspicious: if the game already works, then what on earth is it doing all the time after?

                [1] https://en.wikipedia.org/wiki/Commodore_Datasette#Features

                drajt@fosstodon.orgD This user is from outside of this forum
                drajt@fosstodon.orgD This user is from outside of this forum
                drajt@fosstodon.org
                wrote last edited by
                #13

                @Turre @derSammler I remember Heroes of Karn, that was a painfully slow to load game...

                turre@mementomori.socialT 1 Reply Last reply
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                • drajt@fosstodon.orgD drajt@fosstodon.org

                  @Turre @derSammler I remember Heroes of Karn, that was a painfully slow to load game...

                  turre@mementomori.socialT This user is from outside of this forum
                  turre@mementomori.socialT This user is from outside of this forum
                  turre@mementomori.social
                  wrote last edited by
                  #14

                  @drajt
                  Oh, somebody besides me who remembers the game! πŸ˜„

                  I have to say, I mostly only remember it for the painful loading time, made all the more painful by the fact that the game crashed a lot. I love adventure games but I never got very far in that, simply ran out of patience and tolerance πŸ˜„

                  @derSammler

                  drajt@fosstodon.orgD 1 Reply Last reply
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                  • turre@mementomori.socialT turre@mementomori.social

                    @drajt
                    Oh, somebody besides me who remembers the game! πŸ˜„

                    I have to say, I mostly only remember it for the painful loading time, made all the more painful by the fact that the game crashed a lot. I love adventure games but I never got very far in that, simply ran out of patience and tolerance πŸ˜„

                    @derSammler

                    drajt@fosstodon.orgD This user is from outside of this forum
                    drajt@fosstodon.orgD This user is from outside of this forum
                    drajt@fosstodon.org
                    wrote last edited by
                    #15

                    @Turre @derSammler I have an original boxed edition of the game. I never got very far. Not only was it slow to load, but the graphics took forever to render...!

                    turre@mementomori.socialT 1 Reply Last reply
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                    • drajt@fosstodon.orgD drajt@fosstodon.org

                      @Turre @derSammler I have an original boxed edition of the game. I never got very far. Not only was it slow to load, but the graphics took forever to render...!

                      turre@mementomori.socialT This user is from outside of this forum
                      turre@mementomori.socialT This user is from outside of this forum
                      turre@mementomori.social
                      wrote last edited by
                      #16

                      @drajt
                      Yep, I remember that as well. The stupid thing was largely coded in Basic, as I discovered when it crashed. The graphics drawing must have been at least partly machine code, but it was hideously slow nevertheless πŸ˜…
                      @derSammler

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