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CIRCLE WITH A DOT

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  3. And you thought your old hard drive was slow to load!

And you thought your old hard drive was slow to load!

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  • haploc@fedi.cr-net.beH haploc@fedi.cr-net.be

    @sjvn 5 minutes of uncertainty whether the game will load OK or not (on ZX Spectrum 48K+)

    jason@jasondavis.netJ This user is from outside of this forum
    jason@jasondavis.netJ This user is from outside of this forum
    jason@jasondavis.net
    wrote last edited by
    #3

    @haploc @sjvn That was my experience too, more often than not after a long wait it would fail. In my case the tapes were a bit old

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    • sjvn@mastodon.socialS sjvn@mastodon.social

      And you thought your old hard drive was slow to load! Ha!

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      denix@society.oftrolls.comD This user is from outside of this forum
      denix@society.oftrolls.comD This user is from outside of this forum
      denix@society.oftrolls.com
      wrote last edited by
      #4

      @sjvn I'm used to this one instead:

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      • sjvn@mastodon.socialS sjvn@mastodon.social

        And you thought your old hard drive was slow to load! Ha!

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        etchedpixels@mastodon.socialE This user is from outside of this forum
        etchedpixels@mastodon.socialE This user is from outside of this forum
        etchedpixels@mastodon.social
        wrote last edited by
        #5

        @sjvn but it didn't then spend 25 minutes updating

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        • sjvn@mastodon.socialS sjvn@mastodon.social

          And you thought your old hard drive was slow to load! Ha!

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          gbraad@mastodon.socialG This user is from outside of this forum
          gbraad@mastodon.socialG This user is from outside of this forum
          gbraad@mastodon.social
          wrote last edited by
          #6

          @sjvn it gave the time to socialize and listen to that mixtape or that fancy CD from Nirvana or Guns n Roses. This is how I remember visiting my cousin

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          • sjvn@mastodon.socialS sjvn@mastodon.social

            And you thought your old hard drive was slow to load! Ha!

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            drajt@fosstodon.orgD This user is from outside of this forum
            drajt@fosstodon.orgD This user is from outside of this forum
            drajt@fosstodon.org
            wrote last edited by
            #7

            @sjvn pre turbo-tape loaders, some games could take over 40 minutes to load on a C64. The technology was quite robust but painfully slow... Even with a turbo load it could be painful.

            The venerable floppy drives were only a little bit faster, though again turbo loaders made all the difference.

            These days I have a Kung-Fu Flash cartridge which makes it like magic.

            #Commodore #retrocomputing #retrogaming #C64

            dersammler@oldbytes.spaceD 1 Reply Last reply
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            • drajt@fosstodon.orgD drajt@fosstodon.org

              @sjvn pre turbo-tape loaders, some games could take over 40 minutes to load on a C64. The technology was quite robust but painfully slow... Even with a turbo load it could be painful.

              The venerable floppy drives were only a little bit faster, though again turbo loaders made all the difference.

              These days I have a Kung-Fu Flash cartridge which makes it like magic.

              #Commodore #retrocomputing #retrogaming #C64

              dersammler@oldbytes.spaceD This user is from outside of this forum
              dersammler@oldbytes.spaceD This user is from outside of this forum
              dersammler@oldbytes.space
              wrote last edited by
              #8

              @drajt Which game took over 40 minutes to load - examples please! I don't think any game was ever released on a tape running more than 15 minutes per side, so that is the maximum time loading can take.

              Also, even with the slow kernal routines, 40 minutes would load over 100 kb of data. There's not enough ram in the C64 for that.

              I think memories often trick us. It was not that slow.

              drajt@fosstodon.orgD 1 Reply Last reply
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              • sjvn@mastodon.socialS sjvn@mastodon.social

                And you thought your old hard drive was slow to load! Ha!

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                guysoft@hayu.shG This user is from outside of this forum
                guysoft@hayu.shG This user is from outside of this forum
                guysoft@hayu.sh
                wrote last edited by
                #9
                I just literally found one of these in the electronics recycle bin last month. Donated to the makerspace.
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                • dersammler@oldbytes.spaceD dersammler@oldbytes.space

                  @drajt Which game took over 40 minutes to load - examples please! I don't think any game was ever released on a tape running more than 15 minutes per side, so that is the maximum time loading can take.

                  Also, even with the slow kernal routines, 40 minutes would load over 100 kb of data. There's not enough ram in the C64 for that.

                  I think memories often trick us. It was not that slow.

                  drajt@fosstodon.orgD This user is from outside of this forum
                  drajt@fosstodon.orgD This user is from outside of this forum
                  drajt@fosstodon.org
                  wrote last edited by
                  #10

                  @derSammler I've got some games that fill one half of a C90 tape, which was the upper limit I think. To be fair the longest games were multi-part, so you could play a stage, then had to carry on loading for each subsequent stage. I'll have to look through my box of tapes.

                  turre@mementomori.socialT 1 Reply Last reply
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                  • sjvn@mastodon.socialS sjvn@mastodon.social

                    And you thought your old hard drive was slow to load! Ha!

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                    hittitezombie@mastodon.me.ukH This user is from outside of this forum
                    hittitezombie@mastodon.me.ukH This user is from outside of this forum
                    hittitezombie@mastodon.me.uk
                    wrote last edited by
                    #11

                    @sjvn Mid-90s, I'd boot up OS/2 Warp on my 486 with 8MB RAM and go and brew a strong tea. 5 mins later both would be ready.

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                    • drajt@fosstodon.orgD drajt@fosstodon.org

                      @derSammler I've got some games that fill one half of a C90 tape, which was the upper limit I think. To be fair the longest games were multi-part, so you could play a stage, then had to carry on loading for each subsequent stage. I'll have to look through my box of tapes.

                      turre@mementomori.socialT This user is from outside of this forum
                      turre@mementomori.socialT This user is from outside of this forum
                      turre@mementomori.social
                      wrote last edited by
                      #12

                      @drajt @derSammler
                      It really was that slow. I remember Heroes of Karn loading around 40 minutes from the cassette. Long enough that I often managed to do my homework in the meantime πŸ˜†

                      The reason the numbers don't seem to add up is that programs are stored twice on the tape for error correction [1]. I remember accidentally stumbling on that effect once before learning about this: a game that would fail to load actually worked fine if you hit run/stop-restore around around a certain counter number after the halfway point. Even as a kid, this was quite suspicious: if the game already works, then what on earth is it doing all the time after?

                      [1] https://en.wikipedia.org/wiki/Commodore_Datasette#Features

                      drajt@fosstodon.orgD 1 Reply Last reply
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                      • turre@mementomori.socialT turre@mementomori.social

                        @drajt @derSammler
                        It really was that slow. I remember Heroes of Karn loading around 40 minutes from the cassette. Long enough that I often managed to do my homework in the meantime πŸ˜†

                        The reason the numbers don't seem to add up is that programs are stored twice on the tape for error correction [1]. I remember accidentally stumbling on that effect once before learning about this: a game that would fail to load actually worked fine if you hit run/stop-restore around around a certain counter number after the halfway point. Even as a kid, this was quite suspicious: if the game already works, then what on earth is it doing all the time after?

                        [1] https://en.wikipedia.org/wiki/Commodore_Datasette#Features

                        drajt@fosstodon.orgD This user is from outside of this forum
                        drajt@fosstodon.orgD This user is from outside of this forum
                        drajt@fosstodon.org
                        wrote last edited by
                        #13

                        @Turre @derSammler I remember Heroes of Karn, that was a painfully slow to load game...

                        turre@mementomori.socialT 1 Reply Last reply
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                        • drajt@fosstodon.orgD drajt@fosstodon.org

                          @Turre @derSammler I remember Heroes of Karn, that was a painfully slow to load game...

                          turre@mementomori.socialT This user is from outside of this forum
                          turre@mementomori.socialT This user is from outside of this forum
                          turre@mementomori.social
                          wrote last edited by
                          #14

                          @drajt
                          Oh, somebody besides me who remembers the game! πŸ˜„

                          I have to say, I mostly only remember it for the painful loading time, made all the more painful by the fact that the game crashed a lot. I love adventure games but I never got very far in that, simply ran out of patience and tolerance πŸ˜„

                          @derSammler

                          drajt@fosstodon.orgD 1 Reply Last reply
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                          • turre@mementomori.socialT turre@mementomori.social

                            @drajt
                            Oh, somebody besides me who remembers the game! πŸ˜„

                            I have to say, I mostly only remember it for the painful loading time, made all the more painful by the fact that the game crashed a lot. I love adventure games but I never got very far in that, simply ran out of patience and tolerance πŸ˜„

                            @derSammler

                            drajt@fosstodon.orgD This user is from outside of this forum
                            drajt@fosstodon.orgD This user is from outside of this forum
                            drajt@fosstodon.org
                            wrote last edited by
                            #15

                            @Turre @derSammler I have an original boxed edition of the game. I never got very far. Not only was it slow to load, but the graphics took forever to render...!

                            turre@mementomori.socialT 1 Reply Last reply
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                            • drajt@fosstodon.orgD drajt@fosstodon.org

                              @Turre @derSammler I have an original boxed edition of the game. I never got very far. Not only was it slow to load, but the graphics took forever to render...!

                              turre@mementomori.socialT This user is from outside of this forum
                              turre@mementomori.socialT This user is from outside of this forum
                              turre@mementomori.social
                              wrote last edited by
                              #16

                              @drajt
                              Yep, I remember that as well. The stupid thing was largely coded in Basic, as I discovered when it crashed. The graphics drawing must have been at least partly machine code, but it was hideously slow nevertheless πŸ˜…
                              @derSammler

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