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CIRCLE WITH A DOT

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  3. i should be able to re-boost posts without unboosting them first

i should be able to re-boost posts without unboosting them first

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    i should be able to re-boost posts without unboosting them first

    lisamelton@mastodon.socialL This user is from outside of this forum
    lisamelton@mastodon.socialL This user is from outside of this forum
    lisamelton@mastodon.social
    wrote last edited by
    #21

    @eniko This. 💯

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      i should be able to re-boost posts without unboosting them first

      delilahtech@tech.lgbtD This user is from outside of this forum
      delilahtech@tech.lgbtD This user is from outside of this forum
      delilahtech@tech.lgbt
      wrote last edited by
      #22

      @eniko
      Scheduled boosts is where it's at (depending on your client, I suppose)

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      • fromthefourthplanet@mas.toF fromthefourthplanet@mas.to

        @eniko
        is *that* how it's done????

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote last edited by
        #23

        @FromTheFourthPlanet yep

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        • blogdiva@mastodon.socialB blogdiva@mastodon.social

          @eniko like, we should be able to reboost after a certain period of time. maybe a week or month?

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #24

          @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

          utterlymundane@hachyderm.ioU oblomov@sociale.networkO 2 Replies Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

            utterlymundane@hachyderm.ioU This user is from outside of this forum
            utterlymundane@hachyderm.ioU This user is from outside of this forum
            utterlymundane@hachyderm.io
            wrote last edited by
            #25

            @eniko @blogdiva
            Cons: tumblr-style “50 reboosts in as many seconds for comic effect”
            Pros: tumblr-style “50 reboosts in as many seconds for comic effect”

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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

              oblomov@sociale.networkO This user is from outside of this forum
              oblomov@sociale.networkO This user is from outside of this forum
              oblomov@sociale.network
              wrote last edited by
              #26

              @eniko @blogdiva yeah, there's no reason to limit. At the spec level it's not limited (you can have multiple Announce for the same object from the same actor, and the “shares“ collection on which they get recorded should be able to hold multiples). This is entirely a Mastodon limitation, and I suspect it's mostly due to UI limitations (how do you cancel an announcement if there can be multiples? The boost button ceases to be a toggle.)

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