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CIRCLE WITH A DOT

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  3. i should be able to re-boost posts without unboosting them first

i should be able to re-boost posts without unboosting them first

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  • blogdiva@mastodon.socialB blogdiva@mastodon.social

    @eniko like, we should be able to reboost after a certain period of time. maybe a week or month?

    steter@mastodon.stevesworld.coS This user is from outside of this forum
    steter@mastodon.stevesworld.coS This user is from outside of this forum
    steter@mastodon.stevesworld.co
    wrote last edited by
    #17

    @blogdiva @eniko @catsalad Hm. Spitballing here. It sounds like it could be done by adding a grayed-out ReBoost button next to the Boost which changes to functional once a boost is observed by the software. That has slim chance because of small screen width requirements. Or the Boost could change to ReBoost when you boost a post, as long as there is an UnBoost option in the drop-down. I'd go for that, myself.

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      i should be able to re-boost posts without unboosting them first

      nawer_rapter@mastodon.socialN This user is from outside of this forum
      nawer_rapter@mastodon.socialN This user is from outside of this forum
      nawer_rapter@mastodon.social
      wrote last edited by
      #18

      @eniko me, if this is allowed: did I-? Wait didn't I? But didn't I-? Did they change? Wait what? Well just to be sure *this is the 10nth time I boosted the same post*

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      • acornsquashbuckler@tech.lgbtA acornsquashbuckler@tech.lgbt

        Kind of crazy that a chronological social media platform doesn't have a queue.

        jandi@mastodon.socialJ This user is from outside of this forum
        jandi@mastodon.socialJ This user is from outside of this forum
        jandi@mastodon.social
        wrote last edited by
        #19

        @AcornSquashbuckler Tracked here for Mastodon, with an interesting discussion: https://github.com/mastodon/mastodon/issues/15219

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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          i should be able to re-boost posts without unboosting them first

          jandi@mastodon.socialJ This user is from outside of this forum
          jandi@mastodon.socialJ This user is from outside of this forum
          jandi@mastodon.social
          wrote last edited by
          #20

          @eniko I agree.

          It seems doable client-side (unlike the queue mentioned in other post), maybe my favorite clients @pachli & @phanpy are interested in the idea?

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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            i should be able to re-boost posts without unboosting them first

            lisamelton@mastodon.socialL This user is from outside of this forum
            lisamelton@mastodon.socialL This user is from outside of this forum
            lisamelton@mastodon.social
            wrote last edited by
            #21

            @eniko This. 💯

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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              i should be able to re-boost posts without unboosting them first

              delilahtech@tech.lgbtD This user is from outside of this forum
              delilahtech@tech.lgbtD This user is from outside of this forum
              delilahtech@tech.lgbt
              wrote last edited by
              #22

              @eniko
              Scheduled boosts is where it's at (depending on your client, I suppose)

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              • fromthefourthplanet@mas.toF fromthefourthplanet@mas.to

                @eniko
                is *that* how it's done????

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote last edited by
                #23

                @FromTheFourthPlanet yep

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                • blogdiva@mastodon.socialB blogdiva@mastodon.social

                  @eniko like, we should be able to reboost after a certain period of time. maybe a week or month?

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote last edited by
                  #24

                  @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

                  utterlymundane@hachyderm.ioU oblomov@sociale.networkO 2 Replies Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

                    utterlymundane@hachyderm.ioU This user is from outside of this forum
                    utterlymundane@hachyderm.ioU This user is from outside of this forum
                    utterlymundane@hachyderm.io
                    wrote last edited by
                    #25

                    @eniko @blogdiva
                    Cons: tumblr-style “50 reboosts in as many seconds for comic effect”
                    Pros: tumblr-style “50 reboosts in as many seconds for comic effect”

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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      @blogdiva I mean I think I should be able to do it as much as I want. Not sure why you'd limit it

                      oblomov@sociale.networkO This user is from outside of this forum
                      oblomov@sociale.networkO This user is from outside of this forum
                      oblomov@sociale.network
                      wrote last edited by
                      #26

                      @eniko @blogdiva yeah, there's no reason to limit. At the spec level it's not limited (you can have multiple Announce for the same object from the same actor, and the “shares“ collection on which they get recorded should be able to hold multiples). This is entirely a Mastodon limitation, and I suspect it's mostly due to UI limitations (how do you cancel an announcement if there can be multiples? The boost button ceases to be a toggle.)

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