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  3. Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

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  • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

    Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

    I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

    Examples include a mandelbrot viewer and a playable mine sweeper game.

    MIT licensed.

    Link Preview Image
    GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

    Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

    favicon

    GitHub (github.com)

    jalict@mastodon.gamedev.placeJ This user is from outside of this forum
    jalict@mastodon.gamedev.placeJ This user is from outside of this forum
    jalict@mastodon.gamedev.place
    wrote last edited by
    #19

    @demofox Years since I saw Three.js, but so cool to see them grow up to be Thirteen.h ๐Ÿ‘

    1 Reply Last reply
    0
    • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

      Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

      I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

      Examples include a mandelbrot viewer and a playable mine sweeper game.

      MIT licensed.

      Link Preview Image
      GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

      Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

      favicon

      GitHub (github.com)

      lunaticdancer@mastodon.gamedev.placeL This user is from outside of this forum
      lunaticdancer@mastodon.gamedev.placeL This user is from outside of this forum
      lunaticdancer@mastodon.gamedev.place
      wrote last edited by
      #20

      @demofox oh this is marvelous, great work!

      How's the performance overhead? I imagine it's not too bad since this seems to mostly be a fancy data serialization wrapper for DX12 so probably the heaviest part of this is the user iterating over the pixel array (I'm pretty new to graphics programming myself so I might be off-base here).
      Also any plans to port the library to C?

      demofox@mastodon.gamedev.placeD 1 Reply Last reply
      0
      • lunaticdancer@mastodon.gamedev.placeL lunaticdancer@mastodon.gamedev.place

        @demofox oh this is marvelous, great work!

        How's the performance overhead? I imagine it's not too bad since this seems to mostly be a fancy data serialization wrapper for DX12 so probably the heaviest part of this is the user iterating over the pixel array (I'm pretty new to graphics programming myself so I might be off-base here).
        Also any plans to port the library to C?

        demofox@mastodon.gamedev.placeD This user is from outside of this forum
        demofox@mastodon.gamedev.placeD This user is from outside of this forum
        demofox@mastodon.gamedev.place
        wrote last edited by
        #21

        @LunaticDancer its real fast, no overhead in the library.
        The pixel values persist across frames, so you could do "dirty rectangles" instead of updating every pixels every frame. If you knew which pixels were updated each frame, you could copy just those regions.
        The examples run like pixel shaders as well and iterate overall pixels, but you could blit rectangles instead.
        But its real fast. These demos are like 0.3ms per frame on my machine in release.

        lunaticdancer@mastodon.gamedev.placeL 1 Reply Last reply
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        • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

          @LunaticDancer its real fast, no overhead in the library.
          The pixel values persist across frames, so you could do "dirty rectangles" instead of updating every pixels every frame. If you knew which pixels were updated each frame, you could copy just those regions.
          The examples run like pixel shaders as well and iterate overall pixels, but you could blit rectangles instead.
          But its real fast. These demos are like 0.3ms per frame on my machine in release.

          lunaticdancer@mastodon.gamedev.placeL This user is from outside of this forum
          lunaticdancer@mastodon.gamedev.placeL This user is from outside of this forum
          lunaticdancer@mastodon.gamedev.place
          wrote last edited by
          #22

          @demofox okay yeah, that is one sexy frame budget. I guess it's really on library's user not to squander the performance lol

          1 Reply Last reply
          0
          • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

            Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

            I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

            Examples include a mandelbrot viewer and a playable mine sweeper game.

            MIT licensed.

            Link Preview Image
            GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

            Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

            favicon

            GitHub (github.com)

            termoose@snabelen.noT This user is from outside of this forum
            termoose@snabelen.noT This user is from outside of this forum
            termoose@snabelen.no
            wrote last edited by
            #23

            @demofox ohhhh love this, was just looking for something similar and found good old tinyptc dead in the water. This looks great!

            1 Reply Last reply
            0
            • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

              Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

              I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

              Examples include a mandelbrot viewer and a playable mine sweeper game.

              MIT licensed.

              Link Preview Image
              GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

              Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

              favicon

              GitHub (github.com)

              sonnybonds@mastodon.gamedev.placeS This user is from outside of this forum
              sonnybonds@mastodon.gamedev.placeS This user is from outside of this forum
              sonnybonds@mastodon.gamedev.place
              wrote last edited by
              #24

              @demofox Looks great, love the name. ๐Ÿ˜„

              I was going to say wouldn't this make sense to have as just a single .h _and_ a single .cpp, but I guess a huge use case is just getting up and running very quickly and then you might not have a build system anyway.

              1 Reply Last reply
              0
              • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

                Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

                I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

                Examples include a mandelbrot viewer and a playable mine sweeper game.

                MIT licensed.

                Link Preview Image
                GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

                Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

                favicon

                GitHub (github.com)

                fell@ma.fellr.netF This user is from outside of this forum
                fell@ma.fellr.netF This user is from outside of this forum
                fell@ma.fellr.net
                wrote last edited by
                #25

                @demofox It's super cool, but appears to be Windows-only. If anyone knows an alternative that works on Linux let me know.

                demofox@mastodon.gamedev.placeD 1 Reply Last reply
                0
                • sol_hsa@mastodon.gamedev.placeS sol_hsa@mastodon.gamedev.place

                  @root42 SDL backend ought to be pretty easy to make. Would defeat the purpose though, but at least would make things portable ๐Ÿ˜ƒ

                  I love the concept. Keeping it simple will be a struggle, though.

                  radgerayden@mstdn.socialR This user is from outside of this forum
                  radgerayden@mstdn.socialR This user is from outside of this forum
                  radgerayden@mstdn.social
                  wrote last edited by
                  #26

                  @sol_hsa @root42 where it matters it's easy to get SDL installed or you already have it, and the library can dlopen it if you want to keep it at exactly zero compiler flags needed. Probably not worth it but keeping it pure is possible!

                  sol_hsa@mastodon.gamedev.placeS 1 Reply Last reply
                  0
                  • radgerayden@mstdn.socialR radgerayden@mstdn.social

                    @sol_hsa @root42 where it matters it's easy to get SDL installed or you already have it, and the library can dlopen it if you want to keep it at exactly zero compiler flags needed. Probably not worth it but keeping it pure is possible!

                    sol_hsa@mastodon.gamedev.placeS This user is from outside of this forum
                    sol_hsa@mastodon.gamedev.placeS This user is from outside of this forum
                    sol_hsa@mastodon.gamedev.place
                    wrote last edited by
                    #27

                    @radgeRayden @root42 Not a problem for someone who can use SDL, but a problem for a newbie using it to learn things.

                    1 Reply Last reply
                    0
                    • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

                      Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

                      I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

                      Examples include a mandelbrot viewer and a playable mine sweeper game.

                      MIT licensed.

                      Link Preview Image
                      GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

                      Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

                      favicon

                      GitHub (github.com)

                      oblomov@sociale.networkO This user is from outside of this forum
                      oblomov@sociale.networkO This user is from outside of this forum
                      oblomov@sociale.network
                      wrote last edited by
                      #28

                      @demofox thank you very much.

                      1 Reply Last reply
                      0
                      • demofox@mastodon.gamedev.placeD demofox@mastodon.gamedev.place

                        Hey All, I made a header only C++ library where it's 1 line of code to init, then you can start writing to pixels on the screen.

                        I call it thirteen.h, as it is inspired by the simplicity of the 13h days.

                        Examples include a mandelbrot viewer and a playable mine sweeper game.

                        MIT licensed.

                        Link Preview Image
                        GitHub - Atrix256/Thirteen: Header only minimalist interface to graphics, inspired by the olden days of mode 13h

                        Header only minimalist interface to graphics, inspired by the olden days of mode 13h - Atrix256/Thirteen

                        favicon

                        GitHub (github.com)

                        kafumanto@mastodon.gamedev.placeK This user is from outside of this forum
                        kafumanto@mastodon.gamedev.placeK This user is from outside of this forum
                        kafumanto@mastodon.gamedev.place
                        wrote last edited by
                        #29

                        @demofox Kudos! Wonderful idea. And great API ๐Ÿ™‚

                        1 Reply Last reply
                        0
                        • fell@ma.fellr.netF fell@ma.fellr.net

                          @demofox It's super cool, but appears to be Windows-only. If anyone knows an alternative that works on Linux let me know.

                          demofox@mastodon.gamedev.placeD This user is from outside of this forum
                          demofox@mastodon.gamedev.placeD This user is from outside of this forum
                          demofox@mastodon.gamedev.place
                          wrote last edited by
                          #30

                          @fell someone said they like this:
                          https://github.com/emoon/minifb

                          1 Reply Last reply
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