heh, I did a 3d cube on the apple IIe, thats been on my bucket list for years now.
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heh, I did a 3d cube on the apple IIe, thats been on my bucket list for years now. As its in BASIC and is all floating point, its getting like 0.3fps.


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heh, I did a 3d cube on the apple IIe, thats been on my bucket list for years now. As its in BASIC and is all floating point, its getting like 0.3fps.


Rue Mohr (@ruenahcmohr.bsky.social)
"I beg your pardon, I never promised you a speed daemon" 🎶🎵 ( Apple IIe, rendering a cube the hard way. XY scale is 128, z scale is 2, z offset is -10 )
Bluesky Social (bsky.app)
vidEOoooooo....
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Rue Mohr (@ruenahcmohr.bsky.social)
"I beg your pardon, I never promised you a speed daemon" 🎶🎵 ( Apple IIe, rendering a cube the hard way. XY scale is 128, z scale is 2, z offset is -10 )
Bluesky Social (bsky.app)
vidEOoooooo....
@RueNahcMohr Wow! That's even slower than the 3d wireframe rendering I did on my old XP in Turbo Pascal...
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R relay@relay.infosec.exchange shared this topic
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@RueNahcMohr Wow! That's even slower than the 3d wireframe rendering I did on my old XP in Turbo Pascal...
@grumpydad many things could speed this up, like using assembler with integer math instead of BASIC, doing a traced erase instead of a screen clear, and not doing this with actual 3d. :]