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    aakl@infosec.exchangeA
    Nintendo has its hands full today between defending its confiscated copyrighted IPs and suing against tariffs.Here's the lawsuit: https://www.scribd.com/document/1008639172/Nintendo-sues-government-via-AftermathEngadget: Nintendo is suing the US government over Trump's tariffs Nintendo is suing the US government over Trump's tariffs https://www.engadget.com/gaming/nintendo/nintendo-is-suing-the-us-government-over-trumps-tariffs-191849003.html @Engadget #Nintendo
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    garretble@mastodon.socialG
    2020: #AnimalCrossing drops right as Covid hits and we spend the year inside playing it2026: #Pokopia drops right as WWIII hits and we spend the year inside our bunkers playing itThe next time #Nintendo drops a cozy game we need to watch out.
  • Nintendo, please.

    Uncategorized nintendo nitendoswitch2 pokopia
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    jodietheyer@mindly.socialJ
    @kkarhan it has cursed me for years
  • Oh wait.

    Uncategorized pokemon pokemonfirered pokemonleafgree nintendo aynthor
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    snowboo@lgbtqia.spaceS
    @SleepyChiyayay such a cool device !!sadly not easily affordable, though meow
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    jay@social.zerojay.comJ
    Playing a dev build of Super Mario Bros. Remastered when I noticed that it outputs the following whenever you hit a block that has a coin in it, in this case a multicoin block.#supermarioBros #supermario #nintendo #retrogaming
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    G
    The 3DS, one of my favorite handheld gaming systems. From the standard fare of Mario and Zelda titles to third party games and beyond. But let’s be honest, this thing is aging. The hinge is weak and won’t stay open at a comfortable angle. The screen leaves much to be desired. And there’s always the chance of a capacitor going bad or a battery that won’t charge depriving us of access to our favorite games. So what’s the solution? Emulation. Emulation is the only way we can guarantee that we’ll be able to play our favorite games going forward. Besides, I’m already carrying my Steam Deck with me everywhere I go. So why would I lug my aging 3DS everywhere, too? And look, there are few devices out there that are more qualified to emulate the 3DS than the Deck. It’s got an amazing screen that can be configured to accommodate the two screens of the 3DS. Plus, it’s got ample input to get you playing your favorite games. But the journey to getting here, it wasn’t easy. The first step was acquiring ROMs of my games. The obstacles are numerous if you want to do so ethically. It’s not as simple as going online and finding website that hosts copies of the games I already own. No. Why would I do that when I’ve got a perfectly good 3DS cart reader right here? The first step on my journey to ethically acquiring ROMs was to hack my 3DS. This is done in the name of game preservation so it is, in my opinion (and, mind you, I’m not a lawyer) it’s totally okay. Hacking my 3DS was non-trivial and I’m not going to cover the whole process here. But it requires a flash cart and some perseverance. Once it was hacked, I just needed to install cartridge dumping software, and run my cartridges through it. Then, I copied them to my Deck. I won’t be covering how to do that in this video since, despite it being morally okay and the 3DS being antiquated , it’s not something the big red N likes people talking about on the Internet. Suffice it to say that, once you’re at this point, it’s not a difficult process at all, and this is the best way to get ROMs to emulate on the Deck. So yeah! We’ve got ROMs! But ROMs are only one component of emulation. Now, we need an emulator. There’s an easy way to set up 3DS emulation on the Steam Deck: EmuDECK. This is a simple and straightforward way to get all your emulators running on Deck. It handles everything you might need from loading your ROMs into the Steam Deck, configuring your button mapping, and more… And don’t get me wrong… I swear by EmuDECK but… for me… for some reason, despite its stated support for Lime3DS, nothing seemed to work right. In theory, you can just head to emudeck.com, download the file and then run it. Select Lime3DS from the options and you should be good to go. However… I’m not sure why, but EmuDECK failed to install Lime3DS for me. What’s worse… after I manually installed it, EmuDECK failed to detect that it was ready to be used. I tried various fixes but nothing seemed to work. So that’s why, in this video, we’ll set things up from scratch without EmuDECK. It’s not that much work and after about 15 minutes you’ll be ready to play! Step 1 - Install Lime3DS The first step is to drop into Desktop mode by hitting the Steam button, selecting Power and then select “Switch to Desktop.” Once you’re in desktop mode, open up the Discovery app center. Search for Lime3DS and install it. First step completed! Step 2 - Copy Our ROMs How you do this will be contingent on your setup. For me, I have a retronas instance on my homelab. So I copied the ROMs off of the SD card and into RetroNAS. Then, I logged into that from my Deck and copied the ROMs to my SD card’s Emulation/roms/3ds directory. This is a directory that was created for me by EmuDECK. You can create any directory you’d like for your ROMs. It can be on your SD card or in your Home directory. From there it was a simple copy→paste job. Step 3 - Add to Steam Now, let’s add Lime3DS to our Steam Library so you can access it from Game Mode. Before we head back to Game Mode, though, let’s open Steam while in desktop mode, find Lime3DS in your library, and launch it. To use the mouse, you can hold the Steam button and use the trackpad. You can click by pressing in on the trackpad, too. Step 4 - Configure Lime3DS Next, we need to configure Lime3DS. If EmuDECK worked for you, you probably won’t need to do much of this stuff. But I’m including it here for educational purposes. Keep watching, though, since there are some options that you might find handy! 4.1 - Set your ROM directory First, let’s open up Lime3DS. Go ahead and click the “Double-click to add a new folder to the game list” message here and then use this modal window to select the path to your ROMs. 4.2 - Configure the Graphics Click on Emulation→Configure and select System. You can optionally set your 3DS Username, Birthday, and Play Coin count. But the real meat and potatoes of the configuration will be under the Graphics tab. Here, you can confidently set the Internal Resolution to x3 Native (1200x720). On the Layout tab, I personally prefer the “Large Screen” layout, with the Small Screen position set to Upper Right. Finally, under “Advanced,” I’ve selected “Vulkan” as the Graphics API and I’ve checked the “Enable Async Shader Compilation” which helps to resolve the compiler stutter at the cost of a few graphical glitches that resolve themselves the longer you’ve played the game. For audio, I haven’t changed anything. 4.3 - Set up the controls Finally, under the Controls tab, I’ve gone through and mapped each control to the appropriate button on my Steam Deck. To do this, make sure you’ve launched Lime3DS from your Steam Library. Keep in mind that on the 3DS, the A and B buttons and the X and Y buttons are swapped with each other. If you want to use the Deck’s gyro/accelerometer with Lime3DS, you’ll need to install SteamDeckGyroDSU. EmuDECK can install this for you, but if you want to do it yourself, just head over to the GitHub repo below, navigate to the release page, then select download the update-sdgyrodsu.desktop file. Now, just open up your downloads folder, mark the file as executable and run it. Now that that’s working, let’s go back into our controller config menu and select the Motion / Touch button. Under Motion Provder, select CemuhookUDP. Under the CemuhookUDP Config, make sure your settings match mine. Then click the Test button. You should see “Successfully recieved data from the server.” Step 5 - Game Mode Setup We’re pretty much set up, but there’s just a few more things I recommend doing. Let’s drop back into game mode. You can do this by going to the “Start Menu” for lack of a better term and logging out. Once you’re back in game mode, navigate to your library, and then the Non-Steam games section. Find Lime3DS and start it up. Now, hit the Steam button and go to controller. We want to configure some extra functionality here. I’ve set my right trackpad to control the mouse cursor and a press on the pad to be a left click. This lets me interact with the 3DS’s emulated “touchscreen” with a mouse cursor. Then I’ve also set R4 to be the F9 key which will swap the screens so that the touchscreen becomes the larger screen and the upper screen becomes smaller. This is handy if you ever need to do something like focus on the smaller screen for a while or interact with a small button. Finally, I have L4 mapped to F11 which toggles the emulator into fullscreen and window mode. This is useful if you want to show or hide the menus at the top of the screen. So here we are. We’ve got our own games running on our Steam Deck, we learned a lot along the way. And now we can have fun playing some classics!. There’s a compatibility list of 3DS titles on their website and more than half of the games that have been tested are rated as either “great” or “perfect.” Check it out with the link in the description! Well, that’s the video. Hopefully you found it useful. If you did, consider subscribing to the channel. You can also become a Patron if you’d like to support the work I’m doing here. That’s going to do it for now. Thanks for watching! I’ll see you next time. 00:00 3DS on the Steam Deck 00:58 ROM acquisition 01:58 EmuDECK 03:01 Non-EmuDECK Setup 04:16 Add Lime3DS to Steam Library 04:33 Launch Lime3DS from Steam Library 04:54 Configure Lime3DS 06:13 Configure Controls 07:23 Return to Game Mode 08:33 Conclusion
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    G
    Wow. So Yuzu completely folded. They didn't try to fight it. They just rolled over and gave up. They agreed to pay Nintendo $2.4 million. And that's a huge blow to emulation. But I found another company that Nintendo needs to go after. This company has habitually enabled piracy by selling products that are compatible with Nintendo's own software and that enable wanton emulation of Nintendo's own games. Not only that, but the availability of these products entice users to commit piracy. I mean, as we all know, EMULATION IS NEVER ACCEPTABLE. It says so right here. On Nintendo's own website. supporting emulation… supports the illegal piracy of our products So what company would so brazenly violate Nintendo's hardline stance against emulation and sell a device that enables end users to emulate Nintendo games? Nintendo, of course. Here I have the Super Nintendo Classic Edition. It's a fun little device to mess around with that is complicit in my emulation of Nintendo's copyrighted software. It's an ARM-powered Linux machine that's got about 300 megabytes of free space available. And all you need to do is plug it into your PC, run some software, and copy over your morally-obtained ROMs. I say "morally" obtained because, as Jim Sterling puts it, it's always morally acceptable to pirate Nintendo software. It's a form of protest. Civil disobedience, if you will. This isn't an endorsement for copyright infringement, just a statement of moral opinion. Anyway. Now that we have our morally obtained SNES ROMs, let's get this thing hacked. The first step is to download Hakchi. Launch Hakchi and then, with this select box, choose the appropriate console. Now go up here and select "Install Kernel" and follow the instructions on screen. In my case, you need to flip the switch to the on position and then hold the reset switch while plugging in the console. Now Hakchi is going to install and make it reboot a few times. Once it's done, congrats! You've got a hacked system. Now we can use this button to prepare our ROMs and then this button to copy them over. But this isn't just an SNES, though it might look like it. No. You can emulate a whole array of other consoles. And if you have the right equipment, namely a micro USB OTG cable, a compatible wifi adapter and a bluetooth adapter, you can do a lot more with this little thing! Bluetooth controllers? Check! Add new games over the wifi connection? Check! How about add external storage? Yep. That works too. What about full fat retroarch? You got it. So, thanks, Nintendo, for providing a heck of a little emulation device. I appreciate just how hypocritical you are. Here's the thing. Nintendo's not going after the people who are committing commercial copyright infringement. They're not going after the Etsy pages that are selling reproduction carts of out of print games. They're not going after the fly-by-night Chinese vendors hocking hard drives or cheap handhelds preloaded with infringing content. And they're not going after themselves for having weak operational security that allowed the leak of Tears of the Kingdom in the first place—the supposed reason for attacking Yuzu. See, Yuzu wasn't the problem. Nintendo is. Valve's Gabe Newell said it best. Piracy is almost always a service problem As Netflix and Hulu grew and gained more content, torrent sites saw dramatic drops in traffic. And now that everybody and their mother has a streaming service and you can't binge the full series of your favorite show on a single platform for one, reasonable fee? Well, torrent sites have seen their traffic skyrocket again. Piracy is a service problem. The facts are clear: if Nintendo truly wanted to address the piracy issue, they'd sell their ROMs on PC. But they don't offer their ROMs on PC… so it's clearly not about software piracy. No. The issue for them is control. Nintendo wants control. They want a level of control that the law does not grant them and they're trying to achieve that through lies, intimidation, and frivolous SLAPP lawsuits meant to discourage the development of legitimate, wholly legal open source emulators. This is about Nintendo maintaining a vertical monopoly that they've been told time and time again they have no right to have. If it's lawsuits in the 80's, the 90's, the 2000's and even the 2010's. There's precedent in every decade that they could've learned from. Yet they've chosen not to. So I'd like to see them tried for antitrust behavior. Now is the time. Nintendo is an evil company, abusing the law to exercise an unwarranted, illegal authority over their games that goes far beyond what copyright or even the DMCA grants them. And look. I'm pissed off because I am a huge Nintendo fan. I have nearly every console Nintendo has ever produced. I have tons of amiibo and other Nintendo merch. And after this, I will never buy another new Nintendo game ever again. I will never buy another console of theirs unless it's from the second hand market. I will never willfully give such a corrupt and wicked company my money. Ever. Again. And I will never publish one of my games on their platform, either. -- Chapters -- 00:00 Yuzu surrendered 01:40 Jailbreak the SNES Classic 02:48 Nintendo's lie exposed 03:48 "Piracy" is a lie 04:36 Nintendo wants extralegal authority over their artificial market 05:16 It's time for anti-trust against Nintendo