“Designed by developer Woe Industries, the AGAT challenged players to complete an ’80s adventure game without using a walkthrough. Players weren’t told what adventure game they’d be playing in advance, and they were monitored via webcam and microphone by a legitimate online proctoring software to determine if they were looking up hints on a second window, using their phones to cheat, or getting help from someone off-screen.”I remember playing Leisure Suit Larry, Police Quest, etc back in those days, probably then on my Commodore C64 or Amiga. These were more difficult than Doom as you did have to think quite a bit. These games seemed advanced back then as prior to these it was text adventure games without any graphics. Also, no Google Search so you sat for hours being stuck somewhere in the game until you got past the block.The linked article also has a link to a Twitch stream of the game during the test. Needless to say I already thought I knew where the key was, and see I was right.Back then it was not about the fancy graphics, it was about the storyline, the puzzles, etc.See pcgamer.com/games/adventure/mo…#Blog, #gaming, #retro, #technology