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CIRCLE WITH A DOT

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  3. I am writing a blog post about why it is bad to use AI.

I am writing a blog post about why it is bad to use AI.

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  • paul_ipv6@infosec.exchangeP paul_ipv6@infosec.exchange

    @mcc @glyph

    an important lesson.

    the flip side is that cities in the netherlands, in france, etc. have reversed this, reclaimed areas as more suitable for pedestrians and bikes. let's see if we can't do some trend reversal in tech too.

    tarmil@mastodon.tarmil.frT This user is from outside of this forum
    tarmil@mastodon.tarmil.frT This user is from outside of this forum
    tarmil@mastodon.tarmil.fr
    wrote last edited by
    #27

    @paul_ipv6 @mcc @glyph I wouldn't put this sentence in the past tense, at least not for France, but things are indeed improving in most cities.

    paul_ipv6@infosec.exchangeP 1 Reply Last reply
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    • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

      @glyph @FayeDrake @mcc @mhoye That makes sense. I guess another concern is the actually pairings and who works well together. Thank you for the response. Obvious though it is in one sense, the information sharing and community building part just… overshadow that in my imagining

      glyph@mastodon.socialG This user is from outside of this forum
      glyph@mastodon.socialG This user is from outside of this forum
      glyph@mastodon.social
      wrote last edited by
      #28

      @griotspeak @FayeDrake @mcc @mhoye indeed. in my own imagination too! the difficulty that Faye points out is real—if you try to force people, you get higher turnover and alienate a whole personality type (one that's common in tech and tbh kind of important to round out a team). but if you make it "optional" then you keep getting back to the default assumption that it is a "distraction" to pair with someone (or mob with the team) where only the "primary" gets credit for closing "their" tickets

      fayedrake@furry.engineerF 1 Reply Last reply
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      • tarmil@mastodon.tarmil.frT tarmil@mastodon.tarmil.fr

        @paul_ipv6 @mcc @glyph I wouldn't put this sentence in the past tense, at least not for France, but things are indeed improving in most cities.

        paul_ipv6@infosec.exchangeP This user is from outside of this forum
        paul_ipv6@infosec.exchangeP This user is from outside of this forum
        paul_ipv6@infosec.exchange
        wrote last edited by
        #29

        @tarmil @mcc @glyph

        much of the damage of car design, suburbs, non-walkable cities started in the US in the 1950s and has been the trend more or less since.

        i do see more trends to undo that kind of thinking in EU these days and i think it's a good thing.

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        • fayedrake@furry.engineerF fayedrake@furry.engineer

          @griotspeak @mcc @glyph @mhoye honestly, I love pair programming. I would pair most of the time and ditch asynchronous PRs if given the choice. And part of the issue with mobbing was just plain toxic management.

          With pair programming the balance of dynamics is usually such that as long as you have two people working in good faith and a good culture you can usually work it out and be flexible enough for both parties. It’s also easier to pick and choose effective effective relationships.

          My experience with extended (as opposed to occasional) mob programming is that it requires actual skills/training and either a specific set of personalities or a lead with strong emotional intelligence in order to bridge the gap. Mobbing is a lot harder to get right and if any team wants to try it for extended periods I whole heartedly recommend getting an experienced coach in.

          fayedrake@furry.engineerF This user is from outside of this forum
          fayedrake@furry.engineerF This user is from outside of this forum
          fayedrake@furry.engineer
          wrote last edited by
          #30

          @griotspeak @mcc @glyph @mhoye

          In the job where this was an issue management refused to provide any of that. It was implemented badly, we went straight into chaos with no guidance. We had certain individuals with certain neurodivergent traits who, and as I say this I lay the fault at management and not these individuals, flourished at the expense of the rest of the team. Leadership refused to step in in order to make sure that everyone’s needs were met while still insisting on mobbing.

          I can’t speak for the other individuals who got burned out.

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          • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

            @FayeDrake @mcc @glyph @mhoye What about mob programming burned folks out? I’ve always kinda wished mob programming or pair programming was more common than “go off somewhere and return with the PR” but it sounds like it didn’t have much upside where you were

            fayedrake@furry.engineerF This user is from outside of this forum
            fayedrake@furry.engineerF This user is from outside of this forum
            fayedrake@furry.engineer
            wrote last edited by
            #31

            @griotspeak @mcc @glyph @mhoye honestly, I love pair programming. I would pair most of the time and ditch asynchronous PRs if given the choice. And part of the issue with mobbing was just plain toxic management.

            With pair programming the balance of dynamics is usually such that as long as you have two people working in good faith and a good culture you can usually work it out and be flexible enough for both parties. It’s also easier to pick and choose effective effective relationships.

            My experience with extended (as opposed to occasional) mob programming is that it requires actual skills/training and either a specific set of personalities or a lead with strong emotional intelligence in order to bridge the gap. Mobbing is a lot harder to get right and if any team wants to try it for extended periods I whole heartedly recommend getting an experienced coach in.

            fayedrake@furry.engineerF 1 Reply Last reply
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            • mcc@mastodon.socialM mcc@mastodon.social

              @glyph When I think about "AI" I often think about how we had cities built to be navigated by people, and then we rebuilt the cities to be more easily navigated by cars, and now people without cars can't navigate the cities because we specifically designed them to require cars

              lne@social.praxis.nycL This user is from outside of this forum
              lne@social.praxis.nycL This user is from outside of this forum
              lne@social.praxis.nyc
              wrote last edited by
              #32

              RE: https://mastodon.social/@mcc/116314231162423866

              @mcc @glyph this is an apt way to describe it, not even a metaphor. digital spaces are an extension of architecture, and the more we think that way the better we can understand the consequences of interface design

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              • glyph@mastodon.socialG glyph@mastodon.social

                @griotspeak @FayeDrake @mcc @mhoye personally I used to be of the opinion "pairing is always good, you just gotta give it a try" and for a lot of people, even some who thought they wouldn't like it, I was right. but for a few people (who I have now long since made amends to) the growing expectation that they would do it all the time made them feel anxious about coming in to work.

                I've never been anywhere that it really settled in to a final steady state that everyone was happy with.

                fayedrake@furry.engineerF This user is from outside of this forum
                fayedrake@furry.engineerF This user is from outside of this forum
                fayedrake@furry.engineer
                wrote last edited by
                #33

                @glyph @griotspeak @mcc @mhoye very much so.

                Both mobbing and pairing require emotional intelligence, or at the very least leadership who can ensure that needs are met for everyone.

                My personal experience is that mobbing requires exponentially more of both and in some cases just isn’t practical.

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                • glyph@mastodon.socialG glyph@mastodon.social

                  @griotspeak @FayeDrake @mcc @mhoye indeed. in my own imagination too! the difficulty that Faye points out is real—if you try to force people, you get higher turnover and alienate a whole personality type (one that's common in tech and tbh kind of important to round out a team). but if you make it "optional" then you keep getting back to the default assumption that it is a "distraction" to pair with someone (or mob with the team) where only the "primary" gets credit for closing "their" tickets

                  fayedrake@furry.engineerF This user is from outside of this forum
                  fayedrake@furry.engineerF This user is from outside of this forum
                  fayedrake@furry.engineer
                  wrote last edited by
                  #34

                  @glyph @griotspeak @mcc @mhoye with the “optional” part, at least in pairing, a big part of that is culture.

                  There’s a shift to be made in a team from “a group of individual contributors” to “we all sink or swim together, and it’s the job of the experienced members to lift up their juniors”.

                  This is, and again I speak from experience, a very difficult shift. But it makes a massive difference to both morale and productivity.

                  I’m lucky to work in a team where the senior staff are all of that mindset and we’re able to propagate it to anyone who joins. Honestly, it’s the only reason I’m still here.

                  But again, you need a bunch of powerful and emotionally intelligent people to set that baseline. And that’s… not guaranteed in engineering teams.

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                  • mcc@mastodon.socialM mcc@mastodon.social

                    @griotspeak @FayeDrake @glyph @mhoye Is mob programming the one with random encounters

                    mhoye@cosocial.caM This user is from outside of this forum
                    mhoye@cosocial.caM This user is from outside of this forum
                    mhoye@cosocial.ca
                    wrote last edited by
                    #35

                    @mcc @griotspeak @FayeDrake @glyph I think it's the one where it's a real nice codebase you've got there and it'd be a shame if anything happened to it.

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                    • glyph@mastodon.socialG glyph@mastodon.social

                      I am writing a blog post about why it is bad to use AI. It is extremely heavily sourced. I have a tedious automation problem formatting my citations. No problem, I think. I will write a computer program. The computer program does not work, because websites are blocking simple computer programs in an effort to block AI. Solution? Simple. Browser comes with AI embedded, browses like a human, has all my cookies. Just ask the AI. It sails through the primitive anti-AI measures easily.

                      mirabilos@toot.mirbsd.orgM This user is from outside of this forum
                      mirabilos@toot.mirbsd.orgM This user is from outside of this forum
                      mirabilos@toot.mirbsd.org
                      wrote last edited by
                      #36

                      @glyph *hiss*

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