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  1. Home
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  3. Let's make a Pi Pico 2 powered video card.

Let's make a Pi Pico 2 powered video card.

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retrocomputing
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  • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

    I'll use GPIO16 for this which conveniently puts it on the top right corner of the Pico 2 board.

    Our PIO program is stupid simple:

        let clock_program = pio_asm!(
    ".wrap_target",
    "set pins, 1 [10]",
    "set pins, 0 [10]",
    ".wrap"
    );

    .wrap_target is just a standard label for the PIO loop, which will be restarted at the end with .wrap. The value in brackets is how many cycles to spin - the set itself takes one cycle, then we spin for 10 after. This should give us the 11 cycles on, 11 cycles off behavior we want.

    'pins' here just targets GPIO16, via this:

    let clock_pin = pio1.common.make_pio_pin(p.PIN_16);
    clock_sm_config.set_set_pins(&[&clock_pin]);
    gloriouscow@oldbytes.spaceG This user is from outside of this forum
    gloriouscow@oldbytes.spaceG This user is from outside of this forum
    gloriouscow@oldbytes.space
    wrote last edited by
    #32

    PIO is the secret sauce that makes Picos so good at interfacing with retro hardware. They allow you to react to pin changes instantly, and read and write busses, doing the sort of high speed bus interactions that were normally the exclusive purview of FPGAs.

    gloriouscow@oldbytes.spaceG 1 Reply Last reply
    0
    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

      PIO is the secret sauce that makes Picos so good at interfacing with retro hardware. They allow you to react to pin changes instantly, and read and write busses, doing the sort of high speed bus interactions that were normally the exclusive purview of FPGAs.

      gloriouscow@oldbytes.spaceG This user is from outside of this forum
      gloriouscow@oldbytes.spaceG This user is from outside of this forum
      gloriouscow@oldbytes.space
      wrote last edited by
      #33

      All in all, not too shabby for a $5 board. Let's see how our clock looks, right after I unbag this and hook it up.

      Link Preview Image
      gloriouscow@oldbytes.spaceG 1 Reply Last reply
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      • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

        All in all, not too shabby for a $5 board. Let's see how our clock looks, right after I unbag this and hook it up.

        Link Preview Image
        gloriouscow@oldbytes.spaceG This user is from outside of this forum
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        gloriouscow@oldbytes.space
        wrote last edited by
        #34

        14.318MHz, baby.

        Believe it or not, a sawtooth clock isn't that hideous. This is pretty much what the OSC pin looks like for realsies.

        Link Preview Image
        casandro@f-ckendehoelle.deC gloriouscow@oldbytes.spaceG 2 Replies Last reply
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        • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

          14.318MHz, baby.

          Believe it or not, a sawtooth clock isn't that hideous. This is pretty much what the OSC pin looks like for realsies.

          Link Preview Image
          casandro@f-ckendehoelle.deC This user is from outside of this forum
          casandro@f-ckendehoelle.deC This user is from outside of this forum
          casandro@f-ckendehoelle.de
          wrote last edited by
          #35

          @gloriouscow Could that be a probe issue? Not all probes go up that high in frequency.

          gloriouscow@oldbytes.spaceG 1 Reply Last reply
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          • casandro@f-ckendehoelle.deC casandro@f-ckendehoelle.de

            @gloriouscow Could that be a probe issue? Not all probes go up that high in frequency.

            gloriouscow@oldbytes.spaceG This user is from outside of this forum
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            gloriouscow@oldbytes.space
            wrote last edited by
            #36

            @casandro Nah, I've gotten a clean read from a 66MHz crystal on this probe from a 386 motherboard. This is probably a limitation of the Pico's GPIO drive strength. I'm not sure if that's something you can configure on a Pico, you can on an STM32, although I usually don't as it can produce overshoots which ends up being worse to deal with.

            gloriouscow@oldbytes.spaceG 1 Reply Last reply
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            • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

              @casandro Nah, I've gotten a clean read from a 66MHz crystal on this probe from a 386 motherboard. This is probably a limitation of the Pico's GPIO drive strength. I'm not sure if that's something you can configure on a Pico, you can on an STM32, although I usually don't as it can produce overshoots which ends up being worse to deal with.

              gloriouscow@oldbytes.spaceG This user is from outside of this forum
              gloriouscow@oldbytes.spaceG This user is from outside of this forum
              gloriouscow@oldbytes.space
              wrote last edited by
              #37

              @casandro The real CGA also cleans up the OSC pin by immediately passing it through an 74LS04 which we will probably also do.

              1 Reply Last reply
              0
              • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                I'll use GPIO16 for this which conveniently puts it on the top right corner of the Pico 2 board.

                Our PIO program is stupid simple:

                    let clock_program = pio_asm!(
                ".wrap_target",
                "set pins, 1 [10]",
                "set pins, 0 [10]",
                ".wrap"
                );

                .wrap_target is just a standard label for the PIO loop, which will be restarted at the end with .wrap. The value in brackets is how many cycles to spin - the set itself takes one cycle, then we spin for 10 after. This should give us the 11 cycles on, 11 cycles off behavior we want.

                'pins' here just targets GPIO16, via this:

                let clock_pin = pio1.common.make_pio_pin(p.PIN_16);
                clock_sm_config.set_set_pins(&[&clock_pin]);
                ldcd@social.treehouse.systemsL This user is from outside of this forum
                ldcd@social.treehouse.systemsL This user is from outside of this forum
                ldcd@social.treehouse.systems
                wrote last edited by
                #38

                @gloriouscow the 2350 also has an extremely flexible clock tree for micro; each off the gpouts has an individual int/frac divider with duty cycle correction and coarse phase adjustment

                The PLL can also run up to 1600MHz (don't think any of the IO buffers can manage that though) and you can input an external clock to it (I think this is what you're doing)

                gloriouscow@oldbytes.spaceG 1 Reply Last reply
                0
                • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                  14.318MHz, baby.

                  Believe it or not, a sawtooth clock isn't that hideous. This is pretty much what the OSC pin looks like for realsies.

                  Link Preview Image
                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                  gloriouscow@oldbytes.space
                  wrote last edited by
                  #39

                  It's actually kind of silly how close we already are to outputting something on a real CGA monitor.

                  We could drive two additional PIO state machines with divisors to control HSYNC and VSYNC.

                  Now, if you just output color all the time, you have no idea whether your picture is actually synchronized - the monitor will just keep the beam on all the time, so if you just say, emit magenta forever, you'll just see a solid magenta screen even if the monitor has no vertical hold.

                  gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                  • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                    It's actually kind of silly how close we already are to outputting something on a real CGA monitor.

                    We could drive two additional PIO state machines with divisors to control HSYNC and VSYNC.

                    Now, if you just output color all the time, you have no idea whether your picture is actually synchronized - the monitor will just keep the beam on all the time, so if you just say, emit magenta forever, you'll just see a solid magenta screen even if the monitor has no vertical hold.

                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                    gloriouscow@oldbytes.space
                    wrote last edited by
                    #40

                    So we're going to have a color latch like the CGA does.

                    This is a 74LS174 flip-flop, that is fed our generated colors and is clocked by /OSC.

                    The CGA doesn't use the 174's clear input, but we can - another GPIO output of the Pico should be able to pull that low to blank the screen, I think. Having a vertical blanking area will let us tell if we have vertical hold.

                    gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                      So we're going to have a color latch like the CGA does.

                      This is a 74LS174 flip-flop, that is fed our generated colors and is clocked by /OSC.

                      The CGA doesn't use the 174's clear input, but we can - another GPIO output of the Pico should be able to pull that low to blank the screen, I think. Having a vertical blanking area will let us tell if we have vertical hold.

                      gloriouscow@oldbytes.spaceG This user is from outside of this forum
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                      gloriouscow@oldbytes.space
                      wrote last edited by
                      #41

                      I can't overstate how useful it is to have a working digital simulation of the thing you are intending to make.

                      gloriouscow@oldbytes.spaceG 1 Reply Last reply
                      0
                      • ldcd@social.treehouse.systemsL ldcd@social.treehouse.systems

                        @gloriouscow the 2350 also has an extremely flexible clock tree for micro; each off the gpouts has an individual int/frac divider with duty cycle correction and coarse phase adjustment

                        The PLL can also run up to 1600MHz (don't think any of the IO buffers can manage that though) and you can input an external clock to it (I think this is what you're doing)

                        gloriouscow@oldbytes.spaceG This user is from outside of this forum
                        gloriouscow@oldbytes.spaceG This user is from outside of this forum
                        gloriouscow@oldbytes.space
                        wrote last edited by
                        #42

                        @ldcd The plan is to drive the ISA board version off OSC, yeah. Can you give a Pico 2 board an external oscillator?

                        ldcd@social.treehouse.systemsL 1 Reply Last reply
                        0
                        • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                          @ldcd The plan is to drive the ISA board version off OSC, yeah. Can you give a Pico 2 board an external oscillator?

                          ldcd@social.treehouse.systemsL This user is from outside of this forum
                          ldcd@social.treehouse.systemsL This user is from outside of this forum
                          ldcd@social.treehouse.systems
                          wrote last edited by
                          #43

                          @gloriouscow you can clock the system off of GPIN yes, although I don't think you can clock the PLLs off of it.

                          (So like if you had an NTSC freq input you could clock a PIO SM off of it or the CPU off of it but you couldn't generate a multiple of it with the PLL unless you remove the crystal and solder a lead to one of the pads)

                          ldcd@social.treehouse.systemsL 1 Reply Last reply
                          0
                          • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                            I can't overstate how useful it is to have a working digital simulation of the thing you are intending to make.

                            gloriouscow@oldbytes.spaceG This user is from outside of this forum
                            gloriouscow@oldbytes.spaceG This user is from outside of this forum
                            gloriouscow@oldbytes.space
                            wrote last edited by
                            #44

                            Time to start breadboarding!

                            Link Preview Image
                            gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                            • ldcd@social.treehouse.systemsL ldcd@social.treehouse.systems

                              @gloriouscow you can clock the system off of GPIN yes, although I don't think you can clock the PLLs off of it.

                              (So like if you had an NTSC freq input you could clock a PIO SM off of it or the CPU off of it but you couldn't generate a multiple of it with the PLL unless you remove the crystal and solder a lead to one of the pads)

                              ldcd@social.treehouse.systemsL This user is from outside of this forum
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                              ldcd@social.treehouse.systems
                              wrote last edited by
                              #45

                              @gloriouscow I wish you could clock them off of gpclk0/1 but that would have probably been a pain to route

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                              • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                Time to start breadboarding!

                                Link Preview Image
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                                gloriouscow@oldbytes.space
                                wrote last edited by
                                #46

                                You know, I just thought of something - the same technique I use in GlyphBlaster of formatting video frames as 912x262 would work for a static test. Except we expand it to 8 bits. That's 238KB which will still fit in the Pico's RAM.

                                The lower nibble will drive the RGBI outputs, while two bits in the upper nibble can directly drive HSYNC and VSYNC. We just need to center a 640x200 image in a 912x262 black bitmap, then just paint the sync periods in the overscan.

                                Screw boring test patterns, lets go directly for graphics!

                                gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                  You know, I just thought of something - the same technique I use in GlyphBlaster of formatting video frames as 912x262 would work for a static test. Except we expand it to 8 bits. That's 238KB which will still fit in the Pico's RAM.

                                  The lower nibble will drive the RGBI outputs, while two bits in the upper nibble can directly drive HSYNC and VSYNC. We just need to center a 640x200 image in a 912x262 black bitmap, then just paint the sync periods in the overscan.

                                  Screw boring test patterns, lets go directly for graphics!

                                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                  gloriouscow@oldbytes.space
                                  wrote last edited by
                                  #47

                                  we can represent this with a 8-bit palette in Aesprite. We have our normal RGBI palette, then we have hsync (green), vsync (blue) and hsync-in-vsync (cyan).

                                  Now I just need a good picture to use. The easiest thing is to take a 320x200 4bpp image from Tandy or EGA graphics, and horizontally stretch it 2x.

                                  Link Preview Image
                                  gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                  • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                    we can represent this with a 8-bit palette in Aesprite. We have our normal RGBI palette, then we have hsync (green), vsync (blue) and hsync-in-vsync (cyan).

                                    Now I just need a good picture to use. The easiest thing is to take a 320x200 4bpp image from Tandy or EGA graphics, and horizontally stretch it 2x.

                                    Link Preview Image
                                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                    gloriouscow@oldbytes.space
                                    wrote last edited by
                                    #48

                                    There sure is a lot of 320x200 pornography.

                                    gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                      There sure is a lot of 320x200 pornography.

                                      gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                      gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                      gloriouscow@oldbytes.space
                                      wrote last edited by
                                      #49

                                      I'm gonna use the title screen from 1990's VAXINE by The Assembly Line, published by US Gold.

                                      I don't remember anything about this game, but the title graphics are bangin'

                                      Link Preview Image
                                      gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                      • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space
                                        • I've written a cycle accurate CGA emulation
                                        • I've made a working simulation of the CGA in a digital logic simulator
                                        • I've reproduced 80% of the original CGA PCB in KiCad (I really need to finish that)
                                        • I've captured digital logic traces from the CGA running demanding demoscene productions
                                        • I am intimately familiar with the ISA bus and bus timings
                                        • I've designed several PCBs in KiCad already and some of them even worked

                                        ...so why not?

                                        jrsharp@mastodon.sdf.orgJ This user is from outside of this forum
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                                        jrsharp@mastodon.sdf.org
                                        wrote last edited by
                                        #50

                                        @gloriouscow #doit

                                        1 Reply Last reply
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                                        • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                          I'm gonna use the title screen from 1990's VAXINE by The Assembly Line, published by US Gold.

                                          I don't remember anything about this game, but the title graphics are bangin'

                                          Link Preview Image
                                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                          gloriouscow@oldbytes.space
                                          wrote last edited by
                                          #51

                                          this is our final 912x262 video signal bitmap. The graphics don't actually need to be centered, since we're not trying to sync to VSYNC - we're producing VSYNC, so it can happen whenever. In this case its easier to translate CRTC parameters keeping the active display area origin at 0,0.

                                          Now we just need to save it as a raw binary.

                                          Link Preview Image
                                          gloriouscow@oldbytes.spaceG 1 Reply Last reply
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