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  3. Who needs Ghidra when you have autism and a box of markers?

Who needs Ghidra when you have autism and a box of markers?

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  • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

    Who needs Ghidra when you have autism and a box of markers?

    gloriouscow@oldbytes.spaceG This user is from outside of this forum
    gloriouscow@oldbytes.spaceG This user is from outside of this forum
    gloriouscow@oldbytes.space
    wrote last edited by
    #3

    This goes on for THIRTY PAGES

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    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

      Who needs Ghidra when you have autism and a box of markers?

      bytex64@awesome.gardenB This user is from outside of this forum
      bytex64@awesome.gardenB This user is from outside of this forum
      bytex64@awesome.garden
      wrote last edited by
      #4

      @gloriouscow Hand-crafted RE just like grandma used to make.

      1 Reply Last reply
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      • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

        This goes on for THIRTY PAGES

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        gloriouscow@oldbytes.spaceG This user is from outside of this forum
        gloriouscow@oldbytes.spaceG This user is from outside of this forum
        gloriouscow@oldbytes.space
        wrote last edited by
        #5

        This was done to reverse engineer the bytecode interpreter for an adventure game engine. Of course we needed to reverse engineer the script bytecode itself, so we just manually emulated that shit. With more markers.

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        • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

          This was done to reverse engineer the bytecode interpreter for an adventure game engine. Of course we needed to reverse engineer the script bytecode itself, so we just manually emulated that shit. With more markers.

          Link Preview Image
          gloriouscow@oldbytes.spaceG This user is from outside of this forum
          gloriouscow@oldbytes.spaceG This user is from outside of this forum
          gloriouscow@oldbytes.space
          wrote last edited by
          #6

          Here's my hand written opcode table. Color coded!

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          gloriouscow@oldbytes.spaceG 1 Reply Last reply
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          • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

            Here's my hand written opcode table. Color coded!

            Link Preview Image
            gloriouscow@oldbytes.spaceG This user is from outside of this forum
            gloriouscow@oldbytes.spaceG This user is from outside of this forum
            gloriouscow@oldbytes.space
            wrote last edited by
            #7

            Notes on the game engine's RLE compression for sprites and background images.

            Why did I spend time making the arrows all fancy?

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            • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

              Notes on the game engine's RLE compression for sprites and background images.

              Why did I spend time making the arrows all fancy?

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              gloriouscow@oldbytes.spaceG This user is from outside of this forum
              gloriouscow@oldbytes.spaceG This user is from outside of this forum
              gloriouscow@oldbytes.space
              wrote last edited by
              #8

              There is literally an entire box of this shit. Here's the animation playback routines

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              • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                There is literally an entire box of this shit. Here's the animation playback routines

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                gloriouscow@oldbytes.spaceG This user is from outside of this forum
                gloriouscow@oldbytes.spaceG This user is from outside of this forum
                gloriouscow@oldbytes.space
                wrote last edited by
                #9

                Y'all like pixel fonts?

                gloriouscow@oldbytes.spaceG gumnos@mastodon.bsd.cafeG 2 Replies Last reply
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                • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                  Y'all like pixel fonts?

                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                  gloriouscow@oldbytes.spaceG This user is from outside of this forum
                  gloriouscow@oldbytes.space
                  wrote last edited by
                  #10

                  This is an entire visual representation of a string wrapping function. A character's dialog is placed above their head, center justified, and split according to how much room there is to the edge of the screen or other characters.

                  I didn't reverse the code for this. I just worked it out from observing how it worked talking to characters at various positions on screen

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                  gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                  • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                    This is an entire visual representation of a string wrapping function. A character's dialog is placed above their head, center justified, and split according to how much room there is to the edge of the screen or other characters.

                    I didn't reverse the code for this. I just worked it out from observing how it worked talking to characters at various positions on screen

                    Link Preview Image
                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                    gloriouscow@oldbytes.space
                    wrote last edited by
                    #11

                    And here is the entire point of digging all this out. @foone was talking about reverse engineering compression - this is how it started. This is an RLE encoded sprite. The highlighter sections and boxed sections are RLE opcodes and compressd runs, and the bytes with curvy underlines are uncompressed pixel spans

                    gloriouscow@oldbytes.spaceG foone@digipres.clubF 3 Replies Last reply
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                    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                      And here is the entire point of digging all this out. @foone was talking about reverse engineering compression - this is how it started. This is an RLE encoded sprite. The highlighter sections and boxed sections are RLE opcodes and compressd runs, and the bytes with curvy underlines are uncompressed pixel spans

                      gloriouscow@oldbytes.spaceG This user is from outside of this forum
                      gloriouscow@oldbytes.spaceG This user is from outside of this forum
                      gloriouscow@oldbytes.space
                      wrote last edited by
                      #12

                      ...I still do all this shit, but I have since broken up with Okidata-chan and kicked my 10 crayola a day habit

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                      • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                        And here is the entire point of digging all this out. @foone was talking about reverse engineering compression - this is how it started. This is an RLE encoded sprite. The highlighter sections and boxed sections are RLE opcodes and compressd runs, and the bytes with curvy underlines are uncompressed pixel spans

                        foone@digipres.clubF This user is from outside of this forum
                        foone@digipres.clubF This user is from outside of this forum
                        foone@digipres.club
                        wrote last edited by
                        #13

                        @gloriouscow oof. Doing this on paper sounds so painful

                        (I was doing this on paper back in 2003, but I've mostly suppressed those memories)

                        gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                        • foone@digipres.clubF foone@digipres.club

                          @gloriouscow oof. Doing this on paper sounds so painful

                          (I was doing this on paper back in 2003, but I've mostly suppressed those memories)

                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                          gloriouscow@oldbytes.space
                          wrote last edited by
                          #14

                          @foone this is all circa 1999-2001. maybe it is just a phase every reverser goes through.

                          foone@digipres.clubF rey@toot.catR 2 Replies Last reply
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                          • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                            @foone this is all circa 1999-2001. maybe it is just a phase every reverser goes through.

                            foone@digipres.clubF This user is from outside of this forum
                            foone@digipres.clubF This user is from outside of this forum
                            foone@digipres.club
                            wrote last edited by
                            #15

                            @gloriouscow this is just what we had to do before computers were good at things

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                            • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                              Who needs Ghidra when you have autism and a box of markers?

                              mellivora@im-in.spaceM This user is from outside of this forum
                              mellivora@im-in.spaceM This user is from outside of this forum
                              mellivora@im-in.space
                              wrote last edited by
                              #16

                              @gloriouscow I really wish I could afford a printer right now. :(((

                              1 Reply Last reply
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                              • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                And here is the entire point of digging all this out. @foone was talking about reverse engineering compression - this is how it started. This is an RLE encoded sprite. The highlighter sections and boxed sections are RLE opcodes and compressd runs, and the bytes with curvy underlines are uncompressed pixel spans

                                gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                gloriouscow@oldbytes.space
                                wrote last edited by
                                #17

                                well, when you play I Have No Mouth And I Must Scream using ScummVM, some of this shit may still be in there, somewhere.

                                Maybe.

                                1 Reply Last reply
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                                • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                  @foone this is all circa 1999-2001. maybe it is just a phase every reverser goes through.

                                  rey@toot.catR This user is from outside of this forum
                                  rey@toot.catR This user is from outside of this forum
                                  rey@toot.cat
                                  wrote last edited by
                                  #18

                                  @gloriouscow @foone having a big "wait, that counts as reverse engineering? oh gods, yeah, it would have to, wouldn't it" moment over here

                                  tractor feed was so good for this

                                  gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                  • rey@toot.catR rey@toot.cat

                                    @gloriouscow @foone having a big "wait, that counts as reverse engineering? oh gods, yeah, it would have to, wouldn't it" moment over here

                                    tractor feed was so good for this

                                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                    gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                    gloriouscow@oldbytes.space
                                    wrote last edited by
                                    #19

                                    @rey @foone

                                    i didn't say I was a good reverser

                                    1 Reply Last reply
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                                    • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                      Who needs Ghidra when you have autism and a box of markers?

                                      blue_on@qdon.spaceB This user is from outside of this forum
                                      blue_on@qdon.spaceB This user is from outside of this forum
                                      blue_on@qdon.space
                                      wrote last edited by
                                      #20

                                      @gloriouscow
                                      isn't it tedious?

                                      gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                      • blue_on@qdon.spaceB blue_on@qdon.space

                                        @gloriouscow
                                        isn't it tedious?

                                        gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                        gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                        gloriouscow@oldbytes.space
                                        wrote last edited by
                                        #21

                                        @blue_on You'd think so, but it's more methodical. I remember just laying on the floor with the listings spread out and listening to music while doing. After a while you just zone out, it's meditative

                                        gloriouscow@oldbytes.spaceG 1 Reply Last reply
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                                        • gloriouscow@oldbytes.spaceG gloriouscow@oldbytes.space

                                          @blue_on You'd think so, but it's more methodical. I remember just laying on the floor with the listings spread out and listening to music while doing. After a while you just zone out, it's meditative

                                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                          gloriouscow@oldbytes.spaceG This user is from outside of this forum
                                          gloriouscow@oldbytes.space
                                          wrote last edited by
                                          #22

                                          @blue_on the closest experience i have to it now is tracing out boards in KiCad. put on some music, and just follow traces with the mouse from chip to chip. thousands and thousands of traces...

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