really funny watching the xbox one psp talk and thinking Oh that graph looks like it was laid out by ai.
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really funny watching the xbox one psp talk and thinking Oh that graph looks like it was laid out by ai. and then by the end of the video in the q&a section he confirms yeah absolutely its ai generated
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really funny watching the xbox one psp talk and thinking Oh that graph looks like it was laid out by ai. and then by the end of the video in the q&a section he confirms yeah absolutely its ai generated
disappoint me why dont you. not that my expectations were high for a talk principally about the psp, and really hardware fault injection is only so interesting, but i feel like if you are going to do the whole attention grabbing thing of hacking the xbox one the least you can do is make your own graphs
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disappoint me why dont you. not that my expectations were high for a talk principally about the psp, and really hardware fault injection is only so interesting, but i feel like if you are going to do the whole attention grabbing thing of hacking the xbox one the least you can do is make your own graphs
does everyone doing these projects just do it as a drive-by or something. quick in and out project, and if you finish early you can just leave
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disappoint me why dont you. not that my expectations were high for a talk principally about the psp, and really hardware fault injection is only so interesting, but i feel like if you are going to do the whole attention grabbing thing of hacking the xbox one the least you can do is make your own graphs
@mothcompute
I didn't see the slopgraphs, because I listened to the talk while playing the weird GBA spinoff of Monster Truck Madness* from the era where they published games on Nintendo consoles.
* not a very remarkable racer, but it'd be cool if someone backported the powerups and "rampage" system (repeatedly crashing into obstacles to charge a super-speed ability) to the PC games (has a large selection of homemade levels) -
@mothcompute
I didn't see the slopgraphs, because I listened to the talk while playing the weird GBA spinoff of Monster Truck Madness* from the era where they published games on Nintendo consoles.
* not a very remarkable racer, but it'd be cool if someone backported the powerups and "rampage" system (repeatedly crashing into obstacles to charge a super-speed ability) to the PC games (has a large selection of homemade levels)@moses_izumi to be clear psp means platform security processor in this context; the talk was about breaking the chain of trust in the xbox one bootloader
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really funny watching the xbox one psp talk and thinking Oh that graph looks like it was laid out by ai. and then by the end of the video in the q&a section he confirms yeah absolutely its ai generated
@mothcompute frown -
@moses_izumi to be clear psp means platform security processor in this context; the talk was about breaking the chain of trust in the xbox one bootloader
@mothcompute
Please hit me up when someone gets the XBONE's Xbox 360 emulator working on normal PCs.
(probably got extracted through the Collateral Damage exploit a couple years back)
MS were flaunting a DS version of Halo, but it got cancelled because Gates/Ballmer decided that it was unpatriotic to publish on competing platforms (or something, I dunno). -
R relay@relay.mycrowd.ca shared this topic
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@mothcompute
Please hit me up when someone gets the XBONE's Xbox 360 emulator working on normal PCs.
(probably got extracted through the Collateral Damage exploit a couple years back)
MS were flaunting a DS version of Halo, but it got cancelled because Gates/Ballmer decided that it was unpatriotic to publish on competing platforms (or something, I dunno).@moses_izumi honestly im only really interested in the boot chain stuff, not so much the games. i dont actually have an xbox one