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CIRCLE WITH A DOT

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  3. It took a surprising amount of effort to achieve this crappy result.

It took a surprising amount of effort to achieve this crappy result.

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  • ancientjames@mastodon.socialA This user is from outside of this forum
    ancientjames@mastodon.socialA This user is from outside of this forum
    ancientjames@mastodon.social
    wrote last edited by
    #1

    It took a surprising amount of effort to achieve this crappy result. It's rendering 4000 views simultaneously per frame (effectively 120000 fps), on a Pi 4. Complicated by no viewport arrays or layered rendering support, and clipping in the fragment shader added seconds to render time.

    commanderred@chaos.socialC linux_in_a_bit@infosec.exchangeL ancientjames@mastodon.socialA 3 Replies Last reply
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    • ancientjames@mastodon.socialA ancientjames@mastodon.social

      It took a surprising amount of effort to achieve this crappy result. It's rendering 4000 views simultaneously per frame (effectively 120000 fps), on a Pi 4. Complicated by no viewport arrays or layered rendering support, and clipping in the fragment shader added seconds to render time.

      commanderred@chaos.socialC This user is from outside of this forum
      commanderred@chaos.socialC This user is from outside of this forum
      commanderred@chaos.social
      wrote last edited by
      #2

      @ancientjames I still don't quite get how those work. Also, how tf did u manage to render that many FPS?

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      • ancientjames@mastodon.socialA ancientjames@mastodon.social

        It took a surprising amount of effort to achieve this crappy result. It's rendering 4000 views simultaneously per frame (effectively 120000 fps), on a Pi 4. Complicated by no viewport arrays or layered rendering support, and clipping in the fragment shader added seconds to render time.

        linux_in_a_bit@infosec.exchangeL This user is from outside of this forum
        linux_in_a_bit@infosec.exchangeL This user is from outside of this forum
        linux_in_a_bit@infosec.exchange
        wrote last edited by
        #3

        @ancientjames
        Sure but like...
        That's crazy!

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        • ancientjames@mastodon.socialA ancientjames@mastodon.social

          It took a surprising amount of effort to achieve this crappy result. It's rendering 4000 views simultaneously per frame (effectively 120000 fps), on a Pi 4. Complicated by no viewport arrays or layered rendering support, and clipping in the fragment shader added seconds to render time.

          ancientjames@mastodon.socialA This user is from outside of this forum
          ancientjames@mastodon.socialA This user is from outside of this forum
          ancientjames@mastodon.social
          wrote last edited by
          #4

          Now you may say, James, did you know that faster computers exist? But I like embedding a cheap SBC. When I abandon this project and move on to something else, I want it frozen in a state that Just Works. I don't want to turn it on a year from now only to wait 30 minutes while it enshittifies itself.

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