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  3. During production of Finding Nemo, we started using Linux boxes in addition to SGIs.Why?

During production of Finding Nemo, we started using Linux boxes in addition to SGIs.Why?

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  • drwave@mastodon.socialD This user is from outside of this forum
    drwave@mastodon.socialD This user is from outside of this forum
    drwave@mastodon.social
    wrote last edited by
    #1

    During production of Finding Nemo, we started using Linux boxes in addition to SGIs.
    Why?

    3D painting software we wrote for laying out coral was written in C++ using templates, and the debug info was too large for IRIX, but was debuggable on Linux.

    Was this a 32 bit vs. 64 bit issue?

    No.

    IRIX reserved half the address space for the kernel, while Linux only did a quarter.

    So on Linux, we had 3GB, and the symbols fit.

    It was a 32 bit show, both machines had 4GB max.

    Plenty for Finding Nemo.

    drwave@mastodon.socialD 1 Reply Last reply
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    • drwave@mastodon.socialD drwave@mastodon.social

      During production of Finding Nemo, we started using Linux boxes in addition to SGIs.
      Why?

      3D painting software we wrote for laying out coral was written in C++ using templates, and the debug info was too large for IRIX, but was debuggable on Linux.

      Was this a 32 bit vs. 64 bit issue?

      No.

      IRIX reserved half the address space for the kernel, while Linux only did a quarter.

      So on Linux, we had 3GB, and the symbols fit.

      It was a 32 bit show, both machines had 4GB max.

      Plenty for Finding Nemo.

      drwave@mastodon.socialD This user is from outside of this forum
      drwave@mastodon.socialD This user is from outside of this forum
      drwave@mastodon.social
      wrote last edited by
      #2

      How do I know this?

      I was the project lead, although the best parts of it were written by my smarter collaborator Michael O’Brien (eventually SVP of R&D at Technicolor).

      This story is *not* the 32 to 64 bit transition.

      This is just us trying to get another GB of address space, where we leveraged the ongoing Linux port work w/alot of our own.

      Now that I think about it, all the impactful work I’ve done in my career happened in 32 bits of address space.

      4GB always seemed like a lot to me.

      bluedonkey@mastodon.socialB 1 Reply Last reply
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      • drwave@mastodon.socialD drwave@mastodon.social

        How do I know this?

        I was the project lead, although the best parts of it were written by my smarter collaborator Michael O’Brien (eventually SVP of R&D at Technicolor).

        This story is *not* the 32 to 64 bit transition.

        This is just us trying to get another GB of address space, where we leveraged the ongoing Linux port work w/alot of our own.

        Now that I think about it, all the impactful work I’ve done in my career happened in 32 bits of address space.

        4GB always seemed like a lot to me.

        bluedonkey@mastodon.socialB This user is from outside of this forum
        bluedonkey@mastodon.socialB This user is from outside of this forum
        bluedonkey@mastodon.social
        wrote last edited by
        #3

        @Drwave I’m still amazed at what I managed to achieve with just 32 KB of RAM… and 100 KB floppy discs to store programs and data on.

        The first hard drives I remember using at school were huge & held, if my memory serves me, just 5 MB - and that seemed like a lot at the time.

        We’ve come a very long way in the space of just a few decades.

        drwave@mastodon.socialD 1 Reply Last reply
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        • bluedonkey@mastodon.socialB bluedonkey@mastodon.social

          @Drwave I’m still amazed at what I managed to achieve with just 32 KB of RAM… and 100 KB floppy discs to store programs and data on.

          The first hard drives I remember using at school were huge & held, if my memory serves me, just 5 MB - and that seemed like a lot at the time.

          We’ve come a very long way in the space of just a few decades.

          drwave@mastodon.socialD This user is from outside of this forum
          drwave@mastodon.socialD This user is from outside of this forum
          drwave@mastodon.social
          wrote last edited by
          #4

          @Bluedonkey totally agree.

          But I tell this particular story because I expect folks today look at Finding Nemo (and the Pixar movies that preceded it) and don’t expect those were done on computers with less memory than pretty much every PC you can buy today.

          kielkontrovers@norden.socialK lenzgr@mastodon.socialL 2 Replies Last reply
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          • drwave@mastodon.socialD drwave@mastodon.social

            @Bluedonkey totally agree.

            But I tell this particular story because I expect folks today look at Finding Nemo (and the Pixar movies that preceded it) and don’t expect those were done on computers with less memory than pretty much every PC you can buy today.

            kielkontrovers@norden.socialK This user is from outside of this forum
            kielkontrovers@norden.socialK This user is from outside of this forum
            kielkontrovers@norden.social
            wrote last edited by
            #5

            @Drwave @Bluedonkey well if one knows that the Apollo missions werde done with computers much slower than very old calculators one can imagine a lot more. Like banks still using COBOL on mainframes etc. Thanks for the story. what happened to this software? was it only used once?

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            • drwave@mastodon.socialD drwave@mastodon.social

              @Bluedonkey totally agree.

              But I tell this particular story because I expect folks today look at Finding Nemo (and the Pixar movies that preceded it) and don’t expect those were done on computers with less memory than pretty much every PC you can buy today.

              lenzgr@mastodon.socialL This user is from outside of this forum
              lenzgr@mastodon.socialL This user is from outside of this forum
              lenzgr@mastodon.social
              wrote last edited by
              #6

              @Drwave @Bluedonkey thanks for sharing. That reminds me about how excited I was to learn about how Digital Domain used Linux on DEC Alpha to render scenes for "Titanic" in the late 90s. I actually applied for an sysadmin job, but never heard back from them...

              https://www.linuxjournal.com/article/2494

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