Someone on Lobsters wondered "how a modern compiler would fare against hand-optimized asm" in reference to Abrash's TransformVector (3x3 matrix-vector multiply) hand-written x87 routine in Quake.
-
@wolf480pl @pervognsen Like, seriously.
If you look at the actual encoding you start to realize pretty quick that x86 is more regular than you probably thought, and say ARM (especially T32, but also A64) a lot less.

@rygorous @wolf480pl @pervognsen ARM64 kinda looks like huffman coding sometimes, only without variable length output you’re reduced to truncating inputs arbitrarily.
-
@rygorous @wolf480pl @pervognsen ARM64 kinda looks like huffman coding sometimes, only without variable length output you’re reduced to truncating inputs arbitrarily.
@zeux @rygorous @wolf480pl @pervognsen x86 is also Huffman encoded, but backwards. So the instructions you rarely use are nice and short, and the instructions you use all the time have lots of wordy prefixes on them.
-
@zeux @rygorous @wolf480pl @pervognsen x86 is also Huffman encoded, but backwards. So the instructions you rarely use are nice and short, and the instructions you use all the time have lots of wordy prefixes on them.
@TomF @zeux @wolf480pl @pervognsen You keep saying this and it's not even close to true.
Code density of x86, x86-64 etc. vs. other ISAs has been well-studied approximately a zillion times, with the same result every damn time.
x86s encoding is not optimal for the instruction frequencies seen in current x86 but it is not even remotely close to backwards, and it's denser than most alternatives, even some that explicitly go for density.
The most frequent instructions are, in fact, 1B opcodes.
-
@TomF @zeux @wolf480pl @pervognsen You keep saying this and it's not even close to true.
Code density of x86, x86-64 etc. vs. other ISAs has been well-studied approximately a zillion times, with the same result every damn time.
x86s encoding is not optimal for the instruction frequencies seen in current x86 but it is not even remotely close to backwards, and it's denser than most alternatives, even some that explicitly go for density.
The most frequent instructions are, in fact, 1B opcodes.
@TomF @zeux @wolf480pl @pervognsen 32-bit x86 is usually roughly comparable with m68k, worse than Thumb-2, but usually better than RV32GC or ARM A64.
x86-64 is roughly comparable to RV64GC (which is variable-length and compressed), similar or worse than the (fixed-size-ish, SVE gets a bit weird) ARM A64.
Almost all 32-bit fixed-instruction-size RISCs are significantly worse than all these options on typical code. Something like 25% larger.
-
@TomF @zeux @wolf480pl @pervognsen 32-bit x86 is usually roughly comparable with m68k, worse than Thumb-2, but usually better than RV32GC or ARM A64.
x86-64 is roughly comparable to RV64GC (which is variable-length and compressed), similar or worse than the (fixed-size-ish, SVE gets a bit weird) ARM A64.
Almost all 32-bit fixed-instruction-size RISCs are significantly worse than all these options on typical code. Something like 25% larger.
@TomF @zeux @wolf480pl @pervognsen There's this for example https://portal.mozz.us/gemini/arcanesciences.com/gemlog/22-07-28/? and the related ratings vary but the broad trend holds true:
- Really compact: ARC, Thumb
- OK: m68k, x86, moderately compressed variable-size reprs like RV32GC/RV64GC, ARM A64 (Don't know where MIPS16 lands here)
- Bad: most 32b fixed-size encodings, zSeries -
@TomF @zeux @wolf480pl @pervognsen You keep saying this and it's not even close to true.
Code density of x86, x86-64 etc. vs. other ISAs has been well-studied approximately a zillion times, with the same result every damn time.
x86s encoding is not optimal for the instruction frequencies seen in current x86 but it is not even remotely close to backwards, and it's denser than most alternatives, even some that explicitly go for density.
The most frequent instructions are, in fact, 1B opcodes.
@rygorous @TomF @wolf480pl @pervognsen I think I posted stats for some random programs a little while back and it was amusing to see x64 average close to 4 bytes per instruction. Lots of 1-2 bytes instructions but also lots of 5-8+ so it all blends. Although I didn’t do instruction *counts* which might be a little smaller vs fixed length instruction sets.
-
@TomF @zeux @wolf480pl @pervognsen You keep saying this and it's not even close to true.
Code density of x86, x86-64 etc. vs. other ISAs has been well-studied approximately a zillion times, with the same result every damn time.
x86s encoding is not optimal for the instruction frequencies seen in current x86 but it is not even remotely close to backwards, and it's denser than most alternatives, even some that explicitly go for density.
The most frequent instructions are, in fact, 1B opcodes.
@rygorous In Tom's defense, they did hurt us.
-
@TomF @zeux @wolf480pl @pervognsen There's this for example https://portal.mozz.us/gemini/arcanesciences.com/gemlog/22-07-28/? and the related ratings vary but the broad trend holds true:
- Really compact: ARC, Thumb
- OK: m68k, x86, moderately compressed variable-size reprs like RV32GC/RV64GC, ARM A64 (Don't know where MIPS16 lands here)
- Bad: most 32b fixed-size encodings, zSeries@TomF @zeux @wolf480pl @pervognsen The outlier here is that ARM A64 plays in the same class for code density as the "moderately density-optimized variable-size" encodings despite being 32b fixed instruction size.
This comes at some cost in decoding complexity: A64 is a _way_ less regular encoding than say RV32 or MIPS32 are.
But also several of the ideas in A64 that help code density are just objectively good ideas that are now popping up elsewhere.

-
@rygorous @TomF @wolf480pl @pervognsen I think I posted stats for some random programs a little while back and it was amusing to see x64 average close to 4 bytes per instruction. Lots of 1-2 bytes instructions but also lots of 5-8+ so it all blends. Although I didn’t do instruction *counts* which might be a little smaller vs fixed length instruction sets.
@zeux @TomF @wolf480pl @pervognsen x86 insns averaging around 4B is about right but the important thing to keep in mind is that a lot of things that are 1 instruction in x86 are also multiple instructions in other encodings.
E.g. a lot of 6B/7B instructions are of the 2B/3B instruction + 4B imm32 variety, and those that actually need an imm32 are usually 8B and 2 insns on RISCs.
-
@zeux @TomF @wolf480pl @pervognsen x86 insns averaging around 4B is about right but the important thing to keep in mind is that a lot of things that are 1 instruction in x86 are also multiple instructions in other encodings.
E.g. a lot of 6B/7B instructions are of the 2B/3B instruction + 4B imm32 variety, and those that actually need an imm32 are usually 8B and 2 insns on RISCs.
@zeux @TomF @wolf480pl @pervognsen
That said, x86s immeds are one of its weaker points. simm8 is inconsistently available and often too short, imm32 is almost always overkill.But if you look at binaries you start to notice just how much code size is the same boilerplate over and over and over again.
One of A64s secret weapons re: density is STP/LDP for function prologues/epilogues, to save/restore two regs at once. (Which x86 APX is now stealing just for reg saving with PUSH2/POP2.)
-
@zeux @TomF @wolf480pl @pervognsen
That said, x86s immeds are one of its weaker points. simm8 is inconsistently available and often too short, imm32 is almost always overkill.But if you look at binaries you start to notice just how much code size is the same boilerplate over and over and over again.
One of A64s secret weapons re: density is STP/LDP for function prologues/epilogues, to save/restore two regs at once. (Which x86 APX is now stealing just for reg saving with PUSH2/POP2.)
@rygorous @zeux @TomF @pervognsen
> x86 APXdid Intel really reuse that brand after 40 years?
-
@zeux @TomF @wolf480pl @pervognsen
That said, x86s immeds are one of its weaker points. simm8 is inconsistently available and often too short, imm32 is almost always overkill.But if you look at binaries you start to notice just how much code size is the same boilerplate over and over and over again.
One of A64s secret weapons re: density is STP/LDP for function prologues/epilogues, to save/restore two regs at once. (Which x86 APX is now stealing just for reg saving with PUSH2/POP2.)
@zeux @TomF @wolf480pl @pervognsen The other big source of chonky insns with x86 is something like 4B/5B base insn and then a complicated addressing mode. But again the complicated addressing mode add one or more extra insns on other archs.
It's not the same, because the calculus changes. On x86 you'll often redo variants of the same address calc 2-3 times, without those addr modes you'd calc once and share. Still, these extra bytes are not bloat, they're paying for themselves (on average).
-
@rygorous @zeux @TomF @pervognsen
> x86 APXdid Intel really reuse that brand after 40 years?
@rygorous @zeux @TomF @pervognsen
also, what happened with ARM's STM/LDM? I thought those were it's superpower all the way since ARM2 and Acorn Archimedes -
@rygorous @zeux @TomF @pervognsen
also, what happened with ARM's STM/LDM? I thought those were it's superpower all the way since ARM2 and Acorn Archimedes@wolf480pl m68k had those too! Anyway, they're gone in A64, replaced with LDP/STP.
LDP/STP are a better compromise. LDM/STM is awkward in numerous ways, chiefly in that it's inherently a variable-number-of-uops flow with different memory access sizes and variable number of regs referenced, which is all a bit of a nightmare.
LDP/STP is fixed access size, fixed number of register references. It cuts prologues/epilogues in ~half without needing tricky micro-sequencing.
-
@wolf480pl m68k had those too! Anyway, they're gone in A64, replaced with LDP/STP.
LDP/STP are a better compromise. LDM/STM is awkward in numerous ways, chiefly in that it's inherently a variable-number-of-uops flow with different memory access sizes and variable number of regs referenced, which is all a bit of a nightmare.
LDP/STP is fixed access size, fixed number of register references. It cuts prologues/epilogues in ~half without needing tricky micro-sequencing.
@rygorous @wolf480pl I found it pretty mind blowing that Apple cores are able to execute them as single 128-bit loads and stores, thereby doubling the number of possible scalar register loads/stores per cycle compared to x86 cores.
(It's very nice raw throughput, though I'm guessing some weird memory renaming tricks can maybe make up some of the difference on the x86 side?)
-
@TomF @zeux @wolf480pl @pervognsen There's this for example https://portal.mozz.us/gemini/arcanesciences.com/gemlog/22-07-28/? and the related ratings vary but the broad trend holds true:
- Really compact: ARC, Thumb
- OK: m68k, x86, moderately compressed variable-size reprs like RV32GC/RV64GC, ARM A64 (Don't know where MIPS16 lands here)
- Bad: most 32b fixed-size encodings, zSeries@rygorous @TomF @zeux @wolf480pl @pervognsen Would be interested to see how RISC-V fared with addition of B, Zcmp and Zcb. I find it's usually pretty close to Thumb. Zcb in particular is just "oops we forgot to put this in the C extension" and there's not much excuse not to implement it
-
@TomF @zeux @wolf480pl @pervognsen There's this for example https://portal.mozz.us/gemini/arcanesciences.com/gemlog/22-07-28/? and the related ratings vary but the broad trend holds true:
- Really compact: ARC, Thumb
- OK: m68k, x86, moderately compressed variable-size reprs like RV32GC/RV64GC, ARM A64 (Don't know where MIPS16 lands here)
- Bad: most 32b fixed-size encodings, zSeries@rygorous oh this is a super neat post, thanks for sharing
-
@zeux @TomF @wolf480pl @pervognsen The other big source of chonky insns with x86 is something like 4B/5B base insn and then a complicated addressing mode. But again the complicated addressing mode add one or more extra insns on other archs.
It's not the same, because the calculus changes. On x86 you'll often redo variants of the same address calc 2-3 times, without those addr modes you'd calc once and share. Still, these extra bytes are not bloat, they're paying for themselves (on average).
@zeux @TomF @wolf480pl @pervognsen In general, the thing to keep in mind is that the part that matters for density is usually boring int code, which is the majority of it almost everywhere.
You can have 90% of the instructions in your manual have awkwardly redundant encodings and not have it matter too much for size as long as the encodings for the 10-15 insns that really matter are good.
-
@rygorous @TomF @zeux @wolf480pl @pervognsen Would be interested to see how RISC-V fared with addition of B, Zcmp and Zcb. I find it's usually pretty close to Thumb. Zcb in particular is just "oops we forgot to put this in the C extension" and there's not much excuse not to implement it
@wren6991 @TomF @zeux @wolf480pl @pervognsen no clue, I've looked at the C extension but not the newer stuff.
-
@wolf480pl m68k had those too! Anyway, they're gone in A64, replaced with LDP/STP.
LDP/STP are a better compromise. LDM/STM is awkward in numerous ways, chiefly in that it's inherently a variable-number-of-uops flow with different memory access sizes and variable number of regs referenced, which is all a bit of a nightmare.
LDP/STP is fixed access size, fixed number of register references. It cuts prologues/epilogues in ~half without needing tricky micro-sequencing.
@rygorous
I guess STM/LDM makes way more sense when you have no instruction cache, so every extra cycle your instruction spends moving more data would've otherwise been an instruction fetch