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CIRCLE WITH A DOT

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  3. int a = int(floor(20.*sin(x/10.)));int b = int(floor(20.*sin(y/10.)));return (a*a | b*a) ^ a ^ b;

int a = int(floor(20.*sin(x/10.)));int b = int(floor(20.*sin(y/10.)));return (a*a | b*a) ^ a ^ b;

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  • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

    this serie is not quite as good as i hoped

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    conchoid@mastodon.gamedev.placeC This user is from outside of this forum
    conchoid@mastodon.gamedev.placeC This user is from outside of this forum
    conchoid@mastodon.gamedev.place
    wrote last edited by
    #6
    This post did not contain any content.
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    • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place
      This post did not contain any content.
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      conchoid@mastodon.gamedev.placeC This user is from outside of this forum
      conchoid@mastodon.gamedev.placeC This user is from outside of this forum
      conchoid@mastodon.gamedev.place
      wrote last edited by
      #7

      float x2 = cos(x+y) / (sqrt(2.0) + cos(y-x));
      float y2 = sin(y-x) / (sqrt(2.0) + cos(y-x));
      int a = int(floor(100.*x2));
      int b = int(floor(100.*y2));
      return (a^b) % 256;

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      conchoid@mastodon.gamedev.placeC 1 Reply Last reply
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      • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

        float x2 = cos(x+y) / (sqrt(2.0) + cos(y-x));
        float y2 = sin(y-x) / (sqrt(2.0) + cos(y-x));
        int a = int(floor(100.*x2));
        int b = int(floor(100.*y2));
        return (a^b) % 256;

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        conchoid@mastodon.gamedev.placeC This user is from outside of this forum
        conchoid@mastodon.gamedev.placeC This user is from outside of this forum
        conchoid@mastodon.gamedev.place
        wrote last edited by
        #8

        okay it is something

        float x2 = cos(x)+y*cos(x/2.0)*cos(x);
        float y2 = sin(x)+y*cos(y/2.0)*sin(y);
        int a = int(floor(100.*x2));
        int b = int(floor(100.*y2));
        return (a^b) % 256;

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        akkartik@merveilles.townA conchoid@mastodon.gamedev.placeC dsilverz@catodon.rocksD 3 Replies Last reply
        0
        • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

          okay it is something

          float x2 = cos(x)+y*cos(x/2.0)*cos(x);
          float y2 = sin(x)+y*cos(y/2.0)*sin(y);
          int a = int(floor(100.*x2));
          int b = int(floor(100.*y2));
          return (a^b) % 256;

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          akkartik@merveilles.townA This user is from outside of this forum
          akkartik@merveilles.townA This user is from outside of this forum
          akkartik@merveilles.town
          wrote last edited by
          #9

          @conchoid Very fun with multitouch!

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          • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

            okay it is something

            float x2 = cos(x)+y*cos(x/2.0)*cos(x);
            float y2 = sin(x)+y*cos(y/2.0)*sin(y);
            int a = int(floor(100.*x2));
            int b = int(floor(100.*y2));
            return (a^b) % 256;

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            conchoid@mastodon.gamedev.placeC This user is from outside of this forum
            conchoid@mastodon.gamedev.placeC This user is from outside of this forum
            conchoid@mastodon.gamedev.place
            wrote last edited by
            #10

            float x2 = cos(x)+y*sqrt(abs(x/2.0*cos(x)));
            float y2 = sin(x)+y*sqrt(abs(x/2.0*cos(y)));
            int a = int(floor(100.*x2));
            int b = int(floor(100.*y2));
            return (a|b) % 256;

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            conchoid@mastodon.gamedev.placeC 1 Reply Last reply
            0
            • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

              float x2 = cos(x)+y*sqrt(abs(x/2.0*cos(x)));
              float y2 = sin(x)+y*sqrt(abs(x/2.0*cos(y)));
              int a = int(floor(100.*x2));
              int b = int(floor(100.*y2));
              return (a|b) % 256;

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              conchoid@mastodon.gamedev.placeC This user is from outside of this forum
              conchoid@mastodon.gamedev.placeC This user is from outside of this forum
              conchoid@mastodon.gamedev.place
              wrote last edited by
              #11

              Warped Sierpinski with a|(b % 256)

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              conchoid@mastodon.gamedev.placeC 1 Reply Last reply
              0
              • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

                okay it is something

                float x2 = cos(x)+y*cos(x/2.0)*cos(x);
                float y2 = sin(x)+y*cos(y/2.0)*sin(y);
                int a = int(floor(100.*x2));
                int b = int(floor(100.*y2));
                return (a^b) % 256;

                Link Preview Image
                dsilverz@catodon.rocksD This user is from outside of this forum
                dsilverz@catodon.rocksD This user is from outside of this forum
                dsilverz@catodon.rocks
                wrote last edited by
                #12

                @conchoid@mastodon.gamedev.place

                Just out of curiosity, I tried this code of yours as a
                #Blender Z function surface. It looks quite great as a terrain generator, moreso than Simplex/Perlin noise.

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                • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

                  Warped Sierpinski with a|(b % 256)

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                  conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                  conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                  conchoid@mastodon.gamedev.place
                  wrote last edited by
                  #13

                  with threshold

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                  conchoid@mastodon.gamedev.placeC 1 Reply Last reply
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                  0
                  • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place

                    with threshold

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                    conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                    conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                    conchoid@mastodon.gamedev.place
                    wrote last edited by
                    #14
                    This post did not contain any content.
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                    conchoid@mastodon.gamedev.placeC 1 Reply Last reply
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                    • tsrono@mastodon.socialT tsrono@mastodon.social shared this topic
                    • conchoid@mastodon.gamedev.placeC conchoid@mastodon.gamedev.place
                      This post did not contain any content.
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                      conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                      conchoid@mastodon.gamedev.placeC This user is from outside of this forum
                      conchoid@mastodon.gamedev.place
                      wrote last edited by
                      #15

                      gcd(a%16, b%16)

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                      • limebar@mastodon.socialL limebar@mastodon.social shared this topic
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