paint drop loop
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paint drop loop
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paint drop loop
@ylegall I see the loop.Depending on what detail I focus on it may be out of sync with another bit of attention. Every outline defines its own loop, its own chronology.
But seems like it would be hard to coordinate. But a loop is a loop
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paint drop loop
@ylegall I always appreciate the literal magic you bring to my feed

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paint drop loop
@ylegall Looks well coded.
Nice!
Like
it! -
@ylegall I see the loop.Depending on what detail I focus on it may be out of sync with another bit of attention. Every outline defines its own loop, its own chronology.
But seems like it would be hard to coordinate. But a loop is a loop
@Chancerubbage @ylegall Hi!
A few years ago, this came on my mind;
A function that does the Integral of PiF
f = integrate [3.1415926536Fibonacci] ;
I wonder how it would like in Fractals Arts...My keyboard colors are:
Text = Hex#CEFC47
BKGND = Hex#010203Best regards
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paint drop loop
@ylegall Les premières étapes du papier marbré!
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paint drop loop
@ylegall Impressive to loop that.
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paint drop loop
@ylegall me when the
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paint drop loop
@ylegall I love it! Where can I find the code for it? I tried to look in your github repositories, but if it is there, I was unable to find it.
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paint drop loop
@ylegall in an age of slop I enjoy a bit of drop
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paint drop loop
@inthehands this reminds me of a cool intro programming assignment I did years ago -- you do random functions by building up a (random) AST and use that to determine the colors. This looks like a fun extension of that...
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@ylegall in an age of slop I enjoy a bit of drop
cheers to that
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@ylegall I love it! Where can I find the code for it? I tried to look in your github repositories, but if it is there, I was unable to find it.
@erinaceus
I did not yet post my implementation, but this site provides a great reference: https://people.csail.mit.edu/jaffer/Marbling/Dropping-Paint -
@ylegall Impressive to loop that.
@sparrows Thanks. Making it loop was actually easier than expected: as new paint drops are added, the original background gradually gets obscured, and eventually, there are no more "background pixels" remaining. The trick is to just run it long enough.
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