Opening up the game to playtesters has had a really interesting effect: the game's seeing a spike in visibility.
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Opening up the game to playtesters has had a really interesting effect: the game's seeing a spike in visibility.
Which is wild, because there's still no public demo yet, and only like 12 people have played it so far!
But I guess just knowing that it is playable, and people are playing it somewhere, is enough to get buzz going?
Wild.
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Opening up the game to playtesters has had a really interesting effect: the game's seeing a spike in visibility.
Which is wild, because there's still no public demo yet, and only like 12 people have played it so far!
But I guess just knowing that it is playable, and people are playing it somewhere, is enough to get buzz going?
Wild.
It's honestly making me think that, once I work out the kinks that have come up in playtesting, that I should release a public demo. I might actually have something real here.

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It's honestly making me think that, once I work out the kinks that have come up in playtesting, that I should release a public demo. I might actually have something real here.

@ClarusPlusPlus I'll just add to that and say I started some testing last night and have some notes, but initial thoughts are that it's fun, cute, and does capture that Zelda II feel quite well
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