it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)
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it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)
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R relay@relay.infosec.exchange shared this topic
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it's very easy to succeed as an indie gamedev all you gotta do is get tens of thousands of followers, significant numbers of true fans, and then ship at least one game a year (preferably more)
people are going to wrongly assume that last item (shipping games) is the actually easy part aren't they
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people are going to wrongly assume that last item (shipping games) is the actually easy part aren't they
@eniko it's the part that you have the most control over
at least compared to the other 2
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people are going to wrongly assume that last item (shipping games) is the actually easy part aren't they
@eniko You didn't say it had to be good.
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people are going to wrongly assume that last item (shipping games) is the actually easy part aren't they
@eniko It's one game, Eniko. What could it cost, ten dollars?
(rip Jessica Walter)