…should I feel bad about not really being skilled whatsover in algorithms?
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…should I feel bad about not really being skilled whatsover in algorithms?
like… I can write an Enterprise Grade(tm) secrets management service, or a configuration management tool for Kubernetes, but not a renderer, or a simulator of an atom, or a CPU emulator
I guess this is what I would’ve been taught in university if I actually went… but also I guess it’s hard to see the value of some of these things in my actual job
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…should I feel bad about not really being skilled whatsover in algorithms?
like… I can write an Enterprise Grade(tm) secrets management service, or a configuration management tool for Kubernetes, but not a renderer, or a simulator of an atom, or a CPU emulator
I guess this is what I would’ve been taught in university if I actually went… but also I guess it’s hard to see the value of some of these things in my actual job
@livingshredder algorithms are easy you just [nullpointer dereference error] [stack overflow] [malloc failed] [system explosion imminent]
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R relay@relay.an.exchange shared this topic
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@livingshredder algorithms are easy you just [nullpointer dereference error] [stack overflow] [malloc failed] [system explosion imminent]
@anthropy lol, I had some experience with that back when I used to work on a source engine project
…couldn’t really comprehend how a lot of the code worked at a low level, but I did at least understand where the memory leaks were coming from, and how to fix them
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@anthropy lol, I had some experience with that back when I used to work on a source engine project
…couldn’t really comprehend how a lot of the code worked at a low level, but I did at least understand where the memory leaks were coming from, and how to fix them
@livingshredder honestly I literally skipped a large share of math because after the first year high school the math teacher burned out, I actually skipped most of highschool to go to college where they never included math, and then I was suddenly doing work and all that :V
but, have you ever messed with fractals and maybe shadertoy? you don't have to necessarily be a math genius to spawn some variables and alter them, create recursive effects with exponents and all that, it just kinda happens?
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@livingshredder honestly I literally skipped a large share of math because after the first year high school the math teacher burned out, I actually skipped most of highschool to go to college where they never included math, and then I was suddenly doing work and all that :V
but, have you ever messed with fractals and maybe shadertoy? you don't have to necessarily be a math genius to spawn some variables and alter them, create recursive effects with exponents and all that, it just kinda happens?
@anthropy I’ll take a look, sounds like that could be interesting… honestly I can manage the simple stuff, it gets difficult for me when the code starts referencing principles or concepts I don’t understand or special constants and formulae
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@anthropy I’ll take a look, sounds like that could be interesting… honestly I can manage the simple stuff, it gets difficult for me when the code starts referencing principles or concepts I don’t understand or special constants and formulae
@livingshredder that's fair, though personally I've learned a lot of math concepts by just seeing them applied practically and thinking of them as code; code is also just a form of math in the end.
When you assign a variable like 'something = 123', that's math in the same sense as 'x = 123'.
And if you define a function, like
function multiplyByFive(x)
{
return x*5;
}you've essentially written out an equation like 'y=x*5', and you could plot this on a graph! Math can be pretty accessible ^^
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@livingshredder that's fair, though personally I've learned a lot of math concepts by just seeing them applied practically and thinking of them as code; code is also just a form of math in the end.
When you assign a variable like 'something = 123', that's math in the same sense as 'x = 123'.
And if you define a function, like
function multiplyByFive(x)
{
return x*5;
}you've essentially written out an equation like 'y=x*5', and you could plot this on a graph! Math can be pretty accessible ^^
@livingshredder but it's also good to note that, you don't need 'true math' in a lot of cases, there are many ways to rome and you definitely don't have to feel bad in any way about not having affinity with it ^^ I just wanted to show how accessible it can be, because if you look at wiki articles of it and what not, it can look much more daunting than it really is in the end