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CIRCLE WITH A DOT

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  3. Variable description: "a value from 0 to 1 to represent a fraction of a thing"Variable type: int πŸ’€

Variable description: "a value from 0 to 1 to represent a fraction of a thing"Variable type: int πŸ’€

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  • nina_kali_nina@tech.lgbtN This user is from outside of this forum
    nina_kali_nina@tech.lgbtN This user is from outside of this forum
    nina_kali_nina@tech.lgbt
    wrote last edited by
    #1

    Variable description: "a value from 0 to 1 to represent a fraction of a thing"
    Variable type: int πŸ’€

    401matthall@mastodon.xyz4 ruojake@mastodon.gamedev.placeR jrrickerson@fosstodon.orgJ darkling@mstdn.socialD gabrielesvelto@mas.toG 5 Replies Last reply
    0
    • nina_kali_nina@tech.lgbtN nina_kali_nina@tech.lgbt

      Variable description: "a value from 0 to 1 to represent a fraction of a thing"
      Variable type: int πŸ’€

      401matthall@mastodon.xyz4 This user is from outside of this forum
      401matthall@mastodon.xyz4 This user is from outside of this forum
      401matthall@mastodon.xyz
      wrote last edited by
      #2

      @nina_kali_nina

      πŸ‘€

      The fraction being either 0/1 or 1/1?

      Helpful. Yer a good variable, yes you are. Whoever made you, however, not so much.

      1 Reply Last reply
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      • nina_kali_nina@tech.lgbtN nina_kali_nina@tech.lgbt

        Variable description: "a value from 0 to 1 to represent a fraction of a thing"
        Variable type: int πŸ’€

        ruojake@mastodon.gamedev.placeR This user is from outside of this forum
        ruojake@mastodon.gamedev.placeR This user is from outside of this forum
        ruojake@mastodon.gamedev.place
        wrote last edited by
        #3

        @nina_kali_nina all or nothing, no half measures, big pour of variable

        dmbaturin@functional.cafeD 1 Reply Last reply
        0
        • nina_kali_nina@tech.lgbtN nina_kali_nina@tech.lgbt

          Variable description: "a value from 0 to 1 to represent a fraction of a thing"
          Variable type: int πŸ’€

          jrrickerson@fosstodon.orgJ This user is from outside of this forum
          jrrickerson@fosstodon.orgJ This user is from outside of this forum
          jrrickerson@fosstodon.org
          wrote last edited by
          #4

          @nina_kali_nina I guess it doesn't *specifically* say the value of the fraction is continuous. πŸ€”

          1 Reply Last reply
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          • ruojake@mastodon.gamedev.placeR ruojake@mastodon.gamedev.place

            @nina_kali_nina all or nothing, no half measures, big pour of variable

            dmbaturin@functional.cafeD This user is from outside of this forum
            dmbaturin@functional.cafeD This user is from outside of this forum
            dmbaturin@functional.cafe
            wrote last edited by
            #5

            @ruojake @nina_kali_nina Zero represents a negligible fraction and one represents a large fraction. The only fractions we'll ever need.

            ruojake@mastodon.gamedev.placeR 1 Reply Last reply
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            • dmbaturin@functional.cafeD dmbaturin@functional.cafe

              @ruojake @nina_kali_nina Zero represents a negligible fraction and one represents a large fraction. The only fractions we'll ever need.

              ruojake@mastodon.gamedev.placeR This user is from outside of this forum
              ruojake@mastodon.gamedev.placeR This user is from outside of this forum
              ruojake@mastodon.gamedev.place
              wrote last edited by
              #6

              @dmbaturin @nina_kali_nina good enough for astronomers, probably

              darkling@mstdn.socialD 1 Reply Last reply
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              • nina_kali_nina@tech.lgbtN nina_kali_nina@tech.lgbt

                Variable description: "a value from 0 to 1 to represent a fraction of a thing"
                Variable type: int πŸ’€

                darkling@mstdn.socialD This user is from outside of this forum
                darkling@mstdn.socialD This user is from outside of this forum
                darkling@mstdn.social
                wrote last edited by
                #7

                @nina_kali_nina They didn't specify how *many* fractions they needed to represent...

                1 Reply Last reply
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                • ruojake@mastodon.gamedev.placeR ruojake@mastodon.gamedev.place

                  @dmbaturin @nina_kali_nina good enough for astronomers, probably

                  darkling@mstdn.socialD This user is from outside of this forum
                  darkling@mstdn.socialD This user is from outside of this forum
                  darkling@mstdn.social
                  wrote last edited by
                  #8

                  @ruojake @dmbaturin @nina_kali_nina Of course, if they were mathematicians, they'd also have a way to represent the *other* number (infinity).

                  1 Reply Last reply
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                  • nina_kali_nina@tech.lgbtN nina_kali_nina@tech.lgbt

                    Variable description: "a value from 0 to 1 to represent a fraction of a thing"
                    Variable type: int πŸ’€

                    gabrielesvelto@mas.toG This user is from outside of this forum
                    gabrielesvelto@mas.toG This user is from outside of this forum
                    gabrielesvelto@mas.to
                    wrote last edited by
                    #9

                    @nina_kali_nina eXtreme fixed-point arithmetic

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