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  3. new scumm engine named 'UZLoom'

new scumm engine named 'UZLoom'

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  • M This user is from outside of this forum
    M This user is from outside of this forum
    mothcompute@merping.synth.download
    wrote last edited by
    #1

    new scumm engine named 'UZLoom'

    moses_izumi@fe.disroot.orgM 1 Reply Last reply
    0
    • M mothcompute@merping.synth.download

      new scumm engine named 'UZLoom'

      moses_izumi@fe.disroot.orgM This user is from outside of this forum
      moses_izumi@fe.disroot.orgM This user is from outside of this forum
      moses_izumi@fe.disroot.org
      wrote last edited by
      #2
      Honestly a little surprised that the #ScummVM approach to porting/preserving old games, by maintaining a single program that can run dozens of unrelated but vaguely similar titles without relying on #emulation), isn't applied to other genres.

      Would be interesting to see for the sake of mods and crossover antics.

      The closest things I know of are #MUGEN, #OpenBOR and the #ZDoom ports of Duke 3D and Blood.
      (honorable mention to all the Super Mario clones that ship level editors)

      #gamedev
      #retrogaming

      RE: https://merping.synth.download/@mothcompute/116047330340231488
      M 1 Reply Last reply
      0
      • moses_izumi@fe.disroot.orgM moses_izumi@fe.disroot.org
        Honestly a little surprised that the #ScummVM approach to porting/preserving old games, by maintaining a single program that can run dozens of unrelated but vaguely similar titles without relying on #emulation), isn't applied to other genres.

        Would be interesting to see for the sake of mods and crossover antics.

        The closest things I know of are #MUGEN, #OpenBOR and the #ZDoom ports of Duke 3D and Blood.
        (honorable mention to all the Super Mario clones that ship level editors)

        #gamedev
        #retrogaming

        RE: https://merping.synth.download/@mothcompute/116047330340231488
        M This user is from outside of this forum
        M This user is from outside of this forum
        mothcompute@merping.synth.download
        wrote last edited by
        #3

        @moses_izumi i figure part of it is that many of their internal systems (movement, screen transitions, sequencing) are either similar or the same even across engines (scumm, hypercard, sci, agi, etc) so scummvm kind of gets away with doing everything under one codebase where other games might have more severe complicating factors that prevent that

        M 1 Reply Last reply
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        • M mothcompute@merping.synth.download

          @moses_izumi i figure part of it is that many of their internal systems (movement, screen transitions, sequencing) are either similar or the same even across engines (scumm, hypercard, sci, agi, etc) so scummvm kind of gets away with doing everything under one codebase where other games might have more severe complicating factors that prevent that

          M This user is from outside of this forum
          M This user is from outside of this forum
          mothcompute@merping.synth.download
          wrote last edited by
          #4

          @moses_izumi i do think scummvm's scumm support does kind of count as emulation, but only insofar as one might consider a from-scratch jvm or cil runtime an emulator

          moses_izumi@fe.disroot.orgM 1 Reply Last reply
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          • M mothcompute@merping.synth.download

            @moses_izumi i do think scummvm's scumm support does kind of count as emulation, but only insofar as one might consider a from-scratch jvm or cil runtime an emulator

            moses_izumi@fe.disroot.orgM This user is from outside of this forum
            moses_izumi@fe.disroot.orgM This user is from outside of this forum
            moses_izumi@fe.disroot.org
            wrote last edited by
            #5
            @mothcompute It should be easy enough to convert all the data to a common format upfront: certainly for the more documented engines.
            M moses_izumi@fe.disroot.orgM 2 Replies Last reply
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            • moses_izumi@fe.disroot.orgM moses_izumi@fe.disroot.org
              @mothcompute It should be easy enough to convert all the data to a common format upfront: certainly for the more documented engines.
              M This user is from outside of this forum
              M This user is from outside of this forum
              mothcompute@merping.synth.download
              wrote last edited by
              #6

              @moses_izumi i dont think they do; especially judging by their wiki they are executing the original compiled scripts for each engine

              M 1 Reply Last reply
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              • M mothcompute@merping.synth.download

                @moses_izumi i dont think they do; especially judging by their wiki they are executing the original compiled scripts for each engine

                M This user is from outside of this forum
                M This user is from outside of this forum
                mothcompute@merping.synth.download
                wrote last edited by
                #7

                @moses_izumi all scummvm replaces in that regard is the native code, in the case of the above engines the actual script bytecode runtime and stuff like video playback

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                • moses_izumi@fe.disroot.orgM moses_izumi@fe.disroot.org
                  @mothcompute It should be easy enough to convert all the data to a common format upfront: certainly for the more documented engines.
                  moses_izumi@fe.disroot.orgM This user is from outside of this forum
                  moses_izumi@fe.disroot.orgM This user is from outside of this forum
                  moses_izumi@fe.disroot.org
                  wrote last edited by
                  #8
                  @mothcompute I also believe that FOSS games should strive to provide approachable level editors and mod launchers, but that's another story.

                  (if Luanti shipped with some sort of "devkit" mode it could probably overtake Minecraft, even in more casual circles)
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