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  3. I wouldn’t say this myself without a whole lot of asterisks, but…there is something to this line of critique for sure.

I wouldn’t say this myself without a whole lot of asterisks, but…there is something to this line of critique for sure.

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  • ianbicking@hachyderm.ioI ianbicking@hachyderm.io

    @inthehands personally I’m baffled by the idea that we haven’t made programming easier because we haven’t tried hard enough.

    There are SO many people out there trying to make stuff simpler. Like… all of them. It’s one of the most universal motivations I can come up with among software developers. It’s just fucking hard!

    andres4ny@social.ridetrans.itA This user is from outside of this forum
    andres4ny@social.ridetrans.itA This user is from outside of this forum
    andres4ny@social.ridetrans.it
    wrote last edited by
    #43

    @ianbicking @inthehands Usually when we try making programming easier, we make some other part of it harder. Like, we went all-in on scripting languages, but it turns out strict type checking is really useful in maintenance. Same problem with vibe coding; it's easier to create, but now that you need to fix bugs and ensure it's secure and update new APIs..
    Garbage collection is great, until your program gets large enough that you actually need to care about memory because you're using so much.

    andres4ny@social.ridetrans.itA 1 Reply Last reply
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    • inthehands@hachyderm.ioI inthehands@hachyderm.io

      I wouldn’t say this myself without a whole lot of asterisks, but…there is something to this line of critique for sure.

      Jonathan Hogg (@jonathanhogg@mastodon.social)

      I will say one thing for generative AI: since these tools function by remixing/translating existing information, that vibe programming is so popular demonstrates a colossal failure on the part of our industry in not making this stuff easier. If a giant ball of statistics can mostly knock up a working app in minutes, this shows not that gen-AI is insanely clever, but that most of the work in making an app has always been stupid. We have gatekeeped programming behind vast walls of nonsense.

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      Mastodon (mastodon.social)

      kdawson@tldr.nettime.orgK This user is from outside of this forum
      kdawson@tldr.nettime.orgK This user is from outside of this forum
      kdawson@tldr.nettime.org
      wrote last edited by
      #44

      @inthehands

      Gotta say I'm glad things on the street have calmed enough that you can post computer science stuff again.

      1 Reply Last reply
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      • theorangetheme@en.osm.townT theorangetheme@en.osm.town

        @miss_rodent @inthehands Oh sorry, I bastardized it quite a bit heh. The original one attributed to him is something like "Computer science is as much about computers as astronomy is about telescopes".

        miss_rodent@girlcock.clubM This user is from outside of this forum
        miss_rodent@girlcock.clubM This user is from outside of this forum
        miss_rodent@girlcock.club
        wrote last edited by
        #45

        @theorangetheme @inthehands Ah okay, I think that might be a misattribution? I can find a lot of claims *that* he said it, but, have yet to see any for *where* he said it?
        (It fits his vibe, though)

        theorangetheme@en.osm.townT 1 Reply Last reply
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        • inthehands@hachyderm.ioI inthehands@hachyderm.io

          Still, per the OP’s point, we should learn from what it is about vibe coding that really appeals to people.

          The OP makes the case that we should find better abstractions and better idioms to fight boilerplate. Yes. And that we should look to things like Hypercard that reward inexperienced experimentation and exploration. Very very yes.

          The latter part of my thread argues that we should •also• search for better solutions to the “Don’t make me decide! Just do something typical!” problem. I don’t know what that looks like, but we should take that problem more seriously.

          carto@mastodon.onlineC This user is from outside of this forum
          carto@mastodon.onlineC This user is from outside of this forum
          carto@mastodon.online
          wrote last edited by
          #46

          @inthehands "Don't make me decide" is often synonymous with "I've a messy problem and I just want to make it disappear with some of that IT fairy dust".

          Standard solutions can often make problems very visible, and that's orthogonal to the sentiment above. For the people wanting their problems to disappear, a LLM coding assistant probably looks like a large pool of magic you can drown your problems in. That can be very attractive, I think.

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          • andres4ny@social.ridetrans.itA andres4ny@social.ridetrans.it

            @ianbicking @inthehands Usually when we try making programming easier, we make some other part of it harder. Like, we went all-in on scripting languages, but it turns out strict type checking is really useful in maintenance. Same problem with vibe coding; it's easier to create, but now that you need to fix bugs and ensure it's secure and update new APIs..
            Garbage collection is great, until your program gets large enough that you actually need to care about memory because you're using so much.

            andres4ny@social.ridetrans.itA This user is from outside of this forum
            andres4ny@social.ridetrans.itA This user is from outside of this forum
            andres4ny@social.ridetrans.it
            wrote last edited by
            #47

            @ianbicking @inthehands Programming computers is difficult and messy because *we're* difficult and messy. Humans. We change our needs and we require programs to adapt to changing usage and we poke and prod at the program in ways that was never intended and we want programs to match our cultural desires and then suddenly we want the opposite of our cultural desires (because schismogenesis) and now we need to enshittify it because capitalism and now there's a license change so we need to..

            1 Reply Last reply
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            • inthehands@hachyderm.ioI inthehands@hachyderm.io

              Still, per the OP’s point, we should learn from what it is about vibe coding that really appeals to people.

              The OP makes the case that we should find better abstractions and better idioms to fight boilerplate. Yes. And that we should look to things like Hypercard that reward inexperienced experimentation and exploration. Very very yes.

              The latter part of my thread argues that we should •also• search for better solutions to the “Don’t make me decide! Just do something typical!” problem. I don’t know what that looks like, but we should take that problem more seriously.

              jannem@fosstodon.orgJ This user is from outside of this forum
              jannem@fosstodon.orgJ This user is from outside of this forum
              jannem@fosstodon.org
              wrote last edited by
              #48

              @inthehands
              When I read or hear people talking about LLM coding, I see people who don't want the "programming" part of development at all. They want to decide *what* to make, not the details around *how*.

              And indeed, they treat the models as workers, with themselves as the manager or product owner. They don't want to deal with the code any more than an architect wants to deal with rebar and PVC pipes.

              rayckeith@techhub.socialR 1 Reply Last reply
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              • lerxst@az.socialL lerxst@az.social

                @inthehands Thank you! The real difficulty in programming was never the coding. It was in sufficiently and correctly understanding the problems you're trying to solve. If you understand what you want to achieve well-enough to write an English language description of everything, the coding pretty much follows.

                There's a lot to be said for the dismal state of modern software dev practices these days. The "left-pad" debacle is an exemplar. As a security guy, don't let me get started on that!

                mirth@mastodon.sdf.orgM This user is from outside of this forum
                mirth@mastodon.sdf.orgM This user is from outside of this forum
                mirth@mastodon.sdf.org
                wrote last edited by
                #49

                @lerxst @inthehands I don't think this is fully true. A user can get something usable from "Write a Django app to track maintenance records for my cars. Target latest Python and deploy to Heroku. Ask questions until you have enough information to implement, then proceed unattended until all tests pass."

                Completing this requires some idea of what's going on but not nearly the time or experience necessary to do it all by hand. I use software every day worse than what that would generate.

                mirth@mastodon.sdf.orgM 1 Reply Last reply
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                • inthehands@hachyderm.ioI inthehands@hachyderm.io

                  There’s a second wrinkle to the OP’s critique beyond “abstractions should be better.”

                  The fundamental thing that makes programming hard is bridging the gap between ambiguous natural language and an unambiguous programming language. That’s hard.

                  That’s hard partly because the things that make a language unambiguous make such a language deeply unintuitive to humans, no matter how much it resembles English. BUT…

                  …the other reason it’s hard is that it forces you to decide •exactly• what you want.

                  cptsuperlative@toot.catC This user is from outside of this forum
                  cptsuperlative@toot.catC This user is from outside of this forum
                  cptsuperlative@toot.cat
                  wrote last edited by
                  #50

                  @inthehands

                  the other reason it’s hard is that it forces you to decide •exactly• what you want.

                  Yes.

                  So, I came to cs from philosophy and I want to say something that a lot of programmers have dismissed as silly:

                  Programming isn’t hard because of the syntax. It’s hard because you have to be precise or pay the price.

                  In philosophy, especially analytic philosophy, the price is exacted by anal retentive logicians who smell invalidity and pounce - fallible, wet-ware compilers. And when you’ve survived their hazing programming languages are a comforting, warm embrace.

                  BTW, the hardest hard thing for me has always been hooking up all the systems: os, libraries, apis, services, keys, etc. these aren’t programming but the prerequisitees.

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                  • mirth@mastodon.sdf.orgM mirth@mastodon.sdf.org

                    @lerxst @inthehands I don't think this is fully true. A user can get something usable from "Write a Django app to track maintenance records for my cars. Target latest Python and deploy to Heroku. Ask questions until you have enough information to implement, then proceed unattended until all tests pass."

                    Completing this requires some idea of what's going on but not nearly the time or experience necessary to do it all by hand. I use software every day worse than what that would generate.

                    mirth@mastodon.sdf.orgM This user is from outside of this forum
                    mirth@mastodon.sdf.orgM This user is from outside of this forum
                    mirth@mastodon.sdf.org
                    wrote last edited by
                    #51

                    @lerxst @inthehands While I don't think this mitigates or really relates in any way to the ethics and labor power issues, I do think the use of these tools is a bit more than smoke and mirrors. The way we build software has a lot of unnecessary complexity that has no real value to anyone, yet persists because we haven't figured out a better way. Tools that allow a sketch-level instantiation of an idea are understandably popular.

                    mirth@mastodon.sdf.orgM 1 Reply Last reply
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                    • miss_rodent@girlcock.clubM miss_rodent@girlcock.club

                      @theorangetheme @inthehands Ah okay, I think that might be a misattribution? I can find a lot of claims *that* he said it, but, have yet to see any for *where* he said it?
                      (It fits his vibe, though)

                      theorangetheme@en.osm.townT This user is from outside of this forum
                      theorangetheme@en.osm.townT This user is from outside of this forum
                      theorangetheme@en.osm.town
                      wrote last edited by
                      #52

                      @miss_rodent @inthehands Wouldn't surprise me heh. This is definitely the intersection of lore and apocrypha, as Einstein famously said. 😉

                      1 Reply Last reply
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                      • jannem@fosstodon.orgJ jannem@fosstodon.org

                        @inthehands
                        When I read or hear people talking about LLM coding, I see people who don't want the "programming" part of development at all. They want to decide *what* to make, not the details around *how*.

                        And indeed, they treat the models as workers, with themselves as the manager or product owner. They don't want to deal with the code any more than an architect wants to deal with rebar and PVC pipes.

                        rayckeith@techhub.socialR This user is from outside of this forum
                        rayckeith@techhub.socialR This user is from outside of this forum
                        rayckeith@techhub.social
                        wrote last edited by
                        #53

                        @jannem @inthehands

                        Frank Lloyd Wright said the architects greatest tool was the hammer. He used to go on-site and destroy whatever the builders did "wrong" when building his designs.

                        (His innovations weren't familiar to the builders.)

                        jannem@fosstodon.orgJ 1 Reply Last reply
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                        • mirth@mastodon.sdf.orgM mirth@mastodon.sdf.org

                          @lerxst @inthehands While I don't think this mitigates or really relates in any way to the ethics and labor power issues, I do think the use of these tools is a bit more than smoke and mirrors. The way we build software has a lot of unnecessary complexity that has no real value to anyone, yet persists because we haven't figured out a better way. Tools that allow a sketch-level instantiation of an idea are understandably popular.

                          mirth@mastodon.sdf.orgM This user is from outside of this forum
                          mirth@mastodon.sdf.orgM This user is from outside of this forum
                          mirth@mastodon.sdf.org
                          wrote last edited by
                          #54

                          @lerxst @inthehands I've studied cases like HyperCard, Excel, Visual Basic, etc... I don't know what the path will be but I do think eventually we'll have something better than the current state of things. A world where ordinary non-programmers can build a rough cut of a tool with an audience of one, at low cost, and move on with their lives. Kind of the empowering spirit of the old micros and BASIC.

                          lerxst@az.socialL 1 Reply Last reply
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                          • inthehands@hachyderm.ioI inthehands@hachyderm.io

                            Vibe coding provides a tantalizing answer in that situation: maybe it’s too varied to •abstract•, but not too varied to •plagiarize• and call it good.

                            This is something subtly different from abstraction. It’s not “do this in the standard way.” Instead, it’s “just rip off whatever other people are doing right now.”

                            A lot of people really want that — and tbh, a lot of them are not wrong to want it. I personally love the craft of programming, but let’s face it, a lot of software out there just needs to look like everything else and be done with it.

                            tonymottaz@social.lolT This user is from outside of this forum
                            tonymottaz@social.lolT This user is from outside of this forum
                            tonymottaz@social.lol
                            wrote last edited by
                            #55

                            @inthehands also worth noting is the incentive structures in place in many companies. If an engineer can produce something that enables the PM to say “we got X project complete on time and under budget”, and the manager to say “look how productive my team is”, and the sales people to say “this looks great in a demo, I can sell this”, and the CFO to say “our revenue numbers look good this quarter” — then it’s a job well done. Things like correctness and tech debt have never been valued lower, and the corporate cycles have never been so compressed.

                            LLMs are very well-suited to that job.

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                            • rayckeith@techhub.socialR rayckeith@techhub.social

                              @jannem @inthehands

                              Frank Lloyd Wright said the architects greatest tool was the hammer. He used to go on-site and destroy whatever the builders did "wrong" when building his designs.

                              (His innovations weren't familiar to the builders.)

                              jannem@fosstodon.orgJ This user is from outside of this forum
                              jannem@fosstodon.orgJ This user is from outside of this forum
                              jannem@fosstodon.org
                              wrote last edited by
                              #56

                              @rayckeith @inthehands
                              Though I guess he was reacting to design aspects such as a roofline angle or railing height; not whether the sink drain connectors were up to code.

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                              • inthehands@hachyderm.ioI inthehands@hachyderm.io

                                Still, per the OP’s point, we should learn from what it is about vibe coding that really appeals to people.

                                The OP makes the case that we should find better abstractions and better idioms to fight boilerplate. Yes. And that we should look to things like Hypercard that reward inexperienced experimentation and exploration. Very very yes.

                                The latter part of my thread argues that we should •also• search for better solutions to the “Don’t make me decide! Just do something typical!” problem. I don’t know what that looks like, but we should take that problem more seriously.

                                cptsuperlative@toot.catC This user is from outside of this forum
                                cptsuperlative@toot.catC This user is from outside of this forum
                                cptsuperlative@toot.cat
                                wrote last edited by
                                #57

                                @inthehands

                                “Don’t make me decide! Just do something typical!”

                                The hard part there is, as you pointed out with ui programming, the world is messy and filled with varying degrees of mutually incompatible plumbing.

                                I guess what I’m asking is, is there a better wrt to this objective?

                                Edit: turns out loads of people had already expressed this basic idea but with much more clarity, nuance, and context. This is a great place to hang out. Thanks for your threads.

                                1 Reply Last reply
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                                • theorangetheme@en.osm.townT theorangetheme@en.osm.town

                                  @inthehands I'm just not ready to believe that the AI hype is so big because programming is too hard. I think we definitely do need easier and more creative interfaces to machines, but I don't see the regular people who would be helped by them flocking to AI. If anything, the people most excited seem to be the people who ostensibly already know how to program, or the very online techbros on websites like HN.

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                                  shadsterling@mastodon.social
                                  wrote last edited by
                                  #58

                                  @theorangetheme @inthehands I think “ostensibly” is the key word there. People who know programming is possible, but haven’t been able to advance their own skills to the level they’d like. (Probably more due to their situation than any inability.)

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                                  • miss_rodent@girlcock.clubM miss_rodent@girlcock.club

                                    @inthehands I don't know that there can be a solution to that problem, that doesn't introduce new problems.
                                    If you're writing code - the decisions you make about what to use and how *is* the task. Not the typing-it-out part.
                                    In the same way that a writer's job is not to type/write, but to make decisions about what to write, and how to write it, etc.
                                    The typing it out part is just getting the decision you should already have made out of your head and into the world.

                                    mastodonmigration@mastodon.onlineM This user is from outside of this forum
                                    mastodonmigration@mastodon.onlineM This user is from outside of this forum
                                    mastodonmigration@mastodon.online
                                    wrote last edited by
                                    #59

                                    @miss_rodent @inthehands

                                    This is a really good description of the problem. Engineering is a much higher order practice than what vibe coding does.

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                                    • ianbicking@hachyderm.ioI ianbicking@hachyderm.io

                                      @inthehands personally I’m baffled by the idea that we haven’t made programming easier because we haven’t tried hard enough.

                                      There are SO many people out there trying to make stuff simpler. Like… all of them. It’s one of the most universal motivations I can come up with among software developers. It’s just fucking hard!

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                                      shadsterling@mastodon.social
                                      wrote last edited by
                                      #60

                                      @ianbicking @inthehands I don’t think that’s the idea being expressed here, but also, that’s not what the money goes to; programmers have tried plenty, but people who hire programmers don’t care. There are zillions of half-finished not-quite-usable prototypes of good ideas that never get fully developed

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                                      • inthehands@hachyderm.ioI inthehands@hachyderm.io

                                        There have also been many past attempts to solve this class of “Don’t make me make choices” problem where there’s too many customization points to provide a tidy abstraction, but people just want something standard.

                                        Some attempts look like snippet libraries, code generators. Other attempts look like Dreamweaver.

                                        They’ve all suffered from problems that vibe coding recapitulates: speedy initial prototyping gives way to maintenance nightmares.

                                        hrefna@hachyderm.ioH This user is from outside of this forum
                                        hrefna@hachyderm.ioH This user is from outside of this forum
                                        hrefna@hachyderm.io
                                        wrote last edited by
                                        #61

                                        @inthehands I think the focus on abstractions in the original is missing the mark and giving the AI more credit than it deserves.

                                        As you say: what makes programming hard was never the syntax, and IMO it was also _never the boilerplate_. Boilerplate might make it obtuse, but it doesn't make it hard. Because as you say: there are a lot of things that solve "boilerplate" at different levels.

                                        We've seen eighty million tools on solving this for you. Some of them even work. They all have tradeoffs.

                                        Tools like HyperCard were just amazing though. Encouraging exploration, easy entry. I wish tools like OpenDoc had caught on more as well.

                                        I fully agree we need to learn from vibe coding what people find appealing about it. I just draw the line at a different point than "the abstraction layer programming works on is too difficult."

                                        inthehands@hachyderm.ioI 1 Reply Last reply
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                                        • hrefna@hachyderm.ioH hrefna@hachyderm.io

                                          @inthehands I think the focus on abstractions in the original is missing the mark and giving the AI more credit than it deserves.

                                          As you say: what makes programming hard was never the syntax, and IMO it was also _never the boilerplate_. Boilerplate might make it obtuse, but it doesn't make it hard. Because as you say: there are a lot of things that solve "boilerplate" at different levels.

                                          We've seen eighty million tools on solving this for you. Some of them even work. They all have tradeoffs.

                                          Tools like HyperCard were just amazing though. Encouraging exploration, easy entry. I wish tools like OpenDoc had caught on more as well.

                                          I fully agree we need to learn from vibe coding what people find appealing about it. I just draw the line at a different point than "the abstraction layer programming works on is too difficult."

                                          inthehands@hachyderm.ioI This user is from outside of this forum
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                                          inthehands@hachyderm.io
                                          wrote last edited by
                                          #62

                                          @hrefna I think "the abstraction layer programming works on is too difficult" perhaps makes a bit of a strawman of the thread I quoted. It’s more like “better abstractions would lower the barrier to entry and increase the portion of work that is useful work.”

                                          hrefna@hachyderm.ioH 1 Reply Last reply
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