Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. "Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices.

"Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices.

Scheduled Pinned Locked Moved Uncategorized
addictiongamblingsocialmediascreens
11 Posts 8 Posters 5 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • rayckeith@techhub.socialR This user is from outside of this forum
    rayckeith@techhub.socialR This user is from outside of this forum
    rayckeith@techhub.social
    wrote last edited by
    #1

    "Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices. These features trigger a trancelike or dissociative state, known as a "machine zone" or "dark flow," in which people lose track of their sense of time and place.

    "To Schüll's surprise, around the early 2010s, the same features began to appear on phone and tablet apps, including social media, games and video-streaming platforms. "These are not normal products for kids like a pair of shoes or a toy," she says. "They create a relationship with kids."

    "Here are four features that create that superglue…"

    #addiction #gambling #SocialMedia #screens
    https://www.npr.org/2026/04/21/nx-s1-5776665/surprising-origin-features-superglue-kids-adults-to-screens

    slothrop@chaos.socialS ginevracat@toot.communityG 2 Replies Last reply
    2
    0
    • R relay@relay.mycrowd.ca shared this topic
    • rayckeith@techhub.socialR rayckeith@techhub.social

      "Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices. These features trigger a trancelike or dissociative state, known as a "machine zone" or "dark flow," in which people lose track of their sense of time and place.

      "To Schüll's surprise, around the early 2010s, the same features began to appear on phone and tablet apps, including social media, games and video-streaming platforms. "These are not normal products for kids like a pair of shoes or a toy," she says. "They create a relationship with kids."

      "Here are four features that create that superglue…"

      #addiction #gambling #SocialMedia #screens
      https://www.npr.org/2026/04/21/nx-s1-5776665/surprising-origin-features-superglue-kids-adults-to-screens

      slothrop@chaos.socialS This user is from outside of this forum
      slothrop@chaos.socialS This user is from outside of this forum
      slothrop@chaos.social
      wrote last edited by
      #2

      @rayckeith Excellent article.

      In my opinion, the conclusion falls short though:

      “Children need help regulating their use of these apps, but they also need protection from harmful design.”

      It’s not the children that really need anything. Instead, the social media companies need a sustained beating with a very big stick.

      whynotzoidberg@topspicy.socialW jmax@mastodon.socialJ gbargoud@masto.nycG slothrop@chaos.socialS 4 Replies Last reply
      0
      • rayckeith@techhub.socialR rayckeith@techhub.social

        "Through her research, she uncovered four key features that, when combined together, help hold people on the gambling devices. These features trigger a trancelike or dissociative state, known as a "machine zone" or "dark flow," in which people lose track of their sense of time and place.

        "To Schüll's surprise, around the early 2010s, the same features began to appear on phone and tablet apps, including social media, games and video-streaming platforms. "These are not normal products for kids like a pair of shoes or a toy," she says. "They create a relationship with kids."

        "Here are four features that create that superglue…"

        #addiction #gambling #SocialMedia #screens
        https://www.npr.org/2026/04/21/nx-s1-5776665/surprising-origin-features-superglue-kids-adults-to-screens

        ginevracat@toot.communityG This user is from outside of this forum
        ginevracat@toot.communityG This user is from outside of this forum
        ginevracat@toot.community
        wrote last edited by
        #3

        @rayckeith and that's WITHOUT adding something like ADHD into the mix.

        There are apps that suck me in completely. I have to treat them like I would any problematic addiction and remove them from my devices entirely. When I think about it - they meet all 4 of these criteria.

        1 Reply Last reply
        0
        • slothrop@chaos.socialS This user is from outside of this forum
          slothrop@chaos.socialS This user is from outside of this forum
          slothrop@chaos.social
          wrote last edited by
          #4

          @Tooden @rayckeith the “dark web”,whatever that is, isn’t the problem here.

          It’s TikTok, Instagram, and all the others.

          1 Reply Last reply
          0
          • slothrop@chaos.socialS slothrop@chaos.social

            @rayckeith Excellent article.

            In my opinion, the conclusion falls short though:

            “Children need help regulating their use of these apps, but they also need protection from harmful design.”

            It’s not the children that really need anything. Instead, the social media companies need a sustained beating with a very big stick.

            whynotzoidberg@topspicy.socialW This user is from outside of this forum
            whynotzoidberg@topspicy.socialW This user is from outside of this forum
            whynotzoidberg@topspicy.social
            wrote last edited by
            #5

            @slothrop See also loot boxes in games. The 2010s were a wild ride until courts stepped in and at least forced companies to put in barriers for real money purchases; the court case where a father sued Electronic Arts over his son's 10 000 pounds (I think it was) purchases for FIFA did have some results.

            1 Reply Last reply
            0
            • slothrop@chaos.socialS slothrop@chaos.social

              @rayckeith Excellent article.

              In my opinion, the conclusion falls short though:

              “Children need help regulating their use of these apps, but they also need protection from harmful design.”

              It’s not the children that really need anything. Instead, the social media companies need a sustained beating with a very big stick.

              jmax@mastodon.socialJ This user is from outside of this forum
              jmax@mastodon.socialJ This user is from outside of this forum
              jmax@mastodon.social
              wrote last edited by
              #6

              @slothrop @rayckeith And why just children?

              slothrop@chaos.socialS 1 Reply Last reply
              0
              • jmax@mastodon.socialJ jmax@mastodon.social

                @slothrop @rayckeith And why just children?

                slothrop@chaos.socialS This user is from outside of this forum
                slothrop@chaos.socialS This user is from outside of this forum
                slothrop@chaos.social
                wrote last edited by
                #7

                @jmax @rayckeith Jesus fuck, have you read the article?!!

                1 Reply Last reply
                0
                • slothrop@chaos.socialS slothrop@chaos.social

                  @rayckeith Excellent article.

                  In my opinion, the conclusion falls short though:

                  “Children need help regulating their use of these apps, but they also need protection from harmful design.”

                  It’s not the children that really need anything. Instead, the social media companies need a sustained beating with a very big stick.

                  gbargoud@masto.nycG This user is from outside of this forum
                  gbargoud@masto.nycG This user is from outside of this forum
                  gbargoud@masto.nyc
                  wrote last edited by
                  #8

                  @slothrop @rayckeith

                  Age verification for those apps often reads like:

                  "Manufacturers keep making appliances with bare wires and getting children electrocuted. We should mandate people buy a locked box that checks your age before being able to take the appliance out and plug it in to protect the children"

                  Good to see someone explicitly calling out "the problem is the bare wires you idiot"

                  1 Reply Last reply
                  0
                  • slothrop@chaos.socialS slothrop@chaos.social

                    @rayckeith Excellent article.

                    In my opinion, the conclusion falls short though:

                    “Children need help regulating their use of these apps, but they also need protection from harmful design.”

                    It’s not the children that really need anything. Instead, the social media companies need a sustained beating with a very big stick.

                    slothrop@chaos.socialS This user is from outside of this forum
                    slothrop@chaos.socialS This user is from outside of this forum
                    slothrop@chaos.social
                    wrote last edited by
                    #9

                    @rayckeith I don’t quite understand why in the replies, people are arguing about age verification, when the conversation that needs to happen clearly is “we know where Zuckerberg lives, I get the torches, you get the pitchforks, we ride at dawn”

                    raphaelmorgan@disabled.socialR 1 Reply Last reply
                    0
                    • slothrop@chaos.socialS slothrop@chaos.social

                      @rayckeith I don’t quite understand why in the replies, people are arguing about age verification, when the conversation that needs to happen clearly is “we know where Zuckerberg lives, I get the torches, you get the pitchforks, we ride at dawn”

                      raphaelmorgan@disabled.socialR This user is from outside of this forum
                      raphaelmorgan@disabled.socialR This user is from outside of this forum
                      raphaelmorgan@disabled.social
                      wrote last edited by
                      #10

                      @slothrop @rayckeith fascist propagandists are good at their jobs 😕 I'm sure you know this, but for anyone reading along: age verification is a scam. It won't keep kids safe, and it's not intended to. It's being pushed for the express purpose of mass surveillance, especially on adults, especially on marginalized adults. Look at the state of politics in the US, the UK, etc. The US has defined any mention of trans people as pornography. This isn't going to protect kids, it's going to kill people.

                      cumrade_cam@thicc.horseC 1 Reply Last reply
                      0
                      • raphaelmorgan@disabled.socialR raphaelmorgan@disabled.social

                        @slothrop @rayckeith fascist propagandists are good at their jobs 😕 I'm sure you know this, but for anyone reading along: age verification is a scam. It won't keep kids safe, and it's not intended to. It's being pushed for the express purpose of mass surveillance, especially on adults, especially on marginalized adults. Look at the state of politics in the US, the UK, etc. The US has defined any mention of trans people as pornography. This isn't going to protect kids, it's going to kill people.

                        cumrade_cam@thicc.horseC This user is from outside of this forum
                        cumrade_cam@thicc.horseC This user is from outside of this forum
                        cumrade_cam@thicc.horse
                        wrote last edited by
                        #11

                        @raphaelmorgan Like duh it's not going to protect kids. I'm old enough to remember before the Internet, and I was still able to get access to porn without it. However, unlike Pornhub, some of the people who provided it to single-digit age me also had really bad intentions. Leaving porn alone and unrestricted is actually the safer option.

                        @slothrop @rayckeith

                        1 Reply Last reply
                        0
                        • R relay@relay.infosec.exchange shared this topic
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • World
                        • Users
                        • Groups